Do different races affect hitboxes?
I was unable to find a source to link, but old posts all say that all chars have the same hitbox size. The main difference is how easy or hard it is to see the animations or how easy it might be to overlook a small char.
I guess it would give you a slight advantage in WvW, as players will be less likely to spot you. Does anyone know if choosing different races would affect hitbox size?
Afaik it does not affect their hitboxes, but it does affect the spot where projectiles are homing at or where they start to fly. I’m not 100% with the homing part, but it definitly affects the start point of projectiles.
Mesmer curtain or engineer napalm fiels are very low and you can make more use of them as an asura than a charr or norn.
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I’m fairly certain the hitboxes are the same size for everyone. I’ve been able to prove that things hit my human well outside of where I appear to be standing. I imagine this would be even easier to demonstrate with an asura.
Hmmm, anyone have a definitive answer?
Besides, you still have the advantage in WvW that it’s harder to see you, right ?
( As an Asura )
All hit boxes are the same size.
Otherwise everyone in PvP would be required to be an asura or they would be at an immediate disadvantage.
You might not get picked out of a crowd in WvW as easily with a small character but it won’t help you solo since anyone can just hold ctrl to see your red name bright as day.
i have tested it out, min size asura vs max size charr , hit boxes are the same.
but do they play the same? not so…
most noticeable when you go melee, small size asura hits a lot outside of their visible hitbox while big size charr hits right at their hitbox edge.
so if you are used to small asuras, you might overestimate your reach when you start playing big charrs and vice versa.
zoom levels and position of big and small characters are also miles apart. when you zoom in on an asura its perfect, when you zoom in on a big charr its horrible.
range weapons projectile will start off higher on a big character as opposed to a smaller one, which might affect whether you keep getting the “obstructed” message when you shoot at someone on say the wall of a tower in wvw with a rifle.
TLDR: go big on melee characters like warriors, go small on casters like necromancer. (mostly for wvw perspective.)
i have tested it out, min size asura vs max size charr , hit boxes are the same.
but do they play the same? not so…
most noticeable when you go melee, small size asura hits a lot outside of their visible hitbox while big size charr hits right at their hitbox edge.
so if you are used to small asuras, you might overestimate your reach when you start playing big charrs and vice versa.
zoom levels and position of big and small characters are also miles apart. when you zoom in on an asura its perfect, when you zoom in on a big charr its horrible.
range weapons projectile will start off higher on a big character as opposed to a smaller one, which might affect whether you keep getting the “obstructed” message when you shoot at someone on say the wall of a tower in wvw with a rifle.
TLDR: go big on melee characters like warriors, go small on casters like necromancer. (mostly for wvw perspective.)
Thanks mate! Helps tons <3
Human for Ranger?
My impression are that the hit boxes are not the same.
I do Ascalonian Catacombs on a daily basis on either my Sylvari, Human or Charr.
During the Ghost Eater fight, it releases those “hoops” which look akin to the Ele’s dagger Water 1 attack. These can be dodged but if you just stand between them, they can be simply avoided. This is true for the Sylvari and Human. However, if the “hoop” even clips the tail tip of the Charr (side facing the Ghost Eater), she gets damaged along with the accompanying conditions.
If the hit boxes are the same, I cannot imagine that it is so off-set from the Charr’s body that the tail tip would count. Certainly, when her body is hit, she still gets damaged.
I base my impression of the different hit boxes on this observation.
(edited by justkoh.4073)
No, they do not. Anet has confirmed this multiple times.
No, they do not. Anet has confirmed this multiple times.
Anet says so, so it must be true? XD
I did some test on both my toons, the hit box on asura is much smaller, thus making jumping puzzles and AOE doge events much easier. But it also makes seeing over taller items thanks to PoV. Norn has a much bigger one and also takes up more screen then asura thus making JP tougher.
Found a quote regarding hitboxes:
http://www.junkiesnation.com/2012/06/28/guildwars2-junkies-interview-with-lead-designer-eric-flannum/
Eric Flannum: Every player character in Guild Wars 2 has the exact same sized collision cylinder. For asura this means that the cylinder is larger than they are and for norn it means that it is smaller. Very early in the process of making the game we knew this was going to be the case, so the min and max sizes of our races are heavily influenced by this.