I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Watched the ACTUAL Dragonhunter reveal…
Day-amn. That’s gonna be a blast to play.
I’m going to catch it once they put the full recording up on youtube.
has anyone else noticed the order of posts in this thread has gone absolutely wacky?
Yeah the mods frankensteined nearly a dozen different feedback threads in to this one sometime last night.
Anybody else really disappointed that this new specialization really provides almost no benefit to condition builds that don’t use traps or the longbow? I guess there is the one trait that benefits the old burning on block trick, but I play a hammer/swordtorch condiguard, and this specialization did literally nothing for me :-/ Why can’t some of those condition traits be a bit more generalized so that it hits some more of the guards existing content?
I can’t help but think this is overpowered. Normally I’m not quick to judge, but this time I can’t help it. Better (and longer range + cripple chance) auto attack on Guardian (wich has tankyness advantage), then on Thief shortbow? wtf. The attack speedrate is also much faster then Ranger Axe skill, wich makes it even more undesirable to use. Elementalist Air auto attack (staff), is also slower then Guardian withour the cripple bonus. So far, on the tankiest prof in game, having the best bounce attack, is not correct imo. Even with damage nerf, if you count the retaliation advantage (especially in wvw), even then it’s gonna be a very strong skill, wich begs the question: Why bother with Axe ranger auto? Why bother with Trick shot? Why bother with Ele Staff Air nr 1, after this comes out, on the already tankiest profession in game? Especially in wvw (maybe not pvp) this will be overpowered, and increase the GWEN population, not down it.
That being said, the design of the skills is great, and something new. My biggest fear is, that it will trample old similar skills that already had the issue of being meta weak. Focus on those skills first (or make the guardian skill weaker then those). Most of the competing professions are less tanky (medium/low armor), so they already should have a damage advantage, and they have not. These professions have also very bad retaliation access furthening the advantage of guardian.
All i’m saying Anet: Think about bigscale battles, where being tanky is already very advantageous, adding a longbow option (especially with that super strong Barrage like skill), if it wouldnt be OP. I can’t help but think: no matter what Anet now does, Ranger traps are not gonna be able to compete, and that’s a shame.
Also don’t forget: by turning Guards into viable ranger territory (not just being able to carry a bow, but surpassing ranger in many ways with the upcoming skills), adding a reflect is a good thing?
So guardian will have: Massive Aoe, Massive retaliation, Massive CC, Massive support (stability, heals), Massive range (longbow unlocks this), reflects, Blocks, condi removal
To give just one profesison as comparison (Ranger): Massive Aoe, but only one skill (guard wins hands down), massive retaliation (straight loss for ranger, Axe skill doenst even play a role in this), Massive CC, only Muddy terrain counts here imo, and you must sacrafice survival utility skill for it. Guard wins, especially with ‘infinite target’ skils (hammer 5, staff 5, in zergs those can hit 50 people, ranger doenst have anything like that), Reflects? Ranger looses hands down to guard, Blocks? Again Guardian much better, Condi removal? Again guardian better. Ranger might just win on damage, and that’s a BIG IF, with the current number seen on screen today!! Even armor guardian wins (ranger has slight hp advantage, but armor is better, proven by plenty of forum topics).
In my opinion: Just statistically analized: Dragonhunter is way overpowered. Of course playing it might show some weakness overall, but so far, nope, I haven’t seen weaknesses. Even if the damage is nerfed 50% on skills, I have my reservations for wvw if it won’t push Medium/light armor profs further out of the meta.
For instance Pistol auto attack, even with explosions traits coming = serious lack luster damage. Can’t change that fact. If you keep it that bad all new skills that are not this bad, will inevitable become more viable and mandatory and more used, and this is the wrong direction for specialization imo. First fix why certain old weapons are not used. Biggest reason: to weak auto attacks. Ranger axe 1 animation must be speed up to the level of trick shot. Then it’s viable imo, now it isn’t. Axe nr 5 on ranger, if you look at all the new specialization skills is old school. Cannot move while be used? Look at Guardian, and Revanant skills, every single one of them you can move, especially the reflects. Warrior damage nr 5 skills? Can move. But ranger can’t in weaker armor? Not of this time. Not up to the ‘new standards’. Time to fix it. Same for Necro Axe nr 1. I can go on, but so far it looks like being completely viable, and not a waste in slot (always have some use) is the new standard for specialiation weapon skills/utility skills. If that is the case for everything, it’s time to fix the old ones to same standard, or the old traits/skills will rarely be used.
