Dragon's Gaze achievement mistake
I think it was the same last year.
There was no achievement for interrupts last time.
http://wiki.guildwars2.com/wiki/Dragon_Bash_%28achievements%29
I also agree that this is too much, not to mention the fact that you HAVE to hit an interrupt, just daze won’t count.
I made a decision that I will do 10 interrupts a day (done for today) till I get 100.
Now I just got in the game, wait for that buff and chase people around giving them a free kill just as long as I can interrupt them once. Usually I fail cause the animations are just slow, but yeah I get eventually 10 for my ‘daily’.
Sorry I’m ruining the game for the rest of my team for giving free kills for the enemy but thank the achievement
I also agree that this is too much, not to mention the fact that you HAVE to hit an interrupt, just daze won’t count.
I made a decision that I will do 10 interrupts a day (done for today) till I get 100.
Now I just got in the game, wait for that buff and chase people around giving them a free kill just as long as I can interrupt them once. Usually I fail cause the animations are just slow, but yeah I get eventually 10 for my ‘daily’.Sorry I’m ruining the game for the rest of my team for giving free kills for the enemy but thank the achievement
So arenanet encourages players to waste points and make their team lose just to get the achievement…
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
I also agree that this is too much, not to mention the fact that you HAVE to hit an interrupt, just daze won’t count.
I made a decision that I will do 10 interrupts a day (done for today) till I get 100.
Now I just got in the game, wait for that buff and chase people around giving them a free kill just as long as I can interrupt them once. Usually I fail cause the animations are just slow, but yeah I get eventually 10 for my ‘daily’.Sorry I’m ruining the game for the rest of my team for giving free kills for the enemy but thank the achievement
So arenanet encourages players to waste points and make their team lose just to get the achievement…
For me, yes. I wanna get the achievement cause I like to collect them. And the fastest way to do it is by the method I am currently doing.
Not by playing it normally, having fun and doing it to win a match.
If you’re talking about a meta achievement, where is it? I don’t see anything new as far as achievements go, aside from the dailies. And no “100 interrupts” there.
Go to Competitive section. Seasonal Activities
Go to Competitive section. Seasonal Activities
Thanks!
I also agree that this is too much, not to mention the fact that you HAVE to hit an interrupt, just daze won’t count.
I made a decision that I will do 10 interrupts a day (done for today) till I get 100.
Now I just got in the game, wait for that buff and chase people around giving them a free kill just as long as I can interrupt them once. Usually I fail cause the animations are just slow, but yeah I get eventually 10 for my ‘daily’.Sorry I’m ruining the game for the rest of my team for giving free kills for the enemy but thank the achievement
So arenanet encourages players to waste points and make their team lose just to get the achievement…
For me, yes. I wanna get the achievement cause I like to collect them. And the fastest way to do it is by the method I am currently doing.
Not by playing it normally, having fun and doing it to win a match.
If I were you I would be worried about reports, especially now that you spelled it out on the forums.
Pretty sure intentionally losing games will get you punished.
I also agree that this is too much, not to mention the fact that you HAVE to hit an interrupt, just daze won’t count.
I made a decision that I will do 10 interrupts a day (done for today) till I get 100.
Now I just got in the game, wait for that buff and chase people around giving them a free kill just as long as I can interrupt them once. Usually I fail cause the animations are just slow, but yeah I get eventually 10 for my ‘daily’.Sorry I’m ruining the game for the rest of my team for giving free kills for the enemy but thank the achievement
So arenanet encourages players to waste points and make their team lose just to get the achievement…
For me, yes. I wanna get the achievement cause I like to collect them. And the fastest way to do it is by the method I am currently doing.
Not by playing it normally, having fun and doing it to win a match.
If I were you I would be worried about reports, especially now that you spelled it out on the forums.
Pretty sure intentionally losing games will get you punished.
He’s not intentionally trying to lose games.
How does one interrupted them in the first place as I only got 1 by pure luck alone!
I know it’s the dragon kick but is it only when the other player cast the shield can you interrupt them or does interrupt their trap count aswell?
I played over 50 games and 4 Gazes so far its incredibly frustrating
Tekkit’s Workshop
Also add to the equation that the pickup for the skill respawns slowly and other people will keep grabbing them, and the range is short, and it’s kinda laggy.
