Does anyone Do Teq (or any dragons) anymore?

Does anyone Do Teq (or any dragons) anymore?

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Posted by: Xemnas.3924

Xemnas.3924

So i havent been on in a few months, but today i got on and it seems like no one is doing Teq anymore, and i havent gotten around to checking Shatt and Jormag yet, but im assuming no one does those? Am I right? If so, why is that?

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Posted by: Brendar.3548

Brendar.3548

People do kitten and claw in the first few times after reset. Teq got buffed, and now isn’t worth the time.

Ignorance killed the cat, curiosity was framed.

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Posted by: chemiclord.3978

chemiclord.3978

Teq is handled mostly right on daily reset by a small handful of worlds, and in overflows by specific dragon-hunting guilds.

Shatt and Jormag still get usual farm zerg rotation for the most part.

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Posted by: zenleto.6179

zenleto.6179

I hardly do any world bosses at all anymore let alone just the dragons. Unless I’m on the map already. Why? I did the daily chest train for ages before realising that sort of play really wasn’t what I was looking for as entertainment. Same reason I don’t go on champ trains.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Xemnas.3924

Xemnas.3924

Well from what ive heard, people are saying “It’s too ahrd and takes too long for the reward to be worth it.” and to me, if thats the reason, its kinda ridiculous. a 10 minute, 15 min max event is too long for a guaranteed 2 rares? Seems like everyone in this game just wants everything handed to them. I understand the desire to have fun, but the general GW2 population doesnt wanna work for anything it seems like. This is why GW2 has been losing a lot of the hardcore MMO players to other MMO’s; cuz the gen pop comes across as casual and lazy, doesnt wanna actually work for anything. Excuse my rant. Just saying what ive been seeing lately.

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Posted by: Adine.2184

Adine.2184

you get at minimum 3 rares and 1 G for a teq kill so its worth it to me . I personally have to guest to another server cause mine doesn’t do it unfortunately which I’m fine with to be honest cause ive met a lot of cool people on the other server that i never would of come across otherwise .

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Posted by: Xemnas.3924

Xemnas.3924

you get at minimum 3 rares and 1 G for a teq kill so its worth it to me . I personally have to guest to another server cause mine doesn’t do it unfortunately which I’m fine with to be honest cause ive met a lot of cool people on the other server that i never would of come across otherwise .

which server are you on and which do you guest to?

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Posted by: zenleto.6179

zenleto.6179

Well from what ive heard, people are saying “It’s too ahrd and takes too long for the reward to be worth it.” and to me, if thats the reason, its kinda ridiculous. a 10 minute, 15 min max event is too long for a guaranteed 2 rares? Seems like everyone in this game just wants everything handed to them. I understand the desire to have fun, but the general GW2 population doesnt wanna work for anything it seems like. This is why GW2 has been losing a lot of the hardcore MMO players to other MMO’s; cuz the gen pop comes across as casual and lazy, doesnt wanna actually work for anything. Excuse my rant. Just saying what ive been seeing lately.

You’ve been seeing this lately but haven’t been on for months? Was this thread just an excuse for this particular rant?

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Xemnas.3924

Xemnas.3924

Well from what ive heard, people are saying “It’s too ahrd and takes too long for the reward to be worth it.” and to me, if thats the reason, its kinda ridiculous. a 10 minute, 15 min max event is too long for a guaranteed 2 rares? Seems like everyone in this game just wants everything handed to them. I understand the desire to have fun, but the general GW2 population doesnt wanna work for anything it seems like. This is why GW2 has been losing a lot of the hardcore MMO players to other MMO’s; cuz the gen pop comes across as casual and lazy, doesnt wanna actually work for anything. Excuse my rant. Just saying what ive been seeing lately.

You’ve been seeing this lately but haven’t been on for months? Was this thread just an excuse for this particular rant?

yeahhh shoulda worded that better. I saw it a bit before they buffed teq (everyone complained about how hard Karka queen was) and i started seeing it a lot just after they buffed teq, which is when i stopped playing. I logged on today and asked why no one was doing teq, and they gave the “too hard” speech. Thats what triggered this rant.

