Dredgehaunt Cliffs: Sadistic Level Design?
I don’t even remember dredgehaunt mapping. I don’t recall it being overly difficult (mesmer here).
As for Orr goes, I literally ran through as most of the map as I could. Some of the skill points I had to fight through (a few I was lucky to have someone with the same goal), but overall, I think as a group of 2+ most of Orr (and Dredgehaunt) can be mapped quite easily (albeit constant fighting).
KRAIT are my most hated, and any area they are at. Risen Krait I guess are on top of that, but are they Krait first or Risen?
go to arah, path 2. Get perma-stunned by inquest and one-shotted by sniper and then cry
Spirit of Faith [HOPE] – RIP
Dredgehaunt cliffs was probably the first zone I really disliked. More importantly the vista in Sky Peak…oh boy was that fun. Had to redo the gate thing like 3 times (not counting how many times I had to fight my way back through the respawns to the proper area) as the veteran at the very end would become invulnerable every time. Eventually I was able to wait and not get aggro and grab the vista and port out as quickly as possible.
Getting that Coalmine skillpoint was a chore as well. Respawn was crazy high.
The events in that area were pretty cringe worthy too for me. It was a pretty dead zone when I was there, not many people. And almost everything was a group event. ._.
If you dislike Dredgehaunt Cliffs, you are going to positively loathe Malchor’s Leap.
(edited by Moose.8512)
That crazy Mario jump vista or w/e near SE was such a major pain as a max sized Norn. :/
The camera will just constantly bounce off the back of your head the entire time you climb lol.
I personally didn’t mind Dredgehaunt Cliffs. The only real annoying thing was the sometimes, infinite supply of these guys attacking you in the mines. I ended up leveling to 80 and then coming back to rip them to shreds. I was happy and got the vista no problem.
The Krait however I think are worse in every single way. They simply have… EVERYTHING. Snares, bleeds, poisons, pull, knockdown. Just as vicious as those cursed risen at Orr.
I had a horrible flashback of Blighttown from Dark Souls while playing in Dredgehaunt Cliffs.
Sadistic is the only word to describe this place. Clearly no effort has been made to balance this area (and the Vista particularly) for the solo player. The dredge mining suits are a joke. Needs to be thoroughly redesigned.
ANet you are really out of your mind and obviously no caring about player feedback.
I’m at this place atm on my necromancer. She is a REALLY tough nut though still struggles with 5-10 dredge spawning on her over and over again.
Hmm, I didn’t mind Dredgehaunt… I even had to return there because I had missed the area where the jumping puzzle is in the south west and that new mini-dungeon. If there’s one area I really dislike, it’s Fireheart Rise….
The top half isn’t that bad (Basically the half with very little dredge), it’s the southern half which is awful. Not only are Dredge pretty tough, they’re packed really tightly together and the suits are -really- tough to solo. The vista in that huge dredge mining cave is sadistic, and it’s annoying that another vista -requires- a jumping puzzle to get to, and there’s -another- jumping puzzle after that (meaning a JP which requires a JP to even get to).
I totally agree that Dredgehaunt cliffs is a pain. Plus, being an Elementalist makes the Dredge my mortal enemy. I can’t even hold back my strongest attacks on them so it feels as though I’m doing boss fights every few minutes
(edited by cgnius.8539)
Lol, as promised I did it on my necromacer. But she is really tough.
Both skillpoint and vista were a royal PITA.
Unless Anet tunes down that area there is no reason to come back.
when i played to 80 on my ranger, i forcibly avoided this area. i have explored the areas around this place, but have yet to go inside.
it would be more immersive if they took out all of the land-based walls between zones, and made tyria a true map. when zoomed out in the world map, all i can see are the dark outlines of zones. i don’t know of many RL places that have such borders.
i don’t like the brown outlines of tall mountains to separate each zone. it should just be one continuous map to play in/on, to save on loading screens. these “mountain walls” also assist in immersion-loss, because if i am running from mobs, all i need to do it think, “if i can make it to the portal to the next zone, i am good”. if the walls weren’t there, it would make things more exciting.