Overall, not a fun achiev. It’s interesting ‘cause the special pickup ones aren’t particularly hard (at least not for me, maybe I just got lucky) but they’re set so low. This one’s legitimately hard and it’s set so high. I get that it’s meant to be an actual achievment, but as you said it distracts from the actual game as it’s not something you’ll just get as you play, at least not in the limited time it’s available, especially with how useless the skill is when you get down to it and how much timing is needed to interupt your target.
The health pickup achiev is the most well-balance achiev as it’s easy enough to get them, but it’s set high enough that you have to keep at it, and is actually something that you WILL get as you keep playing normally.
Yes 100 is way too much for a temporary activity. It took me several hours to get 11. Its very hard to get them, all the skills have a short cast time.
I agree, 100 is far too many for a temporary activity and is unrealistic given the spawn rate and the difficulty.
I agree, this is by far the most frustrating achievement. Its making me hate the Dragon Ball and play it to get the skill and use it, not to try and win
I also agree that this is too much, not to mention the fact that you HAVE to hit an interrupt, just daze won’t count.
I made a decision that I will do 10 interrupts a day (done for today) till I get 100.
Now I just got in the game, wait for that buff and chase people around giving them a free kill just as long as I can interrupt them once. Usually I fail cause the animations are just slow, but yeah I get eventually 10 for my ‘daily’.Sorry I’m ruining the game for the rest of my team for giving free kills for the enemy but thank the achievement
So arenanet encourages players to waste points and make their team lose just to get the achievement…
For me, yes. I wanna get the achievement cause I like to collect them. And the fastest way to do it is by the method I am currently doing.
Not by playing it normally, having fun and doing it to win a match.
If I were you I would be worried about reports, especially now that you spelled it out on the forums.
Pretty sure intentionally losing games will get you punished.
Report me for doing the achievement? Good luck with that.
And also I’m not losing, hell I even win those games regardless.
I guess my roll in dragon ball is interrupter, not a killer :P
I also agree that this is too much, not to mention the fact that you HAVE to hit an interrupt, just daze won’t count.
I made a decision that I will do 10 interrupts a day (done for today) till I get 100.
Now I just got in the game, wait for that buff and chase people around giving them a free kill just as long as I can interrupt them once. Usually I fail cause the animations are just slow, but yeah I get eventually 10 for my ‘daily’.Sorry I’m ruining the game for the rest of my team for giving free kills for the enemy but thank the achievement
So arenanet encourages players to waste points and make their team lose just to get the achievement…
For me, yes. I wanna get the achievement cause I like to collect them. And the fastest way to do it is by the method I am currently doing.
Not by playing it normally, having fun and doing it to win a match.
If I were you I would be worried about reports, especially now that you spelled it out on the forums.
Pretty sure intentionally losing games will get you punished.
He’s not intentionally losing games, but merely poiniting out that the most efficient way to obtain the achievement makes for poor teamwork and thus is not conducive to that team’s victory.
But remember, these are the same devs that made the Assault on the Breachmaker. Anyone remember that? Where the best way to get the “only use the right color attunement” achievement was to tag the boss, then huddle in a corner?
Or Escape from Lion’s Arch, where there was a map wide meta-event for saving civilians, but the best rewards for an individual were obtained by ignoring the civilians and farming events?
Or Silverwastes, where half the map is laboriously pushing the meta-events while the other half just run around with shovels and keys until the “big” events (Breach/Vinewrath) pop and suddenly then they’re interested in events?
Or, or, or, or, or….
Yeah, the point is that Anet has always had a real knack for designing content where what’s best for the group and what’s best for the individual are diametrically opposed.
I also agree that this is too much, not to mention the fact that you HAVE to hit an interrupt, just daze won’t count.
I made a decision that I will do 10 interrupts a day (done for today) till I get 100.
Now I just got in the game, wait for that buff and chase people around giving them a free kill just as long as I can interrupt them once. Usually I fail cause the animations are just slow, but yeah I get eventually 10 for my ‘daily’.Sorry I’m ruining the game for the rest of my team for giving free kills for the enemy but thank the achievement
So arenanet encourages players to waste points and make their team lose just to get the achievement…
For me, yes. I wanna get the achievement cause I like to collect them. And the fastest way to do it is by the method I am currently doing.
Not by playing it normally, having fun and doing it to win a match.
If I were you I would be worried about reports, especially now that you spelled it out on the forums.
Pretty sure intentionally losing games will get you punished.
He’s not intentionally losing games, but merely poiniting out that the most efficient way to obtain the achievement makes for poor teamwork and thus is not conducive to that team’s victory.