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Posted by: zenleto.6179

zenleto.6179

Ah, fair enough then. I see that excuse given a bit as well in game.

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Posted by: Xemnas.3924

Xemnas.3924

Ah, fair enough then. I see that excuse given a bit as well in game.

it annoys me quite a bit. I’m a person who liked a challenging event, not like EQ hard mind you, but teq is right up my alley now, and im glad they buffed him. I would LIKE to do teq without having to join a specific guild. But of course, all the casual, lazy players who want everything handed to them dont want to do it, so by consequence i cant do it either.

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Posted by: Phy.2913

Phy.2913

Teq requires a lot of people. It’d probably get a lot more interest if they removed the timer.

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Posted by: Burnfall.9573

Burnfall.9573

Teq requires a lot of people. It’d probably get a lot more interest if they removed the timer.

Pretty much it,

common sense right?

Of course!

Advocate of Justice, Liberty and Truth

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Posted by: zenleto.6179

zenleto.6179

Ah, fair enough then. I see that excuse given a bit as well in game.

it annoys me quite a bit. I’m a person who liked a challenging event, not like EQ hard mind you, but teq is right up my alley now, and im glad they buffed him. I would LIKE to do teq without having to join a specific guild. But of course, all the casual, lazy players who want everything handed to them dont want to do it, so by consequence i cant do it either.

I’m not even sure my server does it. Unless its just after reset. I’ve been wanting to try it so i might look into guesting sometime.

Until this thread I hadn’t given it much thought for quite a while.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

(edited by zenleto.6179)

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Posted by: Xemnas.3924

Xemnas.3924

Teq requires a lot of people. It’d probably get a lot more interest if they removed the timer.

but whats wrong with that? it didnt make ANY sense whatsoever that a 10 man team could do teq by themselves. Why cant the GW2 pop actually enjoy a challenge instead of wanting everything handed to them? This is the problem that causes a lot of hardcore MMO players to leave GW2, and im even considering it. Not that anyone cares, just my personal opinion.

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Posted by: Mojo.7986

Mojo.7986

“if thats the reason, its kinda ridiculous. a 10 minute, 15 min max event is too long for a guaranteed 2 rares?”

Max event? Max fight, not max event. Your credibility was lost right here before you even started pontificating. The organization and spawn waiting alone are not worth any reward. The general population likes to play the game, not stand around for an hour waiting to play the game.

You really should have some experience with something before offering an opinion.

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Posted by: Adine.2184

Adine.2184

you get at minimum 3 rares and 1 G for a teq kill so its worth it to me . I personally have to guest to another server cause mine doesn’t do it unfortunately which I’m fine with to be honest cause ive met a lot of cool people on the other server that i never would of come across otherwise .

which server are you on and which do you guest to?

Im on NSP and guest to SBI .

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Posted by: Phy.2913

Phy.2913

Teq requires a lot of people. It’d probably get a lot more interest if they removed the timer.

but whats wrong with that? it didnt make ANY sense whatsoever that a 10 man team could do teq by themselves. Why cant the GW2 pop actually enjoy a challenge instead of wanting everything handed to them? This is the problem that causes a lot of hardcore MMO players to leave GW2, and im even considering it. Not that anyone cares, just my personal opinion.

Then make a server announcement for bosses like this. Teq doesn’t have a lengthy pre event, he shows up, and then leaves. With it being a tight dps race people need a chance to get there.

I don’t think world bosses should have timers, anyway, since that scales horribly with group size/composition.

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Posted by: Xemnas.3924

Xemnas.3924

“if thats the reason, its kinda ridiculous. a 10 minute, 15 min max event is too long for a guaranteed 2 rares?”

Max event? Max fight, not max event. Your credibility was lost right here before you even started pontificating. The organization and spawn waiting alone are not worth any reward. The general population likes to play the game, not stand around for an hour waiting to play the game.