(edited by Phoebe Ascension.8437)
I can’t help but think this is overpowered. Normally I’m not quick to judge, but this time I am, better (and longer range + cripple chance) auto attack on Guardian (wich has tankyness advantage), then on Thief shortbow? wtf. The attack speedrate is also much faster then Ranger AXe skill, wich makes it even more undesirable to use. Elementalist Air auto attack (staff), is also slower then Guardian withour the cripple bonus. So far, on the tankiest prof in game, having the best bounce attack, is not correct imo. Even with damage nerf, if you count the retaliation advantage (especially in wvw), even then it’s gonna be a very strong skill, wich begs the question: Why bother with Axe ranger auto? Why bother with Trick shot? Why bother with Ele Staff Air nr 1, after this comes out, on the already tankiest profession in game? Especially in wvw (maybe not pvp) this will be overpowered, and increase the GWEN population, not down it.
That being said, the design of the skills is great, and something new. My biggest fair is, that it will trample old similar skills that already had the issue of being meta weak. Focus on those skills first (or make the guardian skill weaker then those). Most of the competing professions are less tanky (medium/low armor), so they already should have a damage advantage, and they have not. These professions have also very bad retaliation access furthening the advantage of guardian.
All i’m saying Anet: Think about bigscale battles, where being tanky is already very advantageous, adding a longbow option (especially with that super strong Barrage like skill), if it wouldnt be OP. I can’t help but think: no matter what Anet now does, Ranger traps are not gonna be able to compete, and that’s a shame.
Also don’t forget: by turning Guards into viable ranger territory (not just being ableto carry a bow, but surpassing ranger in many ways with the skills they have), adding a reflect is a good thing?
So guardian will have: Massive Aoe, Massive retaliation, Massive CC, Massive support (stability, heals), Massive range (longbow unlocks this), reflects, Blocks, condi removal
To give just one profesison as comparison (Ranger): Massive Aoe, but only one skill (guard wins hands down), massive retaliation (straight loss for ranger, Axe skill doenst even play a role in this), Massive CC, only Muddy terrain counts here imo, and you must sacrafice survival utility skill for it. Guard wins, especially with ‘infinite target’ skils (hammer 5, staff 5, in zergs those can hit 50 people, ranger doenst have anything like that), Reflects? Ranger looses hands down to guard, Blocks? Again Guardian much better, Condi removal? Again guardian better. Ranger might just win on damage, and that’s a BIG IF, with the current number seen on screen today!! Even armor guardian wins (ranger has slight hp advantage, but armor is better, proven by plenty of forum topics).
In my opinion: Just statistically analize: Dragonhunter is way overpowered. Of course playing it might show some weakness overall, but so far, nope, I haven’t seen weaknesses. No serious ones at least. For instance Pistol auto attack, even with explosions traits coming = serious lack luster damage. Can’t change that fact. If you keep it that bad all new skills that are not this bad, will inevitable become more viable and mandatory and more used, and this is the wrong direction for specialization imo. First fix why certain old weapons are not used. Biggest reason: to weak auto attacks. Ranger axe 1 animation must be speed up to the level of trick shot. Then it’s viable imo, now it isn’t.
Dragonhunter does look very strong. But let’s not forget they’ve only introduced 2 of the specializations so far. The others might make drastic changes to existing professions and open more possibilities to be on par with the current specializations.
I don’t think Dragonhunter will completely overwrite existing Guardian play. If anything it just opens up more possibilities for viable builds. I also thought the Dragonhunter traits have good synergy with some existing Guardian traits.
After watching the stream, the changes are not that bad like I was wondering. But a lot of traits are really useless or too weak, I’ll wait to see the final product. Currently, this specialization isn’t mandatory, might use 3 core specialization instead, I think that it is mostly because how weak the traits are currently.
@edit
I really hope they chane the last hit of sword #1, sword #3, torch #5, THE SHIELD, and even maybe Hammer #4.
(edited by Mikau.6920)
The projectile destroying arrow was easily the most interesting addition. I’m still pretty thrown off by guardian being a ranger though. I don’t get why.
Ok, so I just got through the vid and i have to agree, from a numbers aspect the damage potential was a bit on the crazy side and I can’t imagine them letting that into the game as is. Two DH working together could explode a large group of players at a choke by themselves, and thats before adding in everyone else that might be dishing out damage with them.
While nice, I don’t know how I feel about a non-ranger out longbowing the rangers (again). I don;t think every shot needs to pierce or jump like that. Perhaps making people trait for those effects, I dunno.