But remember, these are the same devs that made the Assault on the Breachmaker. Anyone remember that? Where the best way to get the “only use the right color attunement” achievement was to tag the boss, then huddle in a corner?
Or Escape from Lion’s Arch, where there was a map wide meta-event for saving civilians, but the best rewards for an individual were obtained by ignoring the civilians and farming events?
Or Silverwastes, where half the map is laboriously pushing the meta-events while the other half just run around with shovels and keys until the “big” events (Breach/Vinewrath) pop and suddenly then they’re interested in events?
Or, or, or, or, or….
Yeah, the point is that Anet has always had a real knack for designing content where what’s best for the group and what’s best for the individual are diametrically opposed.
Or, or, or…
Tequatl “I Found It!”, “Tail Flail” achievements. Don’t even want to mention that hidden one to jump over the wave when the megalaser event fails. While everyone is trying to kill the thing there are people searching for treasures underwater and trying to evade his tail :P
I agree that this achievement is too much. Interupt timing sucks since things go fast.
I am at 49/100 now but its no fun playing the arena this way. Also 1 small luck bag for the winning team would be nice.
ITT: all the explanations I could ever have offered to anyone for why I don’t bother with achievements.
ITT: all the explanations I could ever have offered to anyone for why I don’t bother with achievements.
most achievements dont have issues tbh.
I agree, 100 is way too much.
Bump
Dear anet.. please just make it that the stun counts, not the interrrupt. It takes me 10 stuns to get 1 interrupt, and i can place maybe 3 stuns per game if im lucky.. if my only objective is camping for the 4 buff and searching for people.. while others try to win
20 kittening uses of the bloody skill, and not a single interrupt.
Seriously, this achievment is terrible. I originally thought that it was a decent update with just one bad thing, but honestly, this ‘one bad thing’ is actually what ruined the entire update. For people like me who like to collect achiements and/or complete temporary content before it goes away, this is just a week’s worth of stress and rage waiting to happen.
7 months of me being inactive and it seems Anet still hasn’t improved on optimizing event achievements. That’s worrying considering the upcoming expansion..
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.
100 is absolutely too much that you won’t be happy when you finally get it.
100 is absolutely too much that you won’t be happy when you finally get it.
most festival achievements have been that way, though. I wasn’t happy when I finally maxed out Lunatic Inquisition. I wasn’t happy when I finally maxed out Snowball Mayhem/Toypocolypse/Choir/Wonderland when they purposely reduced the amount of AP you got per completion.
I guess I’m thankful that it isn’t 50AP for Dragon Ball Champion total @3AP per completion, because I’m sure someone there had that brilliant idea.
This is awful. People are running up to you and dying just trying to get a kick off.
Pretty horribad achievement in relation to everything else in the festival.
Shades of WvW achieves at launch. Just no thought put into the total.
My 2 cents
What anet say : “no grind”
What anet do : “more grind”
This achievement is ridiculous right now, imo reduce to 10 rupt or change to 100 daze (and not only rupt) but i really doubt they will modify it (even a change is really easy to make)
My 2 cents
What anet say : “no grind”
What anet do : “more grind”This achievement is ridiculous right now, imo reduce to 10 rupt or change to 100 daze (and not only rupt) but i really doubt they will modify it (even a change is really easy to make)
You should listen to what they actually said in their manifesto video and what Colin wrote recently in that large thread about grind.
100 interrupts is too much. I think 10 or max 25 would be ok.
Maybe if kill counted as interrupt worked, then sure.
Meh. The interrupt one isn’t that much of a hassle. All you need to do is learn to time when you use it. If you use it on someone without much thought then of course it will be a pain to complete that achievement.
I’ve already got 35/100 in a little under 70 games played. I think it’s nice that there are achievements that other people can’t complete.
It’s only 5 achievement points and 3 envelopes. It’s not that big of a deal if you don’t get it.
Also, EVERY skill can be interrupted (except maybe the kick itself… never had the opportunity to try). You just have to time your kicks.
Yeah this particular achievement can go kitten itself. Not bothering. Only 1 interrupt from using this skill numerous times? Make the stun count and it isnt’ that bad. I’ll do the others and skip this one.
I’ve been getting 1-5 per game and trying to win. I just focus on getting Dragon Kick (as well as other skills) and if I get low I try to run and heal to not lose skills. 70 done in about 40 games or so. Not that bad really.
