Do you think that multiguilding is useful?

Do you think that multiguilding is useful?

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Posted by: Twonineone.3490

Twonineone.3490

I was looking for a RP guild, these last days, so I started to search in the web for guild forums which answered my purpose, but every guild I found demands that all members rapresent the guild in every moment.
Reasons why every guild leader expects that all members always rapresent his/her guild are obvious, so I asked myself: is that multiguilding idea really useful? How should this system work for ANet? Should it be a way to increase social relations or what?

I’m not a veteran player of GW – I played just for few months -, but I remember that there was an alliance chat, so is this multiguilding system supposed to be the same of that alliance system?

I’m absolutely not intentioned to leave my current guild, but I’m lucky because it’s a big one and it can manage all aspects of this game, but what about people that play in a small guild which is interested just in one aspect of the game? What if they want to dedicate themeselves to other aspects too? Must they leave their guilds or sacrifice their other interests to stay with their current guild?
How many of you are members of 2 or more guilds? And how this does work?

Thanks for your answers and forgive my english

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Posted by: Vol.5241

Vol.5241

Multiguilding is absolutely useful.

The guild that I’m in does guild missions every saturday. The guild leader comes on and whispers all the non-reppers and we probably end up with three dozen people just zerging missions. It’s convenient and easy. And once it’s over, people go back to their own servers and guilds.

I’m also in a small guild of mesmers who help other people (such as the Aetherblade jumping puzzle). If I’m needed I can help.

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I’m in four at the present time. None, of course, demand representation at all times.

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Posted by: Xenon.4537

Xenon.4537

I’ve tried running two different guilds, and I’ve discussed this with successful guild leaders and I think the consensus is that it’s bad for guilds, but good for individuals. A guild, as an entity, dies when it’s members stop interacting with eachother. It’s very difficult for interaction to happen on a regular basis if people can’t see the same guild chat. Sure you can whisper, but you have to whisper each individual, which sucks, and at that point it’s not really a guild by definition. At that point it’s just a glorified, in-game version of gw2lfg.com.

I personally don’t feel right being in more than 1 guild, and I can’t stand the way it is currently set up. A guild is like a home to me. I either belong to one guild, or no guild.

(edited by Xenon.4537)

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Posted by: cesmode.4257

cesmode.4257

At first, I thought multiguilding was completely stupid. But now, its pretty good. I just cant find a good guild to join that fits my needs(small/semi casual/ACTIVE/friendly/close-knit/dragonbrand server :P )

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: RoRo.8270

RoRo.8270

I would have preferred the alliance system that guild wars 1 had. I have been harassed many times over representing.

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Posted by: foofad.5162

foofad.5162

Guildwars2roleplayers.com btw, if you haven’t found it yet, has a massive guild listing.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: Quick Mouse.7635

Quick Mouse.7635

I would have preferred the alliance system that guild wars 1 had. I have been harassed many times over representing.

Totally. Although I get the utility of having the ability to be in more than one guild (e.g. having a pvp guild, a pve guild, a wvw guild and so on), this game DEFINITELY NEEDS ALLIANCES.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: Decrypter.1785

Decrypter.1785

Nope i think its terrible , alliances would be better from guild wars 1

[WM]give us in game ladder

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Posted by: Katai.6240

Katai.6240

Multi-guild isn’t really useful to me. Most of the guilds I’ve been on have either required single-guild membership, or they die right away.

Giving leaders the ability to broadcast to all members would be useful. Something like

[GILD] LeaderName: Attention everyone. We are starting Guild Missions in 20 minutes. Represent and Warp to [Mordor] if you want to participate.

It would do wonders for a lot of smaller guilds.