Either that or root them as long as rangers are rooted for barrage when doing that true shot. Either way, looks a bit more menacing than the pewpew from the first vid, and has some nice synergy with other trait lines and weapon sets so I’m looking forward to it. Just want to see it toned back a wee bit or there will be massive (and somewhat deserved QQ).
The problem with traps is that they’re highly situational. You either need an immobile fight or a chokepoint. If you remove the damage potential, you need shorter cooldowns (this is what I would have wanted). If you keep current CDs as is AND remove the damage, you’re looking at an objectively inferior version of necro wells with less (no?) range and longer cooldowns.
I can’t help but think this is overpowered. Normally I’m not quick to judge, but this time I am, better (and longer range + cripple chance) auto attack on Guardian (wich has tankyness advantage), then on Thief shortbow? wtf. The attack speedrate is also much faster then Ranger AXe skill, wich makes it even more undesirable to use. Elementalist Air auto attack (staff), is also slower then Guardian withour the cripple bonus. So far, on the tankiest prof in game, having the best bounce attack, is not correct imo. Even with damage nerf, if you count the retaliation advantage (especially in wvw), even then it’s gonna be a very strong skill, wich begs the question: Why bother with Axe ranger auto? Why bother with Trick shot? Why bother with Ele Staff Air nr 1, after this comes out, on the already tankiest profession in game? Especially in wvw (maybe not pvp) this will be overpowered, and increase the GWEN population, not down it.
That being said, the design of the skills is great, and something new. My biggest fair is, that it will trample old similar skills that already had the issue of being meta weak. Focus on those skills first (or make the guardian skill weaker then those). Most of the competing professions are less tanky (medium/low armor), so they already should have a damage advantage, and they have not. These professions have also very bad retaliation access furthening the advantage of guardian.
All i’m saying Anet: Think about bigscale battles, where being tanky is already very advantageous, adding a longbow option (especially with that super strong Barrage like skill), if it wouldnt be OP. I can’t help but think: no matter what Anet now does, Ranger traps are not gonna be able to compete, and that’s a shame.
Also don’t forget: by turning Guards into viable ranger territory (not just being ableto carry a bow, but surpassing ranger in many ways with the skills they have), adding a reflect is a good thing?
So guardian will have: Massive Aoe, Massive retaliation, Massive CC, Massive support (stability, heals), Massive range (longbow unlocks this), reflects, Blocks, condi removal
To give just one profesison as comparison (Ranger): Massive Aoe, but only one skill (guard wins hands down), massive retaliation (straight loss for ranger, Axe skill doenst even play a role in this), Massive CC, only Muddy terrain counts here imo, and you must sacrafice survival utility skill for it. Guard wins, especially with ‘infinite target’ skils (hammer 5, staff 5, in zergs those can hit 50 people, ranger doenst have anything like that), Reflects? Ranger looses hands down to guard, Blocks? Again Guardian much better, Condi removal? Again guardian better. Ranger might just win on damage, and that’s a BIG IF, with the current number seen on screen today!! Even armor guardian wins (ranger has slight hp advantage, but armor is better, proven by plenty of forum topics).
In my opinion: Just statistically analize: Dragonhunter is way overpowered. Of course playing it might show some weakness overall, but so far, nope, I haven’t seen weaknesses. No serious ones at least. For instance Pistol auto attack, even with explosions traits coming = serious lack luster damage. Can’t change that fact. If you keep it that bad all new skills that are not this bad, will inevitable become more viable and mandatory and more used, and this is the wrong direction for specialization imo. First fix why certain old weapons are not used. Biggest reason: to weak auto attacks. Ranger axe 1 animation must be speed up to the level of trick shot. Then it’s viable imo, now it isn’t.
Dragonhunter does look very strong. But let’s not forget they’ve only introduced 2 of the specializations so far. The others might make drastic changes to existing professions and open more possibilities to be on par with the current specializations.
I don’t think Dragonhunter will completely overwrite existing Guardian play. If anything it just opens up more possibilities for viable builds. I also thought the Dragonhunter traits have good synergy with some existing Guardian traits.
Yes, we ranger will be getting a freaking staff which I have no interest in whatsoever as a ranger. We wouldn’t have our LB revamps. We wouldn’t have our traps revamps and improved.
We’d be getting a flashy staff that does very low damage, like Guardian’s staff, and maybe steal some concentration or mediation from Guardian as our utilities.
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