You really should have some experience with something before offering an opinion.

that point is kinda ridiculous, seeing as no one minds waiting for shatt or jormag, didnt even mind waiting for teq until they buffed him. Why? cuz they are/were easy. But they put a little challenge to teq and all of a sudden the wait time becomes a problem, not the difficulty? Hihgly unlikely, seeing as I farmed the dragons for months before they buffed teq, and very rarely did anyone have a problem with waiting an hour and 15 mins for jormag. Anything else you wanna say?

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Posted by: Alukah.2063

Alukah.2063

Teq is killed every day after reset in a few high populated servers (I know for sure JQ and BG still do it), sometimes even in random overflows created by those servers.

There’s also a Teq-oriented guild that clears three times per day, sometimes in two overflows simultaneously.

And there’s also the extra kills hosted by local non-TTS guilds, these usually are weekly runs.


Both Shatter and Claw of Jormag are cleared frequently, as they don’t require as much coordination as Teq, just a significant amount of people.

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Posted by: DeathMetal.8264

DeathMetal.8264

The problem with Teq is scaling. The other mechanics can remain the same (use of turrets, group strat to defend batteries, etc) but Teq like other world bosses SHOULD scale to be considered by the general player base.

I asked around it before (and I personally experienced it as well):
You can only do Teq with 80+ people AT THE MAIN Teq event, all Lv80 and decently geared.

Unfortunately, a zone can only hold so many people. And at times, the zone can be full, but that doesn’t mean EVERYONE at that zone is doing Teq. This presented the main issue of scaling. Without proper scaling, it means that to do Teq, players have to rally ALL willing and able players to the event. Unlike other bosses that scale, Teq can’t be defeated with 20 people, not 30 people, nor 50 people.

Sure, a dedicated guild can do it and there’s this guild that do Teq at overflow. But that is a work around, pulling people from different servers at one overflow, and camp it and hope you dont disconnect.

That also doesnt help low-pop servers, or servers who dnt have enough pop at a certain time, and limiting players who can only play at certain time.

Teq need to scale, it can have a minimum scale (say 20), but he should not require 80+ or full packed zone to be done.

Lv80 Thief |Mesmer |Necromancer|Ranger|Guardian|Warrior|Elementalist|Engineer
[Aeon of Wonder]
Maguuma Server

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Posted by: Xemnas.3924

Xemnas.3924

The problem with Teq is scaling. The other mechanics can remain the same (use of turrets, group strat to defend batteries, etc) but Teq like other world bosses SHOULD scale to be considered by the general player base.

I asked around it before (and I personally experienced it as well):
You can only do Teq with 80+ people AT THE MAIN Teq event, all Lv80 and decently geared.

Unfortunately, a zone can only hold so many people. And at times, the zone can be full, but that doesn’t mean EVERYONE at that zone is doing Teq. This presented the main issue of scaling. Without proper scaling, it means that to do Teq, players have to rally ALL willing and able players to the event. Unlike other bosses that scale, Teq can’t be defeated with 20 people, not 30 people, nor 50 people.

Sure, a dedicated guild can do it and there’s this guild that do Teq at overflow. But that is a work around, pulling people from different servers at one overflow, and camp it and hope you dont disconnect.

That also doesnt help low-pop servers, or servers who dnt have enough pop at a certain time, and limiting players who can only play at certain time.

Teq need to scale, it can have a minimum scale (say 20), but he should not require 80+ or full packed zone to be done.

i can agree to this, but say, still have a timer? For instance, i dont think it makes sense that 20 people should be able to kill teq in 5 minutes, so make it so 20 can do it, but it takes a minimum of 15 mins for that small of a group to do it? idk, something to balance it out and still make the smaller group have to put in a little work.

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Posted by: Adine.2184

Adine.2184

“if thats the reason, its kinda ridiculous. a 10 minute, 15 min max event is too long for a guaranteed 2 rares?”

Max event? Max fight, not max event. Your credibility was lost right here before you even started pontificating. The organization and spawn waiting alone are not worth any reward. The general population likes to play the game, not stand around for an hour waiting to play the game.

You really should have some experience with something before offering an opinion.

