Drinking and Eating animations

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: Steven.9803

Steven.9803

I was a bit disappointed when game launched that there was no eating or drinking animation’s, as one of the first comics I read about Guild Wars 2 on their website was the ability of a character to pick up a mug of ale and being able sip it, chug it or throw it, as an example of players interacting with the environment. But I recently discovered that in guild halls, we have the ability to interact with a keg and take out a mug of ale and even have an animation for drinking it, though we still dont have the option to sip it or chug it. :/

But I wonder, with the animation in game, could arenanet set it so that everytime we wanted to drink something alcoholic(or otherwise) we would equip it and then drink it? I think it would be great for immersion and RPing, and also for machinima makers. Also, wouldnt it be cool to be able to challange other players to belchers bluff while in a bar? xD

What do you guys think?

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: CMM.6712

CMM.6712

Would it be fun… maybe?

Would much rather see more emphasis on Guild Wars than the sims.

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Might be something they could sell in the gemstore. A mug with a drinking animation skill bar with different animations such as drink, throw, pick up, put down. A chair with a sitting animation. Maybe even a plate with an eating animation.

Be careful what you ask for
ANet may give it to you.

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: Steven.9803

Steven.9803

Its just a fun little quality of life improvment to the game that would promote player created media content and social interactions. I may not know a lot about code, but I cant imagine this being too difficult to implement, as it is technically already in the game

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: Steven.9803

Steven.9803

Eeew, gem store items? xP

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Eeew, gem store items? xP

Do you actually think you’ll get one any other way?

Just for chairs and sitting
http://www.usgamer.net/articles/colin-johanson-talks-dungeons-dragons-and-chairs
“So, what’s the deal with chairs?”
A brief, surprised laugh. “You know, I honestly have no idea. One of the great challenges that we faced with chairs, and this is kind of ironic, is that because we put in five different races of differing heights into the game, we found we had to make every chair uniform and have everyone always sit on them the exact same way or build an entire system that recognizes the height of the chair and appropriately animates your character.”
Johanson adds dolefully, “We kind of forced ourselves into a corner where we either go back and re-art every chair in the game, or we build this system for sitting. I think in the grand scheme of things, given all the other projects, we have going on, sitting, as important as it is, is not something we’re currently working on.”

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: Steven.9803

Steven.9803

I sincerely hope it wont be a gem store item. Arenanet arn’t that desperate are they?

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I sincerely hope it wont be a gem store item. Arenanet arn’t that desperate are they?

The game is over 4 years old and so far they’ve shown no interest in putting mugs, chairs, etc in the open world. So what do you think is more likely? Gemstore or them putting these items though the world.

Be careful what you ask for
ANet may give it to you.

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: CMM.6712

CMM.6712

“I think in the grand scheme of things, given all the other projects, we have going on, sitting, as important as it is, is not something we’re currently working on.”

I have to side with Colin (yes I know) new projects are infinitely more interesting to me than sitting or eating or drinking.

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: Steven.9803

Steven.9803

“I think in the grand scheme of things, given all the other projects, we have going on, sitting, as important as it is, is not something we’re currently working on.”

I have to side with Colin (yes I know) new projects are infinitely more interesting to me than sitting or eating or drinking.

I dont think it would be too hard to add, both mugs and Belchers Bluff are already in the game! Just set it so that when a player double clicks on a drinking item, it changes to the mug in hand that you would get from the guild kegs. For the mini game, have it like costume brawl, where you press a hotkey showing you are available to be challenged by other players. Can’t be more work than maybe an hour or two tops.

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: CMM.6712

CMM.6712

“I think in the grand scheme of things, given all the other projects, we have going on, sitting, as important as it is, is not something we’re currently working on.”

I have to side with Colin (yes I know) new projects are infinitely more interesting to me than sitting or eating or drinking.

I dont think it would be too hard to add, both mugs and Belchers Bluff are already in the game! Just set it so that when a player double clicks on a drinking item, it changes to the mug in hand that you would get from the guild kegs. For the mini game, have it like costume brawl, where you press a hotkey showing you are available to be challenged by other players. Can’t be more work than maybe an hour or two tops.

How many people realistically do you think are going to do this? I’m not against it (just rather see other things)

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: Steven.9803

Steven.9803

“I think in the grand scheme of things, given all the other projects, we have going on, sitