Do you think endurance should regen faster when using melee weapons?
I think it would definitely help, but I think a lot of the problems come from getting overwhelmed with animations from other classes and not being able to see whats happening with the boss and what and when you need to dodge.
I think it would definitely help, but I think a lot of the problems come from getting overwhelmed with animations from other classes and not being able to see whats happening with the boss and what and when you need to dodge.
This. In smaller fights its easy to see the “Wind up” animation of something that should be avoided. In crowded events, or even dungeons (it all depends on how flashy your group tends to be). But hey, I wouldnt mind having this bone tossed to melee users.
If they say that I’m a God, THAT’S WHAT I AM!
No.
There are a multitude of abilities that when used act as a dodge (eg. rangers lightning reflexes), reduce incomming damage (eg. guardian stand your ground), block attacks (which means you take 0 damage) and other abilites that boost the regeneration rate of your energy (eg, lightning reflexes again).
There is also a substantial number of abilites that provide this that are AOE group boons (buffs).
Take a few minutes and READ what your skills do.
No.
There are a multitude of abilities that when used act as a dodge (eg. rangers lightning reflexes), reduce incomming damage (eg. guardian stand your ground), block attacks (which means you take 0 damage) and other abilites that boost the regeneration rate of your energy (eg, lightning reflexes again).There is also a substantial number of abilites that provide this that are AOE group boons (buffs).
Take a few minutes and READ what your skills do.
I agree here, but I would also love the option to tone down some of the special effects.
If there was an option to make special effects from spells or fire or poison look somewhat ghost like so I can see what is actually going on, that would help a lot.