Does the trio exist in Guild wars 2?
Welcome to GW2.
No, there is no trinity system in GW2.
Nao é um trio. There is Control, Support and Damage but Control and Support are handled so poorly that all you really get is Damage. You can be a tanky but this game doesn’t have any real tank mechanics that really are akin to a tank other than 33% damage reduction (protection) which every class has.
There is indeed a trinity but for the sake of not turning this into a flame wars i wont mention them .
No, I haven’t seen the Marx Brothers in-game yet. Zeppo doesn’t count.
To put it simply: no there is no holy trinity… With the trinity being defined as a class system with three archetypes; healer, tank and dps. Specifically with the intention of revolving fight mechanics around a specific mechanism; The tank tanks, the healer heals and the damage deals damage while avoiding taking the place of the tank.
To put GW2’s system as best as I can into an analogy:
Imagine you have four test tubes in front of you. They are labeled offensive support, defensive support, damage and control. At about a third of the way up each tube is a line painted on. This is the line that means you are at the very least useful with these skills.
Here is the catch: You only have enough water to fill one test tube. During combat you cannot effectively use the same test tubes continuously, there are cooldowns and downtimes that render all the water in this tube temporarily wasted. Therefore pouring all the water into one test tube is a complete waste, since when you are suffering from those dead zones, you are effectively near to useless when compared to someone who spread the water out.
Everyone in your party has to make this choice when they make their build. And as long as two or more of the lines are passed they will be useful to you regardless of their class, assuming they know their class.
If so..Which class is the tanking class? And are tanks really looked for in groups?
Okay, so obviously damage has to exist, because you wouldn’t get anywhere if it didn’t. And support exists as well, in the forms of healing/boon application to teammates, and/or control/condition application to enemies.
The only place that GW2 seriously departs from the so-called “Holy Trinity” is tanking. You can create a very durable character if you want, and most commonly you see Warriors and Guardians doing so, but the game doesn’t have any kind of threat system, which makes actual tanking just about impossible to do.
In some cases you can still manage a bit of tanking, though, particularly with enemies who use projectiles. A physically large, durable player can simply stand between the boss and the rest of the team, and absorb the hits. Note that melee attacks can hit all players in the melee attack’s area, and that many bosses have large radius AoEs. Combine those with no true aggro control, and tanking is pretty much out.
The sound of soapboxes being crushed under the wieght of arguments their is no trinity is amusing.
There is the standard trinity, it has just been disguised. To get rid of the trinity forever the game mechanics would need to be totally innovative and mob/boss fights imaginative.