Does it makes any sense to write in here?
Actually a rather large amount of suggestions have been implemented ingame.
You have to keep in mind however that the forums does not represent the whole player-base and even the forum users doesn’t agree on the suggestions.
Another thing to keep in mind is that it takes time to implement and balance things.
Krall Peterson – Warrior
Piken Square
I’m afraid your statement that nothing suggested by the playerbase has ever been implemented in the game is just not true.
So, yes, it is worth posting.
There are definitely player suggestions that have been implemented. Even something as simple as choosable eye color and the ability to walk instead of run were not going to be in game, but fan pressure places them in game.
More recently we’ve seen some changes to the trait system they implemented, and I’m pretty sure we’ll see more. We saw progression added to WvW, we saw account bound ranks in WvW (which was definitely requested), account bound dyes, and a wardrobe, all of which were suggested.
We’ve seen the second seasons of the living story offer permanent/replayable content, which was suggested.
I suspect what you’re really saying, OP, is that the suggested you particularly liked weren’t implemented. There are three possibilies here.
1. Those suggestions are on a list of things to be worked on and Anet is either working on them or plans to.
2. Those suggestions you like are not good or not compatible with the game as envisioned by Anet.
3. Those suggestions are too hard to program, or have other technical issues that aren’t simple to deal with and thus not financially feasible to include in the game.
It doesn’t matter at all. I wouldn’t even put any effort in trying to create ideas.
2 week intervals of milking the cow with the weekly gem-shop-update.
2 years have passed and the game hasn’t even moved out of beta status.
I mean, everyday i can read an incredible amount of GOOD suggestion that could really improve the games, like new pvp mode .. ideas for new weapons…
And many complaint about for ex: craftable precursor.. new dungeon or areas…I’m here from 25/08/2012 and i can see the SAME posts been posted over and over every day from almost 2 years… with hundreds views and hundred likes (does that means OP is not alone and player actually wants this things?)
A counter argument could be that those ideas which appear hundreds of times aren’t very good, and as such are ignored because they aren’t very good.
BUT, the point is… not a single suggestion has ever been implemented ingame, they just go straight in their direction.. am i supposed to think they are not listening? or rather they are listening but they don’t care?
Well other than fractals, ascended gear, the tequatl revamp, Southsun, skill acquisition changes, megaserver, wardrobe, account wallet, account dye, combining pvp and pve wardrobes… and several other’s I’m sure. Maybe it’s more accurate to say that the ideas you like haven’t been implemented.
wait wait wait… .i got what you are saying but.. i was talking about “bigger” suggestion… not eye color, UI changes, or aesthetic stuff…
you know what i mean …
I mean, everyday i can read an incredible amount of GOOD suggestion that could really improve the games, like new pvp mode .. ideas for new weapons…
And many complaint about for ex: craftable precursor.. new dungeon or areas…I’m here from 25/08/2012 and i can see the SAME posts been posted over and over every day from almost 2 years… with hundreds views and hundred likes (does that means OP is not alone and player actually wants this things?)
A counter argument could be that those ideas which appear hundreds of times aren’t very good, and as such are ignored because they aren’t very good.
BUT, the point is… not a single suggestion has ever been implemented ingame, they just go straight in their direction.. am i supposed to think they are not listening? or rather they are listening but they don’t care?
Well other than fractals, ascended gear, the tequatl revamp, Southsun, skill acquisition changes, megaserver, wardrobe, account wallet, account dye, combining pvp and pve wardrobes… and several other’s I’m sure. Maybe it’s more accurate to say that the ideas you like haven’t been implemented.
i honestly dubt that all this things have been implemented thanks to community suggestion! if it was true, than they are paying someone for doing nothing there…they should pay us (since what you mentioned is just everything implemented so far. aside LS)
wait wait wait… .i got what you are saying but.. i was talking about “bigger” suggestion… not eye color, UI changes, or aesthetic stuff…
you know what i mean …
Guess you mean real content. Haven’t seen it in over 2 years either. No new class around, no new weapon types, no new maps, no new personal story.
With UI improvements you don’t build loyalty. These things had to be finished when releasing the game.
I suspect what you’re really saying, OP, is that the suggested you particularly liked weren’t implemented. There are three possibilies here.
1. Those suggestions are on a list of things to be worked on and Anet is either working on them or plans to.
2. Those suggestions you like are not good or not compatible with the game as envisioned by Anet.
3. Those suggestions are too hard to program, or have other technical issues that aren’t simple to deal with and thus not financially feasible to include in the game.
Pretty much what it is…
I rarely do PvP or Hard PvE, unless it’s organized.
wait wait wait… .i got what you are saying but.. i was talking about “bigger” suggestion… not eye color, UI changes, or aesthetic stuff…
you know what i mean …
Guess you mean real content. Haven’t seen it in over 2 years either. No new class around, no new weapon types, no new maps, no new personal story.
With UI improvements you don’t build loyalty. These things had to be finished when releasing the game.
Funny I’ve seen plenty of real content. It’s great how because you don’t like the content on offer it’s not real.
It’s real content, you just don’t enjoy it. Big difference.
Guess you mean real content. Haven’t seen it in over 2 years either. No new class around, no new weapon types, no new maps, no new personal story.
With UI improvements you don’t build loyalty. These things had to be finished when releasing the game.
Except for Southsun Cove, Edge of the Mists and Dry Top I suppose?
Oh and not counting S2 of Living Story either, since that is bascially new personal story.
Krall Peterson – Warrior
Piken Square
I suspect what you’re really saying, OP, is that the suggested you particularly liked weren’t implemented. There are three possibilies here.