Thats a terrible excuse especially since you know exactly when teq us going to show up now and can plan well in advance . If you REALLY want to talk about waiting Jormag has an hr and 15 min timer , are you really going to make the argument that getting organized for a dragon for 30-an hr before hand that you know when hes going to show up is worse than waiting for possibly an hour and 15 min doing nothing ?

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Posted by: Alukah.2063

Alukah.2063

“if thats the reason, its kinda ridiculous. a 10 minute, 15 min max event is too long for a guaranteed 2 rares?”

Max event? Max fight, not max event. Your credibility was lost right here before you even started pontificating. The organization and spawn waiting alone are not worth any reward. The general population likes to play the game, not stand around for an hour waiting to play the game.

You really should have some experience with something before offering an opinion.

that point is kinda ridiculous, seeing as no one minds waiting for shatt or jormag, didnt even mind waiting for teq until they buffed him. Why? cuz they are/were easy. But they put a little challenge to teq and all of a sudden the wait time becomes a problem, not the difficulty? Hihgly unlikely, seeing as I farmed the dragons for months before they buffed teq, and very rarely did anyone have a problem with waiting an hour and 15 mins for jormag. Anything else you wanna say?

The thing with Teq is the map limit, usually Sparkly Fen hits the limit around 1 hour before landing, so the only way to “reserve” your spot there is to sit and wait for around 1 hour and this still does not guarantee a clear.

No one waits for Shatt/Jormag landing unless the pre-events are up, and those definitely don’t take 1 hour to be done .

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Posted by: DeathMetal.8264

DeathMetal.8264

The problem with Teq is scaling. The other mechanics can remain the same (use of turrets, group strat to defend batteries, etc) but Teq like other world bosses SHOULD scale to be considered by the general player base.

I asked around it before (and I personally experienced it as well):
You can only do Teq with 80+ people AT THE MAIN Teq event, all Lv80 and decently geared.

Unfortunately, a zone can only hold so many people. And at times, the zone can be full, but that doesn’t mean EVERYONE at that zone is doing Teq. This presented the main issue of scaling. Without proper scaling, it means that to do Teq, players have to rally ALL willing and able players to the event. Unlike other bosses that scale, Teq can’t be defeated with 20 people, not 30 people, nor 50 people.

Sure, a dedicated guild can do it and there’s this guild that do Teq at overflow. But that is a work around, pulling people from different servers at one overflow, and camp it and hope you dont disconnect.

That also doesnt help low-pop servers, or servers who dnt have enough pop at a certain time, and limiting players who can only play at certain time.

Teq need to scale, it can have a minimum scale (say 20), but he should not require 80+ or full packed zone to be done.

i can agree to this, but say, still have a timer? For instance, i dont think it makes sense that 20 people should be able to kill teq in 5 minutes, so make it so 20 can do it, but it takes a minimum of 15 mins for that small of a group to do it? idk, something to balance it out and still make the smaller group have to put in a little work.

Definitely, a timer is ok. Like I said, anet can keep ALL OTHER mechanics, except scale it well. Shatterer scaling is good already, with small people it can be done as long as all mortars are manned (did it with 12 people about a few times already). The timer is still there, and I have seen it failed with 20 people (all hitting the foot).

Lv80 Thief |Mesmer |Necromancer|Ranger|Guardian|Warrior|Elementalist|Engineer
[Aeon of Wonder]
Maguuma Server

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Posted by: Burnfall.9573

Burnfall.9573

Teq requires a lot of people. It’d probably get a lot more interest if they removed the timer.

but whats wrong with that? it didnt make ANY sense whatsoever that a 10 man team could do teq by themselves. Why cant the GW2 pop actually enjoy a challenge instead of wanting everything handed to them? This is the problem that causes a lot of hardcore MMO players to leave GW2, and im even considering it. Not that anyone cares, just my personal opinion.

This is the only mmo who uses control mechanism to force players to kill, with limitedly time.

Not only that, it completely violates any Fun mechanics in this game.

The reason, many left; (not saying your reasons aren’t valid), is because of Arena.nets’ control mechanics of punishing players who don’t abide to their ways of “fun”.

