all is vain – #BelieveInKarl – #EvanForPresident
Not sure if this was was intended or not but:
- winning gives only after 10 times a reward (and with daily 1x each day after 5 wins)
- loosing does not give any rewards
- automatic swapping to the loosing team does not give you the win which it does in normal pvp
- 5v3 or 5v4 are too long without balancing, causing the game to be onesided for way too long
-> everything of the above causes ppl to ragequit and make the game even more one sided
All those points above make dragon bash unrewarding and not much fun, because every time you loose a game, you feel like you wasted your time (game is fun and stuff, but there are hundrets of other things that make as much fun and give better loot) and most times lost games are caused by one team having less people than the other one.
How I think it should work:
- every game/win a little reward like 1silver and 1little lucky envelope
- looses should give every second time track to the 10 wins achievement, so you don’t feel like wasting time
- automated teamswap should work the same as in pvp
- 4v5 and 3v5 should get fixed: game doesn’t start with one team having less people than the other team, teamswap should start way sooner and the counter should be shorter (5 sec or so), 20 – 30 sec 3/4v5 make the team with less ppl a guaranteed loose.
Any thoughts?
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