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Posted by: Atlas.9704

Atlas.9704

I don’t mind it.
Usually I’ll hop onto my storage bank guild unless a nearby group needs bodies for the guild mission.
I’ll sign up with them, pitch in, get rewarded, then leave the guild and go back to my original one.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: Im Mudbone.1437

Im Mudbone.1437

Absolutely not. IMHO it should not be allowed, 1st because it can be/get confusing when it comes to repping, 2nd because IMO it’s traitorous.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: Electro.4173

Electro.4173

While I’m currently in 0 guilds, I like multiguilding for the exact reason you mentioned in your OP. That being RP.

At some point I’d like to get my Charr into RP Warbands (maybe even different ones for each), my Asura into an RP krewe, and possibly even my Sylvari into some sort of Sylvari RP guild. Heck, maybe even look into some of the order-based guilds (Priory, Whispers, Vigil) or even some of the other types of RP guilds like mercenaries or merchants or whatever. I really can’t imagine any scenario in which every character I have would ever be in the exact same guild, RP-wise.

Its kind of worrying that all the RP guilds you find require 100% rep… my brilliant plan might not work out :/.

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Posted by: Sarevok.2638

Sarevok.2638

The representation system directly counters any multi-guilding, GLS and Officers seem to be on a hunt for people doing multi-guilding. Not like everyone is on in a guild at the same time anyway.

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Posted by: Donari.5237

Donari.5237

None of my RP guilds require 100%. On the other hand, I drifted away from my warband guild simply because I wanted to hear my “main” guild chat channel all the time. And my whole main RP guild ended up losing ties with an allied guild with which we were close knit (via guild website live chat) prior to launch because in game you have to rep to hear the chat.

RPers and others asked many times in beta and after launch to have an “alliance chat” channel, or multiple guild chat channels at once, precisely because of these issues.

Check the listings at guildwars2roleplayers.com as suggested above. You should be able to find something to fit the bill. I’m sure they will still want you to rep -sometimes- — my main guild will certainly at least demote non-participants to guest status after a few months of no-shows — but not 100%.

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Posted by: Jemmi.6058

Jemmi.6058

Personally I am not a fan of multi-guilding. It makes the game less social in my opinion. It is also very frustrating when I look through my guild and have to scroll through people who never represent. It’d be OK if I could at least sort them to the bottom and/or hide them, but they get mixed in with online members.

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Posted by: Elothar.4382

Elothar.4382

I started out in several guilds and tried the rotating representation thing…but it really didn’t work for me. I now belong to just one guild…I represent it on all my toons…and things are fine for me. I don’t have strong feelings one way or the other about the larger picture of whether it is good for the game or not.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Useful? Sure. That said, I don’t like what it has done to the social network of the game. I think people are encouraged more to use guilds as tools rather than join them for friendships or socializing. What do you need from your guild today? Guild Puzzle? Sure, do it with ‘em, then don’t talk to them for a week. Need a dungeon run? Rep them to ask for a group, then rep your original guild as you do the run! I think guild loyalty and the communal bonds that grows is really important to the longevity of a player within a game, and indeed for the longevity of the game itself.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Bismuth.3165

Bismuth.3165

I’m currently in 3 guilds, a guild that I represent all the time, a guild called arah lfm, basically a list of people willing to do arah, and a guildie of mine made a guild for the guild stash, genius idea btw, we’re only 2 members though.

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

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Posted by: Danikat.8537

Danikat.8537

I think it depends on what you want from the guild.

It’s not really much use to me because I mainly want a guild to socialise with. I want to be able to rely on having at least a few people online and representing whenever I log on so there’s someone to talk to, and potentially join up with for various activities. That only really works when most/all members are representing all the time and doing that pretty much eliminates the possibility of being in multiple guilds. (It might be possible with bigger guilds, but then it’s harder to get to know people.)

But on the other hand my guild benefits a lot from having a few ‘honorary’ members who hardly ever represent because they’re mainly part of another guild but will invite us to their events or invite their members to ours. It’s kind of like having an alliance, but with a few people as ‘go betweens’ instead of everyone chatting to everyone.

