Dragon Ball Could Be OK With 1st Person View

Dragon Ball Could Be OK With 1st Person View

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

As a gamer who moved to GW2 after multiple Unreal Tournament incarnations, I find Dragon Ball highly frustrating to play.

  • Awful camera work – zooming in and out in cramped tunnels, randomly snapping to bridges.
  • No double jump.
  • No wall dodge.
  • Targeting.

I do understand why GW2 sticks to the usual concept of movement – developing more complicated movements for a single temporary PvP activity makes little sense, and teaching players to use those is no easy task.

Targeting is also a global game concept and yes, one can disable targeting at all, but the skills are designed with targeting in mind – however the recent changes to nearest enemy made targeting even worse than before, doubly so for such a dynamic fast-paced FPS-like game.

But my biggest gripe is camera. Okay, I’ll try using my asura, but… but that just shouldn’t work like it does. I cannot see what hits me or from where, I cannot properly aim because the camera goes back and forth.

So please, ANet: before you come up with something like this again, can we pleeease rework the camera and think of some kind of first person view or at least a no-character view and no-camera-snapping mechanics? Yes, I know it has problems of 1) people investing less in looks and 2) game looking not that good when zoomed in and 3) people performing poorly because they can’t see AoE markers designed for zoomed out camera and 4) those people demanding rework of the current combat tells, but many have asked for it for very valid reasons.

20 level 80s and counting.

(edited by Lishtenbird.2814)