Phy is 100% correct, the only way to enjoy or and have fun doing teq is to remove this; controlling punishing tyrant and oppression mechanic; a.k.a “timer”

My server finally woken up and refuse to submit to this enslavement “timer” tyrant.

As the saying goes, “why say to a man, go free, while you chain his feet?”.

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

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Posted by: Peetee.9406

Peetee.9406

It’s not that people aren’t willing to work, its that there are higher paying jobs out there that require less effort.

In a best case scenario for Teq it still takes 10 minutes of prep and 20 minutes of execution to get your 2 rare reward. Meanwhile you can show up at Fire Ele. throw in 2 autos and get 2 rares.

30 minutes or 15 seconds for the same reward? Most will choose the 15 seconds.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Xemnas.3924

Xemnas.3924

Teq requires a lot of people. It’d probably get a lot more interest if they removed the timer.

but whats wrong with that? it didnt make ANY sense whatsoever that a 10 man team could do teq by themselves. Why cant the GW2 pop actually enjoy a challenge instead of wanting everything handed to them? This is the problem that causes a lot of hardcore MMO players to leave GW2, and im even considering it. Not that anyone cares, just my personal opinion.

This is the only mmo who uses control mechanism to force players to kill, with limitedly time.

Not only that, it completely violates any Fun mechanics in this game.

The reason, many left; (not saying your reasons aren’t valid), is because of Arena.nets’ control mechanics of punishing players who don’t abide to their ways of “fun”.

Phy is 100% correct, what is so interesting about being controlled and punished by a tyrant and an oppression mechanic; a.k.a “timer”

My server finally woken up and refuse to submit to this “timer”.

fair enough, but i really dont htink anet was trying to control and punish you. Theyre jsut trying to add difficulty to the events and add more stuff that needs doing in order to make it more fun. I mean, can you really say that the old teq was fun? or even shatt or jormag, when all you have to do is sit there with auto on? the events were EXTREMELY easy, and thus, boring. Therefore, they tried to make it more engaging and difficult. Did they execute that properly? Maybe not, but at least theyre working on it.

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Posted by: Phy.2913

Phy.2913

Teq requires a lot of people. It’d probably get a lot more interest if they removed the timer.

but whats wrong with that? it didnt make ANY sense whatsoever that a 10 man team could do teq by themselves. Why cant the GW2 pop actually enjoy a challenge instead of wanting everything handed to them? This is the problem that causes a lot of hardcore MMO players to leave GW2, and im even considering it. Not that anyone cares, just my personal opinion.

This is the only mmo who uses control mechanism to force players to kill, with limitedly time.

Not only that, it completely violates any Fun mechanics in this game.

The reason, many left; (not saying your reasons aren’t valid), is because of Arena.nets’ control mechanics of punishing players who don’t abide to their ways of “fun”.

Phy is 100% correct, what is so interesting about being controlled and punished by a tyrant and an oppression mechanic; a.k.a “timer”

My server finally woken up and refuse to submit to this “timer”.

fair enough, but i really dont htink anet was trying to control and punish you. Theyre jsut trying to add difficulty to the events and add more stuff that needs doing in order to make it more fun. I mean, can you really say that the old teq was fun? or even shatt or jormag, when all you have to do is sit there with auto on? the events were EXTREMELY easy, and thus, boring. Therefore, they tried to make it more engaging and difficult. Did they execute that properly? Maybe not, but at least theyre working on it.

You can make it more fun without adding an automatic failure mechanic that punishs smaller servers. Does a timer really make it fun? All I’ve seen it does is add anxiety and frustration.

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Posted by: Xemnas.3924

Xemnas.3924

Teq requires a lot of people. It’d probably get a lot more interest if they removed the timer.

but whats wrong with that? it didnt make ANY sense whatsoever that a 10 man team could do teq by themselves. Why cant the GW2 pop actually enjoy a challenge instead of wanting everything handed to them? This is the problem that causes a lot of hardcore MMO players to leave GW2, and im even considering it. Not that anyone cares, just my personal opinion.

This is the only mmo who uses control mechanism to force players to kill, with limitedly time.