1. Those suggestions are on a list of things to be worked on and Anet is either working on them or plans to.
2. Those suggestions you like are not good or not compatible with the game as envisioned by Anet.
3. Those suggestions are too hard to program, or have other technical issues that aren’t simple to deal with and thus not financially feasible to include in the game.
Pretty much what it is…
Just an example then … A new pvp mode! The one we have right now is nothign new… hold the base.. i think it’s 40 years old as idea.. so i don’t get why not listening to player suggestion and set new modes, even if other games already has it.. they always want to be “innovative” but this will makes the game progress like a turtle.. and lets say.. not everything in this game is so.. “innovative..”
I Still think they are stuck with the Living Story problem… if you need a new dragon you need to reach it with story.
If you need housing you need the story
If you need new Dungeons .. story!
Areas? STORY! (right now)
But as you can see… they can’t put 4 different content in just 1 storyline.. so then this will take forever for the story to cover all the ideas the developer has…
I suspect what you’re really saying, OP, is that the suggested you particularly liked weren’t implemented. There are three possibilies here.
1. Those suggestions are on a list of things to be worked on and Anet is either working on them or plans to.
2. Those suggestions you like are not good or not compatible with the game as envisioned by Anet.
3. Those suggestions are too hard to program, or have other technical issues that aren’t simple to deal with and thus not financially feasible to include in the game.
Pretty much what it is…
Just an example then … A new pvp mode! The one we have right now is nothign new… hold the base.. i think it’s 40 years old as idea.. so i don’t get why not listening to player suggestion and set new modes, even if other games already has it.. they always want to be “innovative” but this will makes the game progress like a turtle.. and lets say.. not everything in this game is so.. “innovative..”
I Still think they are stuck with the Living Story problem… if you need a new dragon you need to reach it with story.
If you need housing you need the story
If you need new Dungeons .. story!
Areas? STORY! (right now)But as you can see… they can’t put 4 different content in just 1 storyline.. so then this will take forever for the story to cover all the ideas the developer has…
You simply have no patience. You don’t know if an expansion is being worked on or not. Most content we don’t get advanced warning for. I’m pretty sure they are working on new PvP modes from hints they dropped. But it takes time.
Guess you mean real content. Haven’t seen it in over 2 years either. No new class around, no new weapon types, no new maps, no new personal story.
With UI improvements you don’t build loyalty. These things had to be finished when releasing the game.
Except for Southsun Cove, Edge of the Mists and Dry Top I suppose?
Oh and not counting S2 of Living Story either, since that is bascially new personal story.
This is not the subject of the thread… by the way.. it’s not personal story, it’s swerver story, and you make it by zerging with 40 players on you left and other 50 on your right… not really personal..
it’s like going to the bathroom with 15 person looking at you.. not so personal
I suspect what you’re really saying, OP, is that the suggested you particularly liked weren’t implemented. There are three possibilies here.
1. Those suggestions are on a list of things to be worked on and Anet is either working on them or plans to.
2. Those suggestions you like are not good or not compatible with the game as envisioned by Anet.
3. Those suggestions are too hard to program, or have other technical issues that aren’t simple to deal with and thus not financially feasible to include in the game.
Pretty much what it is…
Just an example then … A new pvp mode! The one we have right now is nothign new… hold the base.. i think it’s 40 years old as idea.. so i don’t get why not listening to player suggestion and set new modes, even if other games already has it.. they always want to be “innovative” but this will makes the game progress like a turtle.. and lets say.. not everything in this game is so.. “innovative..”
I Still think they are stuck with the Living Story problem… if you need a new dragon you need to reach it with story.
If you need housing you need the story
If you need new Dungeons .. story!
Areas? STORY! (right now)But as you can see… they can’t put 4 different content in just 1 storyline.. so then this will take forever for the story to cover all the ideas the developer has…
You simply have no patience. You don’t know if an expansion is being worked on or not. Most content we don’t get advanced warning for. I’m pretty sure they are working on new PvP modes from hints they dropped. But it takes time.
Look, they have 350+ developer… the most i suppose is working on LS but we will never know that so let’s stop at this: 350+ people actually works at the game.
If 350 ppl can’t develop a new pvp mode in 2 years, well… (with tons of hint from the community and tons from other games..)
I suspect what you’re really saying, OP, is that the suggested you particularly liked weren’t implemented. There are three possibilies here.
1. Those suggestions are on a list of things to be worked on and Anet is either working on them or plans to.
2. Those suggestions you like are not good or not compatible with the game as envisioned by Anet.
3. Those suggestions are too hard to program, or have other technical issues that aren’t simple to deal with and thus not financially feasible to include in the game.
Pretty much what it is…
Just an example then … A new pvp mode! The one we have right now is nothign new… hold the base.. i think it’s 40 years old as idea.. so i don’t get why not listening to player suggestion and set new modes, even if other games already has it.. they always want to be “innovative” but this will makes the game progress like a turtle.. and lets say.. not everything in this game is so.. “innovative..”
I Still think they are stuck with the Living Story problem… if you need a new dragon you need to reach it with story.
If you need housing you need the story
If you need new Dungeons .. story!
Areas? STORY! (right now)But as you can see… they can’t put 4 different content in just 1 storyline.. so then this will take forever for the story to cover all the ideas the developer has…
You simply have no patience. You don’t know if an expansion is being worked on or not. Most content we don’t get advanced warning for. I’m pretty sure they are working on new PvP modes from hints they dropped. But it takes time.
Look, they have 350+ developer… the most i suppose is working on LS but we will never know that so let’s stop at this: 350+ people actually works at the game.
