Dragon's Stand lane balancing

Dragon's Stand lane balancing

in Guild Wars 2 Discussion

Posted by: Boogiepop Void.6473

Boogiepop Void.6473

The time needed to do the lanes on Dragon’s Stand is VERY unbalanced. North is often already at the gates while south has barely started the second escort (mid is somewhere in between, ironically). These need to be balanced better so people aren’t left standing around waiting for other lanes for upwards of 15min.

The amount of time it takes north to finish is more than long enough already, so mid and south should be tweaked to bring them in line with north. Simple things like speeding up some of the events in mid and south or increasing the escort speeds on these lanes to compensate for the length of the path would allow these to better synchronize.

Dragon's Stand lane balancing

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Posted by: Ashantara.8731

Ashantara.8731

Mid is actually fastest. But yes, you have a point there regarding a certain imbalance.

As a Commander, I prefer being at the gate first, because that leaves me with enough time to instruct the newbies about the tower event. Unfortunately, if you are commanding the south lane and happen to have a lot of newbies in your squad, it makes for a very stressful experience.

Dragon's Stand lane balancing

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Posted by: Boogiepop Void.6473

Boogiepop Void.6473

Mid is actually fastest. But yes, you have a point there regarding a certain imbalance.

I’ve seen both mid and north go fastest. My experience says north is faster most of the time, but that could just be the maps I have been on. But South is always far behind.

South is also almost always the last to down their boss in the tower as well due to Axemaster being so much tougher than the others, adding insult to injury.

(I also find the entire blighted tower fight “run your zerg in a continual circle for 10-15min” to be horrible design, but that is another topic)

(edited by Boogiepop Void.6473)

Dragon's Stand lane balancing

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Posted by: Faaris.8013

Faaris.8013

Be careful what you wish for. They could just change the mechanics to equal that of Octovines and Triple Trouble to make sure all lanes are finished within the same minute.

Herleve – Ruins of Surmia

Dragon's Stand lane balancing

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Posted by: Ashantara.8731

Ashantara.8731

I’ve seen both mid and north go fastest. My experience says north is faster most of the time

I am usually commanding mid, and we are always first.

But it really doesn’t matter, because the point being:

South is always far behind.

This.

South is also almost always the last to down their boss in the tower as well due to Axemaster being so much tougher than the others, adding insult to injury.

(I also find the entire blighted tower fight “run your zerg in a continual circle for 10-15min” to be horrible design, but that is another topic)

The blighted tower doesn’t take long, really, if only the newbies would learn to read the chat! The problem is (besides the fact that the person commanding south doesn’t have any time to properly explain that part of the event!) that there are many players (mostly kids) who refuse to join the squad (and keep insulting Commanders and other players when they urge them to join), hence can’t read the squad chat — and when the event fails, it’s of course the Commanders’ fault.

  1. In the tower’s circle, Preservers spawn (and some newer Commanders miss to mark their location) who heal the Collector sacks. The Collectors, when alive, are healing the boss.
  2. Subgroup 1 needs to stack up close on the Commander, circle with her/him and kill the Presevers, while Subgroup 2 circles and kills the Collectors in the first run, then goes to the center in order to kill the boss.

Now, this event often fails because

  • Subgroup 2 either runs center right away and attacks the boss without having killed all the Collectors first,
  • Subgroup 2 doesn’t feel responsible for killing the Collectors again should they respawn,
  • Subgroup 1 fails to stack up close, scatters, then dies, because no one has speed boosts for the group equipped.

As a Commander you simply can’t get those things under control when there are people ignoring the chat/unable to read the chat and you don’t have enough time to explain those things to the new players. Therefore, instead of just “balancing” the lanes, they need to add an additional ready check for all lanes before the gates open for the Commanders to have time to explain said details.

(edited by Ashantara.8731)