I’ve already got 35/100 in a little under 70 games played. I think it’s nice that there are achievements that other people can’t complete.
So basically, over the next 2 weeks, players are supposed to put in 20 hours in Dragon Ball to get this? Or, want to play Dragon Ball for about 1.5 hrs per day, even? Considering how nausea and rage inducing Dragon Ball can be, I think that’s a bit much to ask for 5 AP.
I’ve already got 35/100 in a little under 70 games played. I think it’s nice that there are achievements that other people can’t complete.
So basically, over the next 2 weeks, players are supposed to put in 20 hours in Dragon Ball to get this? Or, want to play Dragon Ball for about 1.5 hrs per day, even? Considering how nausea and rage inducing Dragon Ball can be, I think that’s a bit much to ask for 5 AP.
There are many WAY more time consuming achievements for 5AP.
I’ve already got 35/100 in a little under 70 games played. I think it’s nice that there are achievements that other people can’t complete.
So basically, over the next 2 weeks, players are supposed to put in 20 hours in Dragon Ball to get this? Or, want to play Dragon Ball for about 1.5 hrs per day, even? Considering how nausea and rage inducing Dragon Ball can be, I think that’s a bit much to ask for 5 AP.
It’s a skill-based achievement. Those that can properly time their usage of the skill will complete the achievement quicker than those that use it on players without much thought. The achievement isn’t required and there’s no meta achievement for this update.
Yeah I’d like to see more achievements like this TBH
…As long as players are given 2+ weeks for something that takes 5-10 hours. I realize not all people play every day, also it is not a required achievement for those lacking the playtime/skill/patience.
I’ve already got 35/100 in a little under 70 games played. I think it’s nice that there are achievements that other people can’t complete.
So basically, over the next 2 weeks, players are supposed to put in 20 hours in Dragon Ball to get this? Or, want to play Dragon Ball for about 1.5 hrs per day, even? Considering how nausea and rage inducing Dragon Ball can be, I think that’s a bit much to ask for 5 AP.
It’s a skill-based achievement. Those that can properly time their usage of the skill will complete the achievement quicker than those that use it on players without much thought. The achievement isn’t required and there’s no meta achievement for this update.
Balderdash
There is no expert timing involved. The kick takes longer to cast than the basic auto attack so getting an interrupt to land is a total crapshoot. You can be in the right spot and hit kick at the right time, but if the enemy stops firing or moves, you go on 15 seconds timer.
Then there are Z axis issues with the kick not hitting if there is any kind of elevation difference.
A lot of us are complaining because we know some achiever types will game this one like keg brawl with their buddies even while it is out of reach for normal players. Already I’ve run into the guy who is using his Afk second account to make sure that his main character not only wins every time but also auto balances to the winning team.
This isn’t about designed grind. The health achieve is intuitive even if it is grindy.
Reward skill not cheating
I’ve already got 35/100 in a little under 70 games played. I think it’s nice that there are achievements that other people can’t complete.
So basically, over the next 2 weeks, players are supposed to put in 20 hours in Dragon Ball to get this? Or, want to play Dragon Ball for about 1.5 hrs per day, even? Considering how nausea and rage inducing Dragon Ball can be, I think that’s a bit much to ask for 5 AP.
It’s a skill-based achievement. Those that can properly time their usage of the skill will complete the achievement quicker than those that use it on players without much thought. The achievement isn’t required and there’s no meta achievement for this update.
Balderdash
There is no expert timing involved. The kick takes longer to cast than the basic auto attack so getting an interrupt to land is a total crapshoot. You can be in the right spot and hit kick at the right time, but if the enemy stops firing or moves, you go on 15 seconds timer.
Then there are Z axis issues with the kick not hitting if there is any kind of elevation difference.
A lot of us are complaining because we know some achiever types will game this one like keg brawl with their buddies even while it is out of reach for normal players. Already I’ve run into the guy who is using his Afk second account to make sure that his main character not only wins every time but also auto balances to the winning team.
This isn’t about designed grind. The health achieve is intuitive even if it is grindy.
Reward skill not cheating
Because you are unable to see and perform the proper timing doesn’t mean that it’s impossible.
Dragon’s Heart: 97%
Dragon’s Gaze: 6%
More grind.
Less fun.
I think – I have to spend about 100hr to finish Dragon’s Gaze achievement.
Gaile Gray what do you think?
I think it should be around 20 interrupts instead of 100, personally.