Not only that, it completely violates any Fun mechanics in this game.

The reason, many left; (not saying your reasons aren’t valid), is because of Arena.nets’ control mechanics of punishing players who don’t abide to their ways of “fun”.

Phy is 100% correct, what is so interesting about being controlled and punished by a tyrant and an oppression mechanic; a.k.a “timer”

My server finally woken up and refuse to submit to this “timer”.

fair enough, but i really dont htink anet was trying to control and punish you. Theyre jsut trying to add difficulty to the events and add more stuff that needs doing in order to make it more fun. I mean, can you really say that the old teq was fun? or even shatt or jormag, when all you have to do is sit there with auto on? the events were EXTREMELY easy, and thus, boring. Therefore, they tried to make it more engaging and difficult. Did they execute that properly? Maybe not, but at least theyre working on it.

You can make it more fun without adding an automatic failure mechanic that punishs smaller servers. Does a timer really make it fun? All I’ve seen it does is add anxiety and frustration.

well like i said, they didnt do it perfectly. Maybe less populated servers should have longer timers? all im trying to say is that the way the events were before was just terrible, and i like the fact that they are working on it.

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Posted by: Mojo.7986

Mojo.7986

The worst of it is that the turrets are so important. Shatterer can be done by a lot of people clipping his toenails without using the mortars. That doesn’t work on Teq.
All it takes is one or two turret operators to be afk when Teq spawns and it is over.
This is why overflows have been used to control the turrets and organize properly.

I don’t mind tough fights, even if they aren’t necessarily rewarding in terms of gold or items, if they are fun, I’m there. The Teq fight just requires too much communication and coordination for 80 random people to be able to do it, even when half aren’t afk when he spawns. The wp being contested doesn’t help matters either. You won’t get anyone coming in to help after it starts like most of the other world bosses.

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Posted by: Healix.5819

Healix.5819

The only hard part about Tequatl is having a zerg’s worth of competent players. If Tequatl was balanced around actual level 65s instead of 80s, it’d be a lot different. With a perfect team, you don’t even have to worry about poison because they’re all negated or reflected, whereas in a pure PuG, there’s none of that. The poison damage could be toned down to make it more friendly, considering getting hit by multiple fields can 1 shot you before they even appear, though you can predict them.

If they want a majority of the servers doing it, they need to actually make it scale for around 20 people, double the timer or add a mechanic that will let a few carry the many. Mainly, there needs to be an alternate way to get Tequatl’s health down.

The only complaints I see about the other dragon events is that you have to auto attack them for too long (but that’s partially because most people are AFK). There is no challenge with them.

(edited by Healix.5819)

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Posted by: wasted.6817

wasted.6817

I don’t like the scaling idea, not one bit, it’s not easy to properly implement scaling on such a huge encounter, it can easily kill all the fun in it. I think what needs to be done here is introduction of larger groups, like raid groups, with proper ui and adding the whole thing into LFG Tool so players could see raids gathering for Teq. Overflow problem can be fixing by turning current overflow system into a GW1 type of districts system, where players could choose where to go from a drop down menu.

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Posted by: Levian.7683

Levian.7683

Sure, Desolation server is always full for ever dragon boss.
Still Teq is most popular one.

Can You Keep a Secret?

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Posted by: Strayhand.8216

Strayhand.8216

Please tell me why should I bother with Teq. First of all, I got my own guild, which I like to do stuff with. I have no interest in joining a guild jut to kill one dragon. I know it’s not a big hassle, but it’s a freaking world boss. I should have the chance to kill it while questing there. Or else why is it in the open world, why is it not an instance? Secondly, the fight’s hardness is only in getting enough people to the same overflow, not the actual fight. I just don’t see why Teq is more fun than your average dragon. And you have to go there and wait for an hour… It’s not worth the fuss, it’s not fun to do this. In the meantime, I have other stuff I can do which are fun, so what’s the point? Rewards? Give me a break, nothing worthwhile ever drops for me, so who cares about rewards in this game… So in short, I don’t see how it’s fun, it’s not worth the fuss and time. I don’t have a problem with it, but I just don’t care. This content is not for me, Tequatl is nonexistant to me now, I do other things which I like.

