Does "damage increase" apply to conditions?
Unfortunately this still hasn’t been made clear by the developers.
At launch, it was only power damage, because of technical constraints.
However in the last feature patch on June 23rd, they made vulnerability able to affect condition damage, and since vulnerability increases that damage by a percentage, that technical constraint has clearly been overcome. Logically one would assume that now all percentage increases of damage would affect condition damage, but it hasn’t been outright stated by a developer or been included in any of the patch notes, so nobody knows.
Nope. Damage increase increases direct dmg.
Otherwise it’ll say increased condition dmg or something like that.
Nope. Damage increase increases direct dmg.
Otherwise it’ll say increased condition dmg or something like that.
You misunderstand. They changed Vuln to increase both direct and condi damage. Hence the question was do traits like Modified Ammo affect condition damage in addition to direct damage. Which is a logical question, just one with a still disappointing answer.
From my understanding, if it just says for example “10% damage increase” it only applies to power based damage not conditions. Condition damage is only increased from said stat (might boon also increases cond dmg and power, consumables, utilities, etc) and now vulnerability.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
In regards to the “Modified Ammunition” Trait, if the engineer inflicts conditions like blind, vulnerability, cripple, immobilize for example which do not do damage on their own having that traited will increase damage on the target by 2% for each for a total of 8% but it should apply only to power based damage.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
In regards to the “Modified Ammunition” Trait, if the engineer inflicts conditions like blind, vulnerability, cripple, immobilize for example which do not do damage on their own having that traited will increase damage on the target by 2% for each for a total of 8% but it should apply only to power based damage.
Again, not what’s being asked.