If 350 ppl can’t develop a new pvp mode in 2 years, well… (with tons of hint from the community and tons from other games..)
But they didn’t start 2 years ago. They didn’t start working on a new PvP mode before the game came out. This is about feedback. The feedback on the new PvP mode probably took a year before people were realliy pressing for it. So now it’s a year they’re working on it not two. And you know during that time they did observer mode (which people did ask for), they revamped rewards (which people did ask for) and there have been new maps. And custom arenas.
And I suspect they’re working on other stuff as well.
I suspect what you’re really saying, OP, is that the suggested you particularly liked weren’t implemented. There are three possibilies here.
1. Those suggestions are on a list of things to be worked on and Anet is either working on them or plans to.
2. Those suggestions you like are not good or not compatible with the game as envisioned by Anet.
3. Those suggestions are too hard to program, or have other technical issues that aren’t simple to deal with and thus not financially feasible to include in the game.
Pretty much what it is…
Just an example then … A new pvp mode! The one we have right now is nothign new… hold the base.. i think it’s 40 years old as idea.. so i don’t get why not listening to player suggestion and set new modes, even if other games already has it.. they always want to be “innovative” but this will makes the game progress like a turtle.. and lets say.. not everything in this game is so.. “innovative..”
I Still think they are stuck with the Living Story problem… if you need a new dragon you need to reach it with story.
If you need housing you need the story
If you need new Dungeons .. story!
Areas? STORY! (right now)But as you can see… they can’t put 4 different content in just 1 storyline.. so then this will take forever for the story to cover all the ideas the developer has…
You simply have no patience. You don’t know if an expansion is being worked on or not. Most content we don’t get advanced warning for. I’m pretty sure they are working on new PvP modes from hints they dropped. But it takes time.
Look, they have 350+ developer… the most i suppose is working on LS but we will never know that so let’s stop at this: 350+ people actually works at the game.
If 350 ppl can’t develop a new pvp mode in 2 years, well… (with tons of hint from the community and tons from other games..)
But they didn’t start 2 years ago. They didn’t start working on a new PvP mode before the game came out. This is about feedback. The feedback on the new PvP mode probably took a year before people were realliy pressing for it. So now it’s a year they’re working on it not two. And you know during that time they did observer mode (which people did ask for), they revamped rewards (which people did ask for) and there have been new maps. And custom arenas.
And I suspect they’re working on other stuff as well.
Lets hope then, like always…
The only way to stay happy and quiet in this game and enjoy it is by not looking at other games and what they gives to players every patch ..
I suspect what you’re really saying, OP, is that the suggested you particularly liked weren’t implemented. There are three possibilies here.
1. Those suggestions are on a list of things to be worked on and Anet is either working on them or plans to.
2. Those suggestions you like are not good or not compatible with the game as envisioned by Anet.
3. Those suggestions are too hard to program, or have other technical issues that aren’t simple to deal with and thus not financially feasible to include in the game.
Pretty much what it is…
Just an example then … A new pvp mode! The one we have right now is nothign new… hold the base.. i think it’s 40 years old as idea.. so i don’t get why not listening to player suggestion and set new modes, even if other games already has it.. they always want to be “innovative” but this will makes the game progress like a turtle.. and lets say.. not everything in this game is so.. “innovative..”
I Still think they are stuck with the Living Story problem… if you need a new dragon you need to reach it with story.
If you need housing you need the story
If you need new Dungeons .. story!
Areas? STORY! (right now)But as you can see… they can’t put 4 different content in just 1 storyline.. so then this will take forever for the story to cover all the ideas the developer has…
You simply have no patience. You don’t know if an expansion is being worked on or not. Most content we don’t get advanced warning for. I’m pretty sure they are working on new PvP modes from hints they dropped. But it takes time.
Look, they have 350+ developer… the most i suppose is working on LS but we will never know that so let’s stop at this: 350+ people actually works at the game.
If 350 ppl can’t develop a new pvp mode in 2 years, well… (with tons of hint from the community and tons from other games..)
But they didn’t start 2 years ago. They didn’t start working on a new PvP mode before the game came out. This is about feedback. The feedback on the new PvP mode probably took a year before people were realliy pressing for it. So now it’s a year they’re working on it not two. And you know during that time they did observer mode (which people did ask for), they revamped rewards (which people did ask for) and there have been new maps. And custom arenas.
And I suspect they’re working on other stuff as well.
Lets hope then, like always…
The only way to stay happy and quiet in this game and enjoy it is by not looking at other games and what they gives to players every patch ..
See there’s the rub. I like the stuff they give me in this game MORE than I like they stuff they gave me in other games. That’s pretty much the thing. You assume most people want what you want. In my mind, PvE’ers are a much bigger percentage of this game’s population than PvPers.
And you know, some people like this stuff. It’s not obviously going to please everyone. But I’m pretty sure when they bring in the updates you want, I won’t care much about them.
Well other than fractals, ascended gear, the tequatl revamp, Southsun, skill acquisition changes, megaserver, wardrobe, account wallet, account dye, combining pvp and pve wardrobes… and several other’s I’m sure. Maybe it’s more accurate to say that the ideas you like haven’t been implemented.
This reminds me of Life of Brian :
Reg: All right, but apart from the sanitation, medicine, education, wine, public order, irrigation, roads, the fresh water system and public health, what have the Romans ever done for us?
Attendee: Brought peace?
Reg: Oh, peace – shut up!
And thats why we also have no duelz and no open-pvp .. blame the romans for that
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
This is not the subject of the thread… by the way.. it’s not personal story, it’s swerver story, and you make it by zerging with 40 players on you left and other 50 on your right… not really personal..
it’s like going to the bathroom with 15 person looking at you.. not so personal
So what about those three maps that they didn’t add then?
