Dragonhunter downed state broken?
My guess is it was during a teamfight and a teammate of yours was finished.
When a player deals damage to a player, then goes downstate, he will rally when the player he dealt damage to was finished before him.
Edit: Guard downstate is one of the weakest and I’m not aware of a bug with rallying there (not like this joke with mesmer illusions or pets)
[AM] – Abaddon’s Mouth
Checked that, none of my team mates were dying in those cases, that’s why I’m really buffled, I only noticed that with dragonhunters
I’d have to ask at this point: When a DH is downed, do their traps despawn? If they don’t, then what are the odds that the healing from a trap would apply to the DH in the downed state? I’m gonna log in and check for myself now.
Pretty sure it has nothing to do with the DH, the downstate skills are the same as any guardian. Does the DH have an ally nearby, particularly revs? (Rev rez can full heal a downed if traited by the damage their enemies put on the downed I think)
The traps don’t despawn, but I don’t think any are capable of rezzing.
Although, there have been times I’ve gotten up after being down, and a few dif classes, where I’m sure no one has died to rally me. Maybe another class with a rez skill, maybe even necro.
(edited by Ven Zehn.6573)
I just checked and yeah, the trap alone won’t get a DH back up. The 6674 heal got me to 80% immediately, but that was it.
So if a DH has 1/4 heath is possible for him to get back up woth the traps heal?
’cause it could be it
Maybe, do you ever notice a trap goin off on the downed guard though?
yep there were traps around
It’s also possible that he F2’d right before he died, and the healing applied after he went down? That and the trap would do it.
Revenant’s traited rez inverts all damage received into healing. Mesmers (or any other source of quickness) can speed up rezzing. It could have been a few things.
Also, since you said it raised them without filling the bar, they might have rallied. There is a bug with transferred conditions where they count kills for the ORIGINAL source of the conditions, so anybody killed with the transferred conditions will actually rally their own teammates.