(edited by Strayhand.8216)

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Posted by: Kiayin.3427

Kiayin.3427

Honestly, I even agreed with you till you went on a rant about “casuals”. I’m casual and I love challenging content [like Teq]. The problem here is something else:

  • The people who want to maximize their time:reward ratio.
  • Even the dedicated World Boss Chests chasers are starting to feel burn out after a year.
  • A-net has increased the rewards of a number of different activities, so the treasure hunters now are probably more spread out. [Doing puzzles for Empyreal fragments, playing the activities..]
  • Unlike other World Bosses, you are required to go there early or you will be thrown in Overflow [if there are enough people around for a successful run]. You can’t simply show up. And waiting for one hour every single time for months only to have it fail most of the times turned some people sour. That’s not fun.

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Posted by: stof.9341

stof.9341

One can say designing a boss that requires a map to be full is a bad idea in the first place. Either you don’t have enough players and so you cannot complete it, or you fill the map and all the extra people get thrown in overflow when they come too late and get deprived of any chance to complete it.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

you get at minimum 3 rares and 1 G for a teq kill so its worth it to me . I personally have to guest to another server cause mine doesn’t do it unfortunately which I’m fine with to be honest cause ive met a lot of cool people on the other server that i never would of come across otherwise .

which server are you on and which do you guest to?

Im on NSP and guest to SBI .

NSP goes for Tequatl every Thursday shortly after reset (I believe) .. check out www.northernshiverpeaks.org for more specific details.

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Posted by: Aerlen.5326

Aerlen.5326

Tequatl is attempted three times a day by TTS and Shatt and Claw are regularly done on my server with an almost guaranteed success rate.

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

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Posted by: MrRuin.9740

MrRuin.9740

Whats sad is the people in this topic actively discouraging anyone else from trying it. You don’t like it, so exaggerate it as much as possible and make it sound as horrible as you can to discourage anyone from ever trying it.
It’s one thing to post an opinion, its entirely another to make up falsehoods and actively discourage people from even trying. Just sad.

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Posted by: Astralporing.1957

Astralporing.1957

Well from what ive heard, people are saying “It’s too ahrd and takes too long for the reward to be worth it.” and to me, if thats the reason, its kinda ridiculous. a 10 minute, 15 min max event is too long for a guaranteed 2 rares?

With a 99% fail rate, it is too hard.

Well, it’s not really 99% fail rate. It’s 100% fail most of the time, and about 33-50% success chance once a week on my server. Assuming the few quilds that gather for it aren’t doing something else, that you know when they are going to try, or that you are even online at the time.

There were attempts to make him more often. Those resulted in overall success chance per attempt significantly dropping however, so those were abandoned.
There’s only so much times you can pull of such organizational effort before everyone is just too tired with it.

Why cant the GW2 pop actually enjoy a challenge instead of wanting everything handed to them?

Oh, i don’t know, perhaps they don’t consider this challenge to be fun at all?
No, game cannot force players to have fun on demand. It must supply activities people will consider fun on their own. If they don’t, it’s not the problem with players, but with the game.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: Burnfall.9573

Burnfall.9573

Whats sad is the people in this topic actively discouraging anyone else from trying it. You don’t like it, so exaggerate it as much as possible and make it sound as horrible as you can to discourage anyone from ever trying it.
It’s one thing to post an opinion, its entirely another to make up falsehoods and actively discourage people from even trying. Just sad.

So, you what is discouragement?

Being sincere or being a liar?

What is exaggeration?

Being real or being a fraud?

What is sadness?

Warning other to be aware of this control enslave unjust mechanic system?

What is falsehood?

Exposing the truth or hiding the truth?

As the saying goes, "the truth is always accused of being untruthful even when the truth exposes the truth "

In other word, to you, we are all liars for exposing the truth.

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

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Posted by: Hamfast.8719

Hamfast.8719

Tequatl requires massive numbers of prepared players now. Only a few servers have been able to muster that sort of force on a regular basis. For the vast majority the GW2 community though, it is now dead content. That alone means ANet must make changes to the encounter. It isn’t the difficulty. It isn’t the timer. It is the high minimum number of people required.