And to be fair the majority of Season 2 have been instanced with small groups or solo. But I suppose that doesn’t count either?
Krall Peterson – Warrior
Piken Square
You didn’t check out the ranger forum after they announced some changes coming (hopefully) to the profession. Apparently many were because of the cdi and forum posts. So yes, worth it. Just remember that not everyone will agree with you.
This is not the subject of the thread… by the way.. it’s not personal story, it’s swerver story, and you make it by zerging with 40 players on you left and other 50 on your right… not really personal..
it’s like going to the bathroom with 15 person looking at you.. not so personal
So what about those three maps that they didn’t add then?
And to be fair the majority of Season 2 have been instanced with small groups or solo. But I suppose that doesn’t count either?
Are you serious even counting these reworks / mini areas that have been added in the last TWO (2) years.
The quality of the added content was very very low, even lower than the personal story. The story telling was bad / is still on a very low level (do you feel involved or even appealed to the story?) and the whole added content was built around the gem shop. You can feel it in every corner.
So, writing here or trying to change something by giving well-thought input is rather useless than anything.
Don’t forget, the stuff they do, possibilities are that some don’t work as intended, should it take too much time and resources, they might have to put it on ice.
Creating stuff is never easy, there are always some flaws, sometimes the flaws are too much, sometimes they’re easily fixed
I rarely do PvP or Hard PvE, unless it’s organized.
Actually a rather large amount of suggestions have been implemented ingame.
You have to keep in mind however that the forums does not represent the whole player-base and even the forum users doesn’t agree on the suggestions.
Another thing to keep in mind is that it takes time to implement and balance things.
Pretty much this.
This is not the subject of the thread… by the way.. it’s not personal story, it’s swerver story, and you make it by zerging with 40 players on you left and other 50 on your right… not really personal..
it’s like going to the bathroom with 15 person looking at you.. not so personal
So what about those three maps that they didn’t add then?
And to be fair the majority of Season 2 have been instanced with small groups or solo. But I suppose that doesn’t count either?
Are you serious even counting these reworks / mini areas that have been added in the last TWO (2) years.
The quality of the added content was very very low, even lower than the personal story. The story telling was bad / is still on a very low level (do you feel involved or even appealed to the story?) and the whole added content was built around the gem shop. You can feel it in every corner.
So, writing here or trying to change something by giving well-thought input is rather useless than anything.
Quality is opinion not fact. I think the quality of some of the updates, like the Nightmare Tower for example, was very high.
Quality is opinion not fact
Quality being an opinion? Are you even serious?
Nice way to see things, when I’ll graduate and start to work I’ll use the cheapest materials on the market to save and fast techniques to treat more patients in less time and thus gain more. When they’ll come back complaining because they’re vomiting pus, losing bone structure fast and getting all sorts of infections, complaining because I did some craplow quality job I’ll answer them quality is an opinion and they’re nuts.
Quality is opinion not fact
Quality being an opinion? Are you even serious?
Nice way to see things, when I’ll graduate and start to work I’ll use the cheapest materials on the market to save and fast techniques to treat more patients in less time and thus gain more. When they’ll come back complaining because they’re vomiting pus, losing bone structure fast and getting all sorts of infections, complaining because I did some craplow quality job I’ll answer them quality is an opinion and they’re nuts.
Quality is an opinion. That is to say, saying that a GAME UPDATE, which is what we’re talking about here, is an opinion is pretty much the case.
A lot of people thought the Marionette and the Escape from Lions Arch were quality updates. And then there were people who thought Battle for Lion’s Arch was a quality update, but I didn’t.
People confuse preference for quality too often. If you only like dungeons and PvP then these updates might not seem like quality to you.
But they were quality to me.
Quality is opinion not fact
Quality being an opinion? Are you even serious?
So .. what song is of higher Quality .. “Suppers Ready” or “Close to the Edge” ?
What books .. Dragonlance or Midkemia Saga ?
Of course quality is a matter of opinion when we talk about artistic work, and an
MMO for me is more artistic work than just something like making a chair and
table with wood, hammer and nails.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Quality is opinion not fact
Quality being an opinion? Are you even serious?
Nice way to see things, when I’ll graduate and start to work I’ll use the cheapest materials on the market to save and fast techniques to treat more patients in less time and thus gain more. When they’ll come back complaining because they’re vomiting pus, losing bone structure fast and getting all sorts of infections, complaining because I did some craplow quality job I’ll answer them quality is an opinion and they’re nuts.
Quality is an opinion. That is to say, saying that a GAME UPDATE, which is what we’re talking about here, is an opinion is pretty much the case.
A lot of people thought the Marionette and the Escape from Lions Arch were quality updates. And then there were people who thought Battle for Lion’s Arch was a quality update, but I didn’t.
People confuse preference for quality too often. If you only like dungeons and PvP then these updates might not seem like quality to you.
But they were quality to me.
Ok so you’d say that content that is unplayable due to gamebreaking bugs that prevent you from advancing the plot, like The Dragon’s Reach had in europe, bugs that crash your client every 2 minutes, that have bad optimization giving top-end machines awful framerates in certain areas, that have time-sink like tasks (like “go repair 1000000 refugees signs”) instead of carefully built missions like we have now, that have bad mechanics (like unjustified player deaths) and a soundtrack composed of burping tunes wouldn’t be objectively described as “low quality”?
Quality is opinion not fact
Quality being an opinion? Are you even serious?