Erm…everyone would love this but, of course, it’s not remotely feasible. The zones don’t exist for cosmetic reasons, they have to be there. No current game engine could have an immensely detailed landscape like GW2 and be one huge zone with no walls. Comps would either freeze or fry upon log-in with an entire server population in the same zone.
Vanguard did it.
it would be more immersive if they took out all of the land-based walls between zones, and made tyria a true map. when zoomed out in the world map, all i can see are the dark outlines of zones. i don’t know of many RL places that have such borders.
i don’t like the brown outlines of tall mountains to separate each zone. it should just be one continuous map to play in/on, to save on loading screens. these “mountain walls” also assist in immersion-loss, because if i am running from mobs, all i need to do it think, “if i can make it to the portal to the next zone, i am good”. if the walls weren’t there, it would make things more exciting.
Erm…everyone would love this but, of course, it’s not remotely feasible. The zones don’t exist for cosmetic reasons, they have to be there. No current game engine could have an immensely detailed landscape like GW2 and be one huge zone with no walls. Comps would either freeze or fry upon log-in with an entire server population in the same zone.
Vanguard did it.
Using Vanguard as an example of anything is a bad idea. Especially considering that their implementation of seamless zones was probably one of the most broken things ever.
Vanguard is a useful example of something in the following situations only:
A) To show the results of feature creep.
B) To show why you don’t let some third-rate hack (who wants to use your game to spread his religion, no less) have control of millions of dollars and a development firm.
and/or C) You need a case study for your Economics/Business Management thesis.
(edited by zOMGREI.2413)
Dredgehaunt was not that bad.
I didn’t need to read your whole post, all I needed to read was the title and knew what this was about. Yes, F the Dredge. I hope the dragons line them up and take turns molesting them.
MOLEsting them?
Focksbot: They knew. Oh, they knew.
Stability is your friend when facing the Dredge.
This.
Look, folks, every mob ability in this game can be mitigated. If you choose not to try and figure out how, that’s not bad game design on ArenaNet’s part. It may also mean you have to learn to play your profession in ways which are not your favorite but which are necessary to get the job done: use weapons and skills which are not your preferred style to more easily achieve your goals. Just as an example, I’ve had to become proficient in using a shield on my warrior because with the proper traits it’s the only thing I have that gives me the ability to reflect projectiles back at foes. Normally I would prefer to run with hammer, which is my favorite weapon. But for fighting, say, young karka and their powerful ranged attack, having a shield with reflect is awesome: they practically kill themselves.
If you’re a D/D thief you can’t go spamming LDB on those dredge catwalks, you have adapt and improvise: use different moves or a different weapon set.
You get the idea, my point is that all abilities (reflect, stability, condition removal, etc.) are available to all professions. A good player knows when to use what.
Good luck to you and I hope this helps. For what it’s worth, having just one other person with you helps immensely with those caverns. I soloed it on my warrior at 3am one night and was completely alone in there. The event where you have to kill the elite generals happened and I had to solo all three in order to even try and get the vistas and POIs. After killing the generals, a champion spawns. Him, I left alone. When I did it on another character with a friend, it was much easier.
Focksbot: They knew. Oh, they knew.
Stability is your friend when facing the Dredge.
This.
Look, folks, every mob ability in this game can be mitigated. If you choose not to try and figure out how, that’s not bad game design on ArenaNet’s part. It may also mean you have to learn to play your profession in ways which are not your favorite but which are necessary to get the job done: use weapons and skills which are not your preferred style to more easily achieve your goals. Just as an example, I’ve had to become proficient in using a shield on my warrior because with the proper traits it’s the only thing I have that gives me the ability to reflect projectiles back at foes. Normally I would prefer to run with hammer, which is my favorite weapon. But for fighting, say, young karka and their powerful ranged attack, having a shield with reflect is awesome: they practically kill themselves.
