Do mobs not scale in difficulty..

Do mobs not scale in difficulty..

in Guild Wars 2 Discussion

Posted by: Gnat.5124

Gnat.5124

…with number of players attacking them? All the events on my server are overrun with people, so trying to tag a mob before it melts is nearly impossible.

I was sure I read somewhere before release that mobs would scale, but I may be wrong?

Do mobs not scale in difficulty..

in Guild Wars 2 Discussion

Posted by: Waar Kijk Je Naar.8713

Waar Kijk Je Naar.8713

Some do, some don’t.

If you say “All the events” I assume you mean events in Cursed Shore?
Events only scale up to a certain amount of players, anything above that makes it easier.

IT’S A SWORD. THEY’RE NOT MEANT TO BE SAFE.

Do mobs not scale in difficulty..

in Guild Wars 2 Discussion

Posted by: LordSlack.4685

LordSlack.4685

I remember what you’re talking about. As far as I know, I think just the number of mobs increase with more players involved. If there are waves of enemies or something and I am solo, I notice there are 3-4. If I do the same event and there are a dozen people around, it feels like there is a lot more to kill. Might just be me but I feel like there is some scaling going on somewhere.

Do mobs not scale in difficulty..

in Guild Wars 2 Discussion

Posted by: Gnat.5124

Gnat.5124

Ahh that was probably it, thanks

Do mobs not scale in difficulty..

in Guild Wars 2 Discussion

Posted by: EverythingXen.1835

EverythingXen.1835

They scale… up to a point. Cursed Shore event mobs go so far as to scale up to level 84 on top of increasing numbers. But nothing stands up to 20-30 players nuking them out.

Even culling cant save them… we dont need to see them. We know right where they become vulnerable to attack and the order the waves come in.