Nice way to see things, when I’ll graduate and start to work I’ll use the cheapest materials on the market to save and fast techniques to treat more patients in less time and thus gain more. When they’ll come back complaining because they’re vomiting pus, losing bone structure fast and getting all sorts of infections, complaining because I did some craplow quality job I’ll answer them quality is an opinion and they’re nuts.
Quality is an opinion. That is to say, saying that a GAME UPDATE, which is what we’re talking about here, is an opinion is pretty much the case.
A lot of people thought the Marionette and the Escape from Lions Arch were quality updates. And then there were people who thought Battle for Lion’s Arch was a quality update, but I didn’t.
People confuse preference for quality too often. If you only like dungeons and PvP then these updates might not seem like quality to you.
But they were quality to me.
Ok so you’d say that content that is unplayable due to gamebreaking bugs that prevent you from advancing the plot, like The Dragon’s Reach had in europe, bugs that crash your client every 2 minutes, that have bad optimization giving top-end machines awful framerates in certain areas, that have time-sink like tasks (like “go repair 1000000 refugees signs”) instead of carefully built missions like we have now, that have bad mechanics (like unjustified player deaths) and a soundtrack composed of burping tunes wouldn’t be objectively described as “low quality”?
Low quality for you, high quality for me. I didn’t have any of those issues, and I enjoyed the content. Perception is a tricky thing. Perhaps, there were issues you experienced that had nothing to do with the ‘quality’ of the content, but could be attributed to other sources. Who knows?
I’m not talking about these updates, even if I took some examples from them, in fact I’m loving them, especially the achievement parts that are, in my opinion, very stimulating, interesting, rewarding and challenging to get.
I’m talking about the fact that quality IS objective even when talking about games and games updates. Sure some things may not be objectiveable, but some, a lot, are.
Quality is opinion not fact
Quality being an opinion? Are you even serious?
Nice way to see things, when I’ll graduate and start to work I’ll use the cheapest materials on the market to save and fast techniques to treat more patients in less time and thus gain more. When they’ll come back complaining because they’re vomiting pus, losing bone structure fast and getting all sorts of infections, complaining because I did some craplow quality job I’ll answer them quality is an opinion and they’re nuts.
Quality is an opinion. That is to say, saying that a GAME UPDATE, which is what we’re talking about here, is an opinion is pretty much the case.
A lot of people thought the Marionette and the Escape from Lions Arch were quality updates. And then there were people who thought Battle for Lion’s Arch was a quality update, but I didn’t.
People confuse preference for quality too often. If you only like dungeons and PvP then these updates might not seem like quality to you.
But they were quality to me.
Ok so you’d say that content that is unplayable due to gamebreaking bugs that prevent you from advancing the plot, like The Dragon’s Reach had in europe, bugs that crash your client every 2 minutes, that have bad optimization giving top-end machines awful framerates in certain areas, that have time-sink like tasks (like “go repair 1000000 refugees signs”) instead of carefully built missions like we have now, that have bad mechanics (like unjustified player deaths) and a soundtrack composed of burping tunes wouldn’t be objectively described as “low quality”?
Game bugs are a fact of life in MMOs. Every single MMO has game bugs. The bigger/faster the update, the more bugs it has. Most bugs are fixed in a day. Fact of life for MMOs, you should get used to it.
When I played Rift, every time there was an update, there’s be patches every single day for four days to sort out the mess.
Because the bug didn’t happen on all servers (some servers were okay some were bugged) it means that particular bug is harder to test.
I think people don’t realize quite how complex these games are and how much work and time goes into each patch. If they made the game with few enough bugs to release, we’d be waiting a whole lot longer for content. And people would complain about having nothing to do. Hell even with the patches some people complain about that.
Quality is opinion not fact
Quality being an opinion? Are you even serious?
Nice way to see things, when I’ll graduate and start to work I’ll use the cheapest materials on the market to save and fast techniques to treat more patients in less time and thus gain more. When they’ll come back complaining because they’re vomiting pus, losing bone structure fast and getting all sorts of infections, complaining because I did some craplow quality job I’ll answer them quality is an opinion and they’re nuts.
Quality is an opinion. That is to say, saying that a GAME UPDATE, which is what we’re talking about here, is an opinion is pretty much the case.
A lot of people thought the Marionette and the Escape from Lions Arch were quality updates. And then there were people who thought Battle for Lion’s Arch was a quality update, but I didn’t.
People confuse preference for quality too often. If you only like dungeons and PvP then these updates might not seem like quality to you.
But they were quality to me.
Ok so you’d say that content that is unplayable due to gamebreaking bugs that prevent you from advancing the plot, like The Dragon’s Reach had in europe, bugs that crash your client every 2 minutes, that have bad optimization giving top-end machines awful framerates in certain areas, that have time-sink like tasks (like “go repair 1000000 refugees signs”) instead of carefully built missions like we have now, that have bad mechanics (like unjustified player deaths) and a soundtrack composed of burping tunes wouldn’t be objectively described as “low quality”?
Game bugs are a fact of life in MMOs. Every single MMO has game bugs. The bigger/faster the update, the more bugs it has. Most bugs are fixed in a day. Fact of life for MMOs, you should get used to it.
When I played Rift, every time there was an update, there’s be patches every single day for four days to sort out the mess.
Because the bug didn’t happen on all servers (some servers were okay some were bugged) it means that particular bug is harder to test.
I think people don’t realize quite how complex these games are and how much work and time goes into each patch. If they made the game with few enough bugs to release, we’d be waiting a whole lot longer for content. And people would complain about having nothing to do. Hell even with the patches some people complain about that.
Answer the question. Can a bug-ridden game update, with bugs that crash your client every 30 seconds or prevent it from loading, glitchy sound and soundtrack, trivial tasks given as game content to repeat an insane amount of times, cheap mechanics to improve durability or difficulty, unfinished maps and missions be objectively described as “low quality”?
