Dodge traits : one effet for each trait line
Appart form your skills, one of the biggest game mechanism is the dodge.
Anyway, unless you avoids the damages it’s completely useless. And dodging left or right doe’snt really matter in term of space.
Anyway A-net stated that GW2 fights were all about space control, so what if the dodge were more usefull with the differents traits ? What if it really matter to dodge left or right ?Curently the dodge traits are : http://wiki.guildwars2.com/wiki/Dodge
We could creat new dodge traits to improve space control like the thief caltrops
Guardian (honor ) : push back the ennemies from the place you dodge to.
Engi (invention) : fire one of your turrets for free when you land next to it
Ranger (skirmishing) : create a bramble trap that immobilize one ennemie (1s)
Elementalist (air) : create a small tornado that reflects the projectiles
Necromancer (curse) : inflict torment (3s) to your surrounding ennemies
Mesmer (illusion) : pull the ennemies around you to the place you dodge to.
Dodge frustrates me sometimes, you are trying to ress someone when aoe covers the area, you stop trying to ress and dodge only to see your character trying to ress again, ggrrrr.
I love these ideas. Dodge is an awesome mechanic in GW2.
Recently, I went back to try out another game again. Was fighting, & went to dodge….. DENIED.
Game closed lol
Sick of dodging actually. It’s kind of a cop out mechanic to me. Don’t need more added to it.
Sick of dodging actually. It’s kind of a cop out mechanic to me. Don’t need more added to it.
Active defense >> passive defense.
That a cool idea add in dodge traits for every line but make them related to that lines effect.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Sick of dodging actually. It’s kind of a cop out mechanic to me. Don’t need more added to it.
Active defense >> passive defense.
Yes, and that still doesn’t mean a person can’t get sick and bored of it. Btw… it’s one of the reasons for the zerker complaints too.