I have to believe this has been mentioned before and if so, maybe I can shed some light on it again.
I often find myself wanting to dodge (I play a mesmer mainly and use it to make extra clones) but when I do I end up falling off a cliff to an even worse doom than if I had just taken the hit (or gone without the extra clone). To that end and some others I will mention. I think it would be very beneficial if there was an option to:
\o/ Dodge roll in place!!! \o/ (<—-cheering people to either side … at least in my head ^.^)
Another reason I would like to mention is that several traits give an effect at the end of a dodge roll. One for warrior, that does damage, and one for elementalist, that does an attunment based effect … there may be more I do not know of or cannot recall at the moment. I believe it would be more useful to on occasion dodge roll in place to have these effects trigger where you are at, instead of where you are rolling too. It would give them a great deal more control and usefulness.
A further reason … and why I intitally though of this to begin with is that of tanking. I know that the game does not have hard Tank/Heal/Dps roles, and I love that about the game (being a veteran of 8 years of World of Warcraft). However sometimes it is fun to try and focus more towards one of those bents. I was thinking that “Tanking” in this game would be much easier if you could dodge roll in place and not risk losing aggro on a boss because it chose a new target, at a closer proximity to it, now that you have dodged across the room. Though tanking is not really a part of this game, I believe that players who choose to try it on as something new (or fondly remembered on occasion from previous digital lives) would have a better go at it.
… And of course the whole dodge rolling off a cliff thing I mentioned at the top and would be grateful to never encounter again (except of course by and errant keystroke, that seems ever to be the bane of my existence :P)
I’m sure there are other reasons as well (which hopefully others can shed light on in this post) but I’ll stop there and give my thoughts on how maybe to achieve this.
My first thought (and favorite, might I add) is to make it a keyable option so that you would have the normal dodge roll key (“V” by default) and the dodge roll in place key (“C” or the like … not sure if “C” does something else already … it would be changeable anyway, none the less)
A second option I was thinking of is maybe making it a toggle with the normal dodge roll, so out of combat you could switch your dodge roll to dodge roll in place for certain times when it would be more useful cough jumping puzzles cough. This option would be less versatile I think, but adding restrictions is sometimes a fun challenge and it would be better than not being able to dodge roll at all (for fear of falling to one’s death)
A third option may be to add it to Trait lines (maybe specifically the ones that have effects that happen at the end of a dodge roll or are more “Tanky” in nature). Thus giving the player the choice whether or not they feel it is beneficial enough to add to their build. (Though again I would prefer the first option … this is way better than nothing)
Hopefully this will be useful food for thought … or a happy reminder of old thoughts, with perhaps a chance of adding some additional useful function to the game I am coming to know and love.
Thanks, and Cheers, and Well Wishes!