Quality is opinion not fact
Quality being an opinion? Are you even serious?
Nice way to see things, when I’ll graduate and start to work I’ll use the cheapest materials on the market to save and fast techniques to treat more patients in less time and thus gain more. When they’ll come back complaining because they’re vomiting pus, losing bone structure fast and getting all sorts of infections, complaining because I did some craplow quality job I’ll answer them quality is an opinion and they’re nuts.
Quality is an opinion. That is to say, saying that a GAME UPDATE, which is what we’re talking about here, is an opinion is pretty much the case.
A lot of people thought the Marionette and the Escape from Lions Arch were quality updates. And then there were people who thought Battle for Lion’s Arch was a quality update, but I didn’t.
People confuse preference for quality too often. If you only like dungeons and PvP then these updates might not seem like quality to you.
But they were quality to me.
Ok so you’d say that content that is unplayable due to gamebreaking bugs that prevent you from advancing the plot, like The Dragon’s Reach had in europe, bugs that crash your client every 2 minutes, that have bad optimization giving top-end machines awful framerates in certain areas, that have time-sink like tasks (like “go repair 1000000 refugees signs”) instead of carefully built missions like we have now, that have bad mechanics (like unjustified player deaths) and a soundtrack composed of burping tunes wouldn’t be objectively described as “low quality”?
Game bugs are a fact of life in MMOs. Every single MMO has game bugs. The bigger/faster the update, the more bugs it has. Most bugs are fixed in a day. Fact of life for MMOs, you should get used to it.
When I played Rift, every time there was an update, there’s be patches every single day for four days to sort out the mess.
Because the bug didn’t happen on all servers (some servers were okay some were bugged) it means that particular bug is harder to test.
I think people don’t realize quite how complex these games are and how much work and time goes into each patch. If they made the game with few enough bugs to release, we’d be waiting a whole lot longer for content. And people would complain about having nothing to do. Hell even with the patches some people complain about that.
Answer the question. Can a bug-ridden game update, with bugs that crash your client every 30 seconds or prevent it from loading, glitchy sound and soundtrack, trivial tasks given as game content to repeat an insane amount of times, cheap mechanics to improve durability or difficulty, unfinished maps and missions be objectively described as “low quality”?
Well sure, if it happens to everyone that would be the case. But since my game isn’t bug ridden and isn’t crashing every 30 seconds, and I don’t have those glitches, I’d say the update is a quality update.
Your experience may vary. But you having problems doesn’t make an update low quality.
Quality is opinion not fact
Quality being an opinion? Are you even serious?
Nice way to see things, when I’ll graduate and start to work I’ll use the cheapest materials on the market to save and fast techniques to treat more patients in less time and thus gain more. When they’ll come back complaining because they’re vomiting pus, losing bone structure fast and getting all sorts of infections, complaining because I did some craplow quality job I’ll answer them quality is an opinion and they’re nuts.
Quality is an opinion. That is to say, saying that a GAME UPDATE, which is what we’re talking about here, is an opinion is pretty much the case.
A lot of people thought the Marionette and the Escape from Lions Arch were quality updates. And then there were people who thought Battle for Lion’s Arch was a quality update, but I didn’t.
People confuse preference for quality too often. If you only like dungeons and PvP then these updates might not seem like quality to you.
But they were quality to me.
Ok so you’d say that content that is unplayable due to gamebreaking bugs that prevent you from advancing the plot, like The Dragon’s Reach had in europe, bugs that crash your client every 2 minutes, that have bad optimization giving top-end machines awful framerates in certain areas, that have time-sink like tasks (like “go repair 1000000 refugees signs”) instead of carefully built missions like we have now, that have bad mechanics (like unjustified player deaths) and a soundtrack composed of burping tunes wouldn’t be objectively described as “low quality”?
Game bugs are a fact of life in MMOs. Every single MMO has game bugs. The bigger/faster the update, the more bugs it has. Most bugs are fixed in a day. Fact of life for MMOs, you should get used to it.
When I played Rift, every time there was an update, there’s be patches every single day for four days to sort out the mess.
Because the bug didn’t happen on all servers (some servers were okay some were bugged) it means that particular bug is harder to test.
I think people don’t realize quite how complex these games are and how much work and time goes into each patch. If they made the game with few enough bugs to release, we’d be waiting a whole lot longer for content. And people would complain about having nothing to do. Hell even with the patches some people complain about that.
Answer the question. Can a bug-ridden game update, with bugs that crash your client every 30 seconds or prevent it from loading, glitchy sound and soundtrack, trivial tasks given as game content to repeat an insane amount of times, cheap mechanics to improve durability or difficulty, unfinished maps and missions be objectively described as “low quality”?
Well sure, if it happens to everyone that would be the case. But since my game isn’t bug ridden and isn’t crashing every 30 seconds, and I don’t have those glitches, I’d say the update is a quality update.
Your experience may vary. But you having problems doesn’t make an update low quality.
Am I talking about this game? Am I talking about this update? No. I merely took some examples from it. I’m not having problems with these updates, I’m playing them and enjoying them a lot… but I think that entire maps stuck on bugged events weren’t.
I’m saying that quality is objective. Sure it may not be objectivable about arts. But some flaws are. So, when you said earlier quality is an opinion and not a fact you were raving since you said yourself a bug ridden update is objectively described as low quality. Once again you defend subjectivity but go ahead and make up stuff just to have fun saying people that are wrong.
Quality can be both an objective and a subjective descriptor for a game. Broken or non-functional content, content that is filled with bugs, and so on can be objectively described as low quality.
