Double click to ground target
I don’t think there’s a setting that allows you to bypass the ground-targeting circle completely and simply drop the area effect centered upon your current target. There might be one that would allow you to place the circle on your current target by default. I’m not sure. Have you taken a look at the checkboxes in the options tabs?
I wouldn’t count on it, though. GW2 is all about “action” combat. The design is intended to be a move away from simply selecting a target and attacking. It involves more movement, positioning, timing, and active avoidance than say a game like WoW. Automatically dropping area effects on a selected target runs counter to that.
Snap ground target to current target . Just found it.
Don’t know why i didn’t see it.
If you have a target then cast wil go there.
Ofc i didn’t want exactly that but from nothing that is something.
Really get me out of trouble with grenades.
You can’t select an AE skill and then click on the ground to activate it to my knowledge.
There are other options however for how to use AE skills with a single key press targeting either your cursor or your target.
I’m pretty sure you can, Sagramore, or at least something close to it. There are a number of ground targeting options. I use the one where I click and hold to make the green circle, then release once I have it placed. With snap to target that really is just tapping the key while my cursor is somewhere in the general vicinity of the target and not on top of a UI element.
I vaguely recall the default required me to click/tap the skill then click the ground where I wanted it to go. I found it awkward so I went to the fast cast with visible target and that works much better for me.
I know for a fact that you can launch ground-target skills by clicking the ground. Press the button, reticule appears, click to fire or right-click to cancel. The only caveat is you must be facing your intended target (within 160 degrees) for it to work. I have done literally nothing with settings, so it must be by default.