Scaling. Proper event scaling means that no matter how many people show up, it will still be challenging. The event needs a lower minimum number of people required, and proper scaling. With fewer people required, the dead servers will be competitive again and the overflow problem shouldn’t exist.

(Although the timer is a dumb mechanic. Why does Tequatl give up and leave in the middle of the fight whether she’s winning or not? If she leaves before she’s dead, we have successfully driven her off, haven’t we? She should only leave if she has succeeded in some objective; destroying the Megalaser, or smashing all the turrets, or something.)

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Reesha.7901

Reesha.7901

There is always the option to join one of the guilds that were created specifically with Tequatl in mind.

For EU servers, the guilds TKS, TSS and THS combine their effort and usually slays Tequatl 2 or more times a day.
All that is required is applying to the guild and once accepted: Read guild message of the day to find out when the kills will be, have Team Speak, have one guest pass available and be willing to represent the guild for around 15-20 minutes while assigning people and killing the dragon.

If am sure there are similar guilds on the US servers, only I don’t know the names of those.

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Posted by: Corpus Christi.2057

Corpus Christi.2057

With regards to EU servers, just like someone else above said, TxS does daily ( usually 2 or more times ) tequal runs. Apart from that, servers such as Desolation, Visunah, Baruch, Gandara slay him at least once a day.

Three 80-lvl Rangers. Why? ‘Cos they’re that cool.

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Posted by: Leo Paul.1659

Leo Paul.1659

We in Blackgate kills Teq daily twice AFTER reset (17:02 and 19:02 server time spawns respectively). We have a dedicated Dragon Slayer group in teamspeak usually led by Big Bubba A Killer.

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

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Posted by: Hamfast.8719

Hamfast.8719

There is always the option to join one of the guilds that were created specifically with Tequatl in mind.

As other people have stated, that is not always an option. Some people are already at their maximum number of allowable Guilds. And it still doesn’t necessarily help avoid long wait times, or getting trapped in Overflow, which is another big concern.

Every server should be able to do the event themselves without having to guest to different servers or join one-goal Guilds. Otherwise something is horribly wrong with the way it was implemented, and the problem must be addressed by the programmers.

With the exception of Dungeons (which I understand some people can solo), the world of Tyria scales fights to the number of players. The Tequatl event does scale to an extent. I am on one of the dead servers, and I can knock out the Bone Wall or the Fingers very quickly when nobody else is around. But Tequatl herself scales very little. If the entire event had proper scaling, then every server could have a chance without necessarily making it a walk in the park.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Reesha.7901

Reesha.7901

There is always the option to join one of the guilds that were created specifically with Tequatl in mind.

As other people have stated, that is not always an option. Some people are already at their maximum number of allowable Guilds. And it still doesn’t necessarily help avoid long wait times, or getting trapped in Overflow, which is another big concern.

I never said the encounter was perfect. I was offering a possible solution if someone wants the option to kill Tequatl on a daily basis.
The Tequalt killing guilds are in fact always an option. You can choose to join one of those guilds. You can choose to leave a guild if you are already a member of 5 other guilds.
No, it will not be the choice of everyone to do so. However, it is still a choice and it is still a possibility.

The topic is about whether or not people are still doing the Tequatl event, is it not?
The answer is yes. Every single day.

(edited by Reesha.7901)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

In my world people try to go at 20:00, 22:00 and 00:00. Not all days are successful, but some are.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Otakuboy.5607

Otakuboy.5607

I stopped playing this game a year ago, I remember how crowded this fight was. So I go today excited with my magic find tarts ready and what do I find? I’m there alone all by myself. I have no idea what you guys are talking about, guild activate or whatever that is.

I enjoyed GW2 before because it allowed me to play solo, and just fight bosses with people without having to party with them. Now this game is not worth it and I’m very glad I haven’t spend anything on it lately, I was about to do so today, would have been wasteful. What happened to this game during my absence?