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Posted by: Healix.5819

Healix.5819

Previously, you would have complained about having to grind in between each step. If you simply followed the personal story, eventually it would have become too high of a level for you to manage. This was a rather common complaint from people expecting the traditional quest-based experience back at launch (trying to play the game like WoW).

Now, you complain about having to grind in between each chapter. Splitting the story into chapters was meant to stop the previous complaint. Each chapter tells a specific story, so there’s really not much of an awkward stop in terms of story telling. The chapters do however create another problem by creating an awkward flow while leveling due to having to backtrack both within and between zones.

If the personal story scaled to your level, you would be complaining that the next step is in a zone too high for your level and that you completed the entire personal story by level ~30 and were now forced to grind out the rest of the game. What you really want is for levels to basically be removed entirely, either through scaling the entire game or by having each chapter award enough experience to level you to the next.

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Posted by: Yargesh.4965

Yargesh.4965

Sounds like you have issues.

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Posted by: Paradox.1380

Paradox.1380

Pretty much all of the “arcs” or the intervals at each 10 levels are all encompassing stories in of themselves that tie in loosely to the bigger picture.

The First Ten level one deals with an entirely different story than the 20 one. So one and so forth. It isn’t until the later levels that the chapters intertwine. That’s, what I believe, was the reason for putting each story arc at the end step levels.

-It’s Lady Paradox- Sweet Adrenaline
“What Part Of Living Says You Gotta Die?
I Plan On Burnin Through Another 9 Lives”

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Posted by: Charrbeque.8729

Charrbeque.8729

Whatever. Don’t care anymore.

There’s something charming about rangers.