And obviously it’s a big benefit to RPers as other people have explained. I imagine it’s also good for people who do tournaments or high-end speed runs and things like that – they can have one ‘main’ guild for most activities and then a small one that’s just for the people they normally do those activities with.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Twonineone.3490

Twonineone.3490

I think it depends on what you want from the guild.

This is the problem: for many guilds staying in their rooster means represent it everytime and everywhere. It’s absolutely not a complaint – as I said in the OP I think that it’s obvious and legit that a guild expect a 100% representation -, but this means that depends on what you want just while you’re choosing the guild. From that moment the important thing is that what your guild wants. And I say again: I’m very lucky because in my guild there are a lot of people and we can do everything everytime, but someone could not be as lucky as I am.

I’m not the player who loves change guild every month searching for something new or more fitting. I like socialize and make new friends, but this could be just my “problem” :P

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

I would have preferred the alliance system that guild wars 1 had. I have been harassed many times over representing.

Read It Backwards [BooN]

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Posted by: IceBlink.4317

IceBlink.4317

The problem isn’t with multiple guilds, the problem lies in how Guild Wars 2 have set up their chatting system. Want to talk with your guild? You have to represent them in order to even see what your guild is talking about.

In City of Heroes we had a means to create our own (multiple) chat channels, which helped immensely for social purposes within the game, such as raiding, doing task forces (dungeons) or incarnate stuff. The closest thing we have to that in Guild Wars 2 is Lion’s Arch map chat, haha.

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Posted by: Esplen.3940

Esplen.3940

If someone harasses me for not repping, I harass them for harassing me.

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Posted by: Akari Storm.6809

Akari Storm.6809

As a Guild Wars player (on and off for years now), the alliance system seems to be a better fit for me and personally think more games should use that system.

At first I didn’t know how I felt about multi-guilding. I think the idea was that you could be a member of guilds aimed with different goals and that it would be easier to find players who had the same goals when you wanted to head down that road. Like for instance a WvW only guild or a tpvp guild.

Well after a bit of playing in this system I have come to the conclusion that the system isn’t right for me. I partake in everything the game has to offer so I have found a guild of folks who do the same, no real need for me to bounce around. We pretty much stick together like guilds in other games. 100% rep isn’t required but the majority of us do anyway. Kind of just makes more sense, morale is better, chat is lively and it seems like we all know each other a lil bit better beyond a name.

I myself am currently in 4 guilds. 2 of those guilds are sister guilds. We run missions on two different days so that those who may not be able to make it for one day can switch to sister guild to complete it with them. The other 2 guilds are my own personal guilds mainly for extra storage space, something I would have done anyway in any other game (except guild wars because you could only be in one guild, although I do have a second account, even then I mostly have mule characters).

I have invites to two other guilds. 1 being a tpvp guild of which I have never accepted, but still check in on members to see if the guild ever actually gets active. The other being a WvW only guild of which I still check in on to see if the guild ever actually remains active. Both of those guild have minimal reps at any given time.

I think I was lucky to find a guild who enjoys most aspects of a game so no need for me to look elsewhere. I think that if you want a guild for very specific things like pve/wvw/spvp/rp/merchants/dungeon runners so on and so forth then akittens heart it was meant for that. I can see the +’s, I just personally don’t need them. Maybe if I do tpvp more in the future I might make it easier to craft a team if we all represent the same tag. But other games haven’t had any real problems doing that in the past with actually allowing you to name teams and such.

Anyhow, Anet…I’m looking at you……………GUILD LEADERS NEED MORE GUILD MANAGEMENT TOOLS. Last logged on would help leaders eliminate a lot of the space in guilds. Currently there’s like 50 absentee players in my main guild with locations unknown. Everytime one is kicked…more show this status. My gm wants to send letters to each of these players incase there is some sort glitch showing incorrect info or if these players come back they can rejoin. However, in doing that he gets suppressed due to how your mail works. He’s a nice guy so he just doesn’t want to kick to free up space only to have that player return the next day and bad mouth the guild for no warnings and what not. So, tools tools tools.

Guilds have been asking since day1.