Downed health
when you get hit while down, the bar drop quicker. Maybe after downed, a few stray hits get you before you were fully down and lost a good % of health.
when you get hit while down, the bar drop quicker. Maybe after downed, a few stray hits get you before you were fully down and lost a good % of health.
There is also a small invulnerability period after being down so stray hits won’t do anything. Checking the combat log would make it easy to see what actually dealt the damage to kill you.
Ok, I don’t get it. Why is it sometimes when you get downed you can’t even use your #4 skill before you die due to the skill waiting to charge? Like you go down with so little health left. And no I didn’t have downed penalty.
You accumulate a stacking debuff each time you are downed which is shown as a small arrow pointing downwards in your healthbubble. It starts being grey after being downed once, turning yellow then red. The higher this debuff, the less initial health you will have when you get downed. If you are downed while the arrow is red, you will die immediatly and not go into downed state. This downed penalty recovers over time if you stay alive.
Ok, I don’t get it. Why is it sometimes when you get downed you can’t even use your #4 skill before you die due to the skill waiting to charge? Like you go down with so little health left. And no I didn’t have downed penalty.
You accumulate a stacking debuff each time you are downed which is shown as a small arrow pointing downwards in your healthbubble. It starts being grey after being downed once, turning yellow then red. The higher this debuff, the less initial health you will have when you get downed. If you are downed while the arrow is red, you will die immediatly and not go into downed state. This downed penalty recovers over time if you stay alive.
I know this. I said I didn’t have a downed penalty. It just happens at random. Sometimes I have near full downed health and other times not enough to heal despite not having the debuff.