-cut-
I finally completed this zone. I had decided earlier on that the reason I hated the Dredge most was the knockdowns. Eventually, that didn’t really become an issue (I did have “Rampage as One” for my ranger so that probably helped). The reason I hated them, which is something that is the fault of ANet, is their respawn rate.
Most of the time, it wasn’t too bad. I would leave the area for a second, turn around and the same little Dredge is back – but at least he isn’t attacking me. Now, in the bottom left of Dredgehaunt Cliffs, with all the flying bombs and the Vista… I would kill a mob, turn around for maybe… 3 seconds, and 4-5 Dredge will just start running back over to me. I had to run to get to the vista, because if I stayed there to try and kill them all, I just would have never made it because they never stopped respawning (and on top of that, they always targeted me). Perhaps it was just a bad and abnormal experience, but that was just horrible!
For me, it wasn’t the Dredge that bothered me, it was that kitten dark room dungeon where you had to navigate around dozens of champion skelk and spike traps with a torch that had a limited duration on it. The light was supposed to keep them away, but they still managed to sneak hits in. Oh, and falling rocks that knocked the torch out of your hands and meant instant death. Oh, and a jumping puzzle in complete darkness. Did I mention spike traps? Yeah, in complete darkness. Oh, and you had to escort an NPC.
“I think you’re mixing up two different zones (as I was when I made that post). It sounds like you’re talking about the vista where you have to go up straight ramps that turn at right-angles to one another, making your way towards a central area with a veteran and the vista. I also did that and had no problems with it.
But I’m talking about a dredge area where the ramp is a tight circular spiral. What happens is you get stuck with two enemies right in front of you, and an oscillator will come down the spiral from higher up, hitting you consistently at such an angle that you go flying far, far off the edge. There’s absolutely no way he can hit you back a little way down the spiral because, as I say, of the tightness of the spiral.
edit Here’s a picture. Imagine an oscillator standing at any point up the ramp from you. His attack is always going to hit you off the edge of the ramp, not down it.
(edited 21 days ago by Focksbot.6798)"
Did you know those rails next to the central pillar, you can use them. You just need to kinda hop over them on the way up. On the way down you can freely run down on them and in both cases, if you stick very close to the pillar, the dredge cannot knock you over. In fact the rails kinda act as a trap against KD.
Edit: Just to clarify, I meant slats not rails, srry.
(edited by Tiger Ashante.1792)
managed to do this zone 3 times solo without too much annoyance. swiftness, stability and condition removal are nice to have, though not necessary…I just ran through a few until 4-6 clumped up. aoe and repeat.
the vista was challenging in that the first time I had no idea where I was going and often climbed up the wrong path and to turn around and go ‘oh’ wrong way haha
I didn’t need to read your whole post, all I needed to read was the title and knew what this was about. Yes, F the Dredge. I hope the dragons line them up and take turns molesting them.
MOLEsting them?
Crap in a hat, man! I read through this whole thread just to make that joke, and you already stole it from me!
Seriously though, that zone sucked. Especially soloing it with an Elementalist, before main-hand Dagger got buffed, just limping through wondering if I was wasting my time with that class. The whole time I was doing the one Vista that’s also a Jumping Puzzle, there was a Champion Dredge boss patrolling the bottom of the tower, and absolutely zero chance of getting enough people interested in coming to put him down. Since none of my alts will be progressing in their personal stories past the Trahearne Protagonism Hijack, I anticipate never setting foot in that awful zone again.
(edited by Melchior.2135)
Dostoev Sky Peak
I will never forget this name. LOL
Bwaaaahahahahahahahahahaaaaa…(cough)…that hurt my throat.
Yeah that map can be annoying but once you learn the ways it helps. I actually love killing the dredge. The mining suit ones spawn littel rascals so just focus on the big one and they all go down as well.
Do not click this link!