Downed state... love it... but 2 things...

Downed state... love it... but 2 things...

in Guild Wars 2 Discussion

Posted by: raesirecks.4325

raesirecks.4325

I’ve come to love the downed, not for the mechanics, but for the additional level of strategy it adds. That said, there are two points that I think would enhance it.

  • When you’re finished, you’re finished… no reviving should take place once you’re finished, period.
  • When a second player attacks someone that is attempting to finish a party member, either a successful hit should interrupt the action of finishing the player or the person doing the finishing should take a damage multiplier… i.e. he should get hit a lot harder if he really wants to commit to that finish.

My point in making these two suggestions is that, first, what’s the point in finishing somebody that can just be rezzed right away? I see this all the time in WvW. Secondly, finishing another seems a bit two easy and lacks any real ramifications for the person doing the finishing when another enemy is around. I rarely, if ever see a player reconsider a finishing move.