The quality of story or game design elements is subjective.
Quality is opinion not fact
Quality being an opinion? Are you even serious?
Nice way to see things, when I’ll graduate and start to work I’ll use the cheapest materials on the market to save and fast techniques to treat more patients in less time and thus gain more. When they’ll come back complaining because they’re vomiting pus, losing bone structure fast and getting all sorts of infections, complaining because I did some craplow quality job I’ll answer them quality is an opinion and they’re nuts.
Quality is an opinion. That is to say, saying that a GAME UPDATE, which is what we’re talking about here, is an opinion is pretty much the case.
A lot of people thought the Marionette and the Escape from Lions Arch were quality updates. And then there were people who thought Battle for Lion’s Arch was a quality update, but I didn’t.
People confuse preference for quality too often. If you only like dungeons and PvP then these updates might not seem like quality to you.
But they were quality to me.
Quality standards are made up by looking around for what other companies does, or what has been done… once you get an idea of the quality and quantity of other’s update, you can judge Gw2’s update.
And (sadly) as i already said, quality here is quite lacking.. the story consists on listening for hours at some npc talking alone while standing still, or killing some stupid mobs..
Other games has new story every update you know.. it’s not a gw2’s exclusive… we can easily compare the two things…
Oh, an RPG that consists of listening to people talking and conveying a story. Who would have though that?
And yes, (some) other games have new story with every update, but most of those don’t release updates more than three or four times a year.
Krall Peterson – Warrior
Piken Square
Oh they add a whole lot of things (especially to the gem store, I hear!)… things of questionable/no merit, or things that should have been there from the very beginning, that is.
(edited by KarlaGrey.5903)
Quality is opinion not fact
Quality being an opinion? Are you even serious?
Nice way to see things, when I’ll graduate and start to work I’ll use the cheapest materials on the market to save and fast techniques to treat more patients in less time and thus gain more. When they’ll come back complaining because they’re vomiting pus, losing bone structure fast and getting all sorts of infections, complaining because I did some craplow quality job I’ll answer them quality is an opinion and they’re nuts.
Quality is an opinion. That is to say, saying that a GAME UPDATE, which is what we’re talking about here, is an opinion is pretty much the case.
A lot of people thought the Marionette and the Escape from Lions Arch were quality updates. And then there were people who thought Battle for Lion’s Arch was a quality update, but I didn’t.
People confuse preference for quality too often. If you only like dungeons and PvP then these updates might not seem like quality to you.
But they were quality to me.
Ok so you’d say that content that is unplayable due to gamebreaking bugs that prevent you from advancing the plot, like The Dragon’s Reach had in europe, bugs that crash your client every 2 minutes, that have bad optimization giving top-end machines awful framerates in certain areas, that have time-sink like tasks (like “go repair 1000000 refugees signs”) instead of carefully built missions like we have now, that have bad mechanics (like unjustified player deaths) and a soundtrack composed of burping tunes wouldn’t be objectively described as “low quality”?
Game bugs are a fact of life in MMOs. Every single MMO has game bugs. The bigger/faster the update, the more bugs it has. Most bugs are fixed in a day. Fact of life for MMOs, you should get used to it.
When I played Rift, every time there was an update, there’s be patches every single day for four days to sort out the mess.
Because the bug didn’t happen on all servers (some servers were okay some were bugged) it means that particular bug is harder to test.
I think people don’t realize quite how complex these games are and how much work and time goes into each patch. If they made the game with few enough bugs to release, we’d be waiting a whole lot longer for content. And people would complain about having nothing to do. Hell even with the patches some people complain about that.
Answer the question. Can a bug-ridden game update, with bugs that crash your client every 30 seconds or prevent it from loading, glitchy sound and soundtrack, trivial tasks given as game content to repeat an insane amount of times, cheap mechanics to improve durability or difficulty, unfinished maps and missions be objectively described as “low quality”?
Well sure, if it happens to everyone that would be the case. But since my game isn’t bug ridden and isn’t crashing every 30 seconds, and I don’t have those glitches, I’d say the update is a quality update.
Your experience may vary. But you having problems doesn’t make an update low quality.
Am I talking about this game? Am I talking about this update? No. I merely took some examples from it. I’m not having problems with these updates, I’m playing them and enjoying them a lot… but I think that entire maps stuck on bugged events weren’t.
I’m saying that quality is objective. Sure it may not be objectivable about arts. But some flaws are. So, when you said earlier quality is an opinion and not a fact you were raving since you said yourself a bug ridden update is objectively described as low quality. Once again you defend subjectivity but go ahead and make up stuff just to have fun saying people that are wrong.
In the case of these updates, they weren’t bug ridden enough in my opinion to be termed poor updates, particularly when most bugs were fixed quite quickly. We are after all, talking about Guild Wars 2. Other games might give you different mileage but most of the people here judging the quality of this update aren’t doing it on bugs alone and if they are, it’s probably not the only criteria they should be judging on, unless the bugs were so bad that they destroyed the game.
There were, in fact, bugs that prevent progress. Many of them were fixed the same day.
Shrugs. You can argue about this if you want, but it seems to me that the quality of the Living World stuff so far, bugs and all, has been good…in my opinion of course.
To come back to the topic: It doesn’t make sense to write in here – Those few GW2-White-Knights countering any criticism won’t change this fact.
There’s still no content updates that affect the game, no additions comparable to add-ons, no new pvp-modes, no adjustment to wvw, anything that was known and written down here since beta. No new incentives to start the game except for the confusing LW-Story and the mini-areals, that can be played in around 50 Minuten each. Low quality, low standards, some people here even seem to be satisfied with that extremly low input of arenanet, even defending their work arguing that the ranger update, which was needed since beta-times, has been implemented last week.
