Double enemy attack speed, halve enemy damage

Double enemy attack speed, halve enemy damage

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Posted by: Captain Unusual.9163

Captain Unusual.9163

Is there any reason why this change would not entirely fix the berserker meta? When enemies attack more often, players can’t rely on their two dodges to avoid everything, and now players start actually taking damage in fights.

Double enemy attack speed, halve enemy damage

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Posted by: Elorna.5329

Elorna.5329

That just means more blind/aegis is needed, which makes the already heavily favored thief/guardian another step ahead of ranger/necromancer/engineer. Or if the attacks really become so fast that it’s hard to keep most blinded, the new slow becomes king, and mesmers are pretty much the only choice then (that we know of so far, other specs might get good slow applications).

The greatest freedom is the freedom not to get involved.

(edited by Elorna.5329)

Double enemy attack speed, halve enemy damage

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Posted by: Vincent.7452

Vincent.7452

Shifting the meta is not fixing the meta. You can’t fix what ain’t broken.

Double enemy attack speed, halve enemy damage

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Posted by: maha.7902

maha.7902

Is there any reason why this change would not entirely fix the berserker meta? When enemies attack more often, players can’t rely on their two dodges to avoid everything, and now players start actually taking damage in fights.

people still take berserker against dredge, even before they nerfed the dredge fractal

so no, it would not “fix” the meta.

move along now.

Serah Mahariel – Death and Taxes

Double enemy attack speed, halve enemy damage

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Posted by: Cuddy.6247

Cuddy.6247

Why do people say “fix” the zerker meta like it’s a problem that needs to be fixed? Several things are already being fixed, such as condition application, condition effectiveness (fire stacks, woo!), strengths and weaknesses of each class (mesmer finally being able to be a tremendous asset through slow every third crit) are being polished. The zerker meta is just that, a meta.

I in no way condone the elitist behavior that sometimes wiggles its way into this forums, but it’s for entirely different reasons than the margin between demographics. How anyone can promote the zerker meta when my debit card has a higher purchasing power than all of your puny meta builds is beyond my understanding.

Double enemy attack speed, halve enemy damage

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Why do people say “fix” the zerker meta like it’s a problem that needs to be fixed? Several things are already being fixed, such as condition application, condition effectiveness (fire stacks, woo!), strengths and weaknesses of each class (mesmer finally being able to be a tremendous asset through slow every third crit) are being polished. The zerker meta is just that, a meta.

I in no way condone the elitist behavior that sometimes wiggles its way into this forums, but it’s for entirely different reasons than the margin between demographics. How anyone can promote the zerker meta when my debit card has a higher purchasing power than all of your puny meta builds is beyond my understanding.

+1, would read again, even though you forgot /doctordoomvoice

Double enemy attack speed, halve enemy damage

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Posted by: Jermoe Morrow.9501

Jermoe Morrow.9501

Zerker meta isn’t a problem, doesn’t need fixing, and shouldn’t be stopping your from forming your own groups to run the stats you want.

80s(name-race/class):Jermoe Morrow(main) – H/Ra
Blue Dorito-S/Re|Transitor-S/En |Tina Feyspirit-N/M|
Bmoe-A/T|Peter Whatsherface-H/G|Acolyte Rin-H/N