Dragon Ball....

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Posted by: Johnny.1634

Johnny.1634

You guys mind fixing the springs so you can actually get out of the kitten respawn area without wasting a whole minute.
Or fixing our attacks so they don’t fly off the screen for no reason and miss when your target is literally standing right in front of you.
That’d be great….most kittened game mode I’ve ever seen….

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Posted by: Johnny.1634

Johnny.1634

Bumping, just as a reminder to how kittenty this game is.

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Posted by: AysonCurrax.3254

AysonCurrax.3254

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Posted by: penelopehannibal.8947

penelopehannibal.8947

Don’t worry, they’ll fix it with tomorrow’s patch most likely.

Blood & Merlot [Wine]

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Posted by: Doggie.3184

Doggie.3184

I think it ends tomorrow. Just jump on them and don’t press up till you boing. It’s just as poor as the Aetherblade bouncy pad things. Also the pads that dash you forward will fly towards someone you’re targeting for some reason. So if you want to go straight you have to untarget whoever you’re meowing.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Sandpit.3467

Sandpit.3467

I can’t get over how bad the jumps are

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I can’t get over how bad the jumps are

Well, it’s a sewer so… the Divinity’s Reach city council doesn’t splurge on the comforts of its sewer maintenance staff. I guess we should be glad there isn’t effluent pouring through the arena.

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Posted by: Minx.7521

Minx.7521

Don’t worry, they’ll fix it with tomorrow’s patch most likely.

XD

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Posted by: Donari.5237

Donari.5237

I’ve found the best way is to run at the pad at a 45 degree angle instead of trying to get to the straight ahead upper ledge. You’re more likely to end up on top, and as a bonus be already aimed at the aoe boost ball.