You have many reasons to be completly disappointed, but there seems to be a customer-tier, that can be served anything tagged with the name of “Guild Wars” and they are satisfied. Pretty disappointing to me.
To come back to the topic: It doesn’t make sense to write in here – Those few GW2-White-Knights countering any criticism won’t change this fact.
There’s still no content updates that affect the game, no additions comparable to add-ons, no new pvp-modes, no adjustment to wvw, anything that was known and written down here since beta. No new incentives to start the game except for the confusing LW-Story and the mini-areals, that can be played in around 50 Minuten each. Low quality, low standards, some people here even seem to be satisfied with that extremly low input of arenanet, even defending their work arguing that the ranger update, which was needed since beta-times, has been implemented last week.
You have many reasons to be completly disappointed, but there seems to be a customer-tier, that can be served anything tagged with the name of “Guild Wars” and they are satisfied. Pretty disappointing to me.
Dismissing people who have a different opinion as white knights doesn’t do anything for your arguments. It doesn’t make what you say right or true.
It does, however, break the spirit of the forum. People can disagree with you and still be right. Particularly if they’re offering an opinion.
To come back to the topic: It doesn’t make sense to write in here – Those few GW2-White-Knights countering any criticism won’t change this fact.
There’s still no content updates that affect the game, no additions comparable to add-ons, no new pvp-modes, no adjustment to wvw, anything that was known and written down here since beta. No new incentives to start the game except for the confusing LW-Story and the mini-areals, that can be played in around 50 Minuten each. Low quality, low standards, some people here even seem to be satisfied with that extremly low input of arenanet, even defending their work arguing that the ranger update, which was needed since beta-times, has been implemented last week.
You have many reasons to be completly disappointed, but there seems to be a customer-tier, that can be served anything tagged with the name of “Guild Wars” and they are satisfied. Pretty disappointing to me.
Dismissing people who have a different opinion as white knights doesn’t do anything for your arguments. It doesn’t make what you say right or true.
It does, however, break the spirit of the forum. People can disagree with you and still be right. Particularly if they’re offering an opinion.
It makes his opinion right by the way, many ppl here claim they listen to suggestion and they developed something asked by the player… but..
Ranger update was needed since the beta and that’s true, anyone saying it was not, is just a kitten . and this was like releasing a man without a leg.
Many things added were asked by the community but were ALREADY on their “to do list” from the beginning (a list made to kinda complete the half-game they released)
SO. can we really tell this changed was made thanks to community pressure? maybe we forced them to develop faster but they didn’t changed anything for/thanks to us
Altho i have been very vocal against some of what ANet has done/is doing, i will have to disagree with the OP here. A very big amount of suggestions made by the playerbase has been implemented in the game.
I think the problem is you only see the suggestions YOU want to see ingame. That is something else compared to the ammount of suggestions that have made it ingame.
You also have to take in consideration ANet is a company and GW2 is it’s product. Each addition/change/patch whatever takes both time and money. These 2 are carefully planned out by project managers and whatever inside the company with priorities and so on.
For ex, a dev could have added X number of changes MONTHS ago but they did not make it in the release because others were the priority.
With all honesty compared with a huge amount of other mmos, the ANet staff has been pretty good at listening to it’s community and offering it (try to offer it) something as close or exactly what they want.
You have to remember what u see as a good suggestion, others may not see it OR what u and others see as a good suggestion, it might have a huge impact on the game and systems in which case ANet has to carefully see if it’s worth adding it like that or under another form.
To come back to the topic: It doesn’t make sense to write in here – Those few GW2-White-Knights countering any criticism won’t change this fact.
There’s still no content updates that affect the game, no additions comparable to add-ons, no new pvp-modes, no adjustment to wvw, anything that was known and written down here since beta. No new incentives to start the game except for the confusing LW-Story and the mini-areals, that can be played in around 50 Minuten each. Low quality, low standards, some people here even seem to be satisfied with that extremly low input of arenanet, even defending their work arguing that the ranger update, which was needed since beta-times, has been implemented last week.
You have many reasons to be completly disappointed, but there seems to be a customer-tier, that can be served anything tagged with the name of “Guild Wars” and they are satisfied. Pretty disappointing to me.
Dismissing people who have a different opinion as white knights doesn’t do anything for your arguments. It doesn’t make what you say right or true.
It does, however, break the spirit of the forum. People can disagree with you and still be right. Particularly if they’re offering an opinion.
It makes his opinion right by the way, many ppl here claim they listen to suggestion and they developed something asked by the player… but..
Ranger update was needed since the beta and that’s true, anyone saying it was not, is just a kitten . and this was like releasing a man without a leg.
Many things added were asked by the community but were ALREADY on their “to do list” from the beginning (a list made to kinda complete the half-game they released)
SO. can we really tell this changed was made thanks to community pressure? maybe we forced them to develop faster but they didn’t changed anything for/thanks to us
Choosing one example out of dozens doesn’t exactly prove your point though. Are you saying no changes at all have been made to the ranger since launch? I seem to remember some changes.
That they might not be the exact changes asked for is not really all that relevant since not everyone makes the same suggestions or agrees with every suggestion made. You’re making it sound like everyone who plays this game speaks with one voice. They don’t.
Did you see the recent Ready Up episode with upcoming ranger changes? Most people seem to think they’re pretty good.
I agree with you man.. i dont wanna see revolution but someting new more then LS, players wrote alot for some kind of end game and spvp game mode, but we dont have it yet