You know what? You explaining it more simply does nothing but prove my point.
You buy a car. You like it. Years later the same manufacturer comes out with another car, and you see one commerical and buy it without doing research?
There’s a list of things different about this game from Guild Wars 1, and almost every single one of them has been known before launch.
Before launch I knew there’d be no Guild vs Guild. Before launch I knew there’s be one structured PvP type. Before launch I knew there’d be no heroes. I knew the level cap would be higher. I knew that there would be less skills and they’d be tied to weapons.
So again, if you bought this game and didn’t pay attention to what was actually said, simply because you had faith in the developer, that’s your own problem.
I played Guild Wars 1 as well, knew pretty much what I was getting into and so I’m satisfied with what I got. Because I listened to what was said. I knew it wasn’t going to be the same game. It logically couldn’t.
The only real issue that I see, and it’s a big one, is the ascended items debacle, which people couldn’t have known. At that time, Anet gave refunds to people who were playing the game for months, which they didn’t have to do. People who didn’t like that change were entitled to get a refund.
Many chose to stay and complain instead of getting a refund. That’s not Anet’s fault either. I don’t like ascended gear, but I sure understand why Anet felt they had to put it in.
You make a good point but let me make one too.
I expected the company that allowed us to respec skills and skill points in any city to give us easy trait respect and trait templates on launch.
I expected a LFG tool to be here at launch ( given that the lack of one was often brought up in GW1).
I expected the process of getting a legendary to actually mean something other than getting money and buying the stuff.
I expected the story quality to be at least somewhat similar to GW1.
I expected Guild “last online” feature to be there at launch.
He made a good point, and you made a good point too.
The point is this – a lot of us are disappointed because the “new car” – while advertised as new – was never advertised to have certain features from the “old car” missing.
So one might wonder why they didn’t put these features in the “second car” to begin with considering they knew about them and had used them before.
Well, you know that is a good point. The problem is, I recognized pretty early that the game launched too early and probably did so to get out before MoP. Because if MoP was successful, it could have seriously cut into revenue.
I knew the game that launched wasn’t the game I was getting and that it would be a year before it was. It was more like two years.
This is really launch time. I’ve been saying it almost since launch. I maintain it to this day.
If the game had launched two years later, you’d probably have been happier…but the game might not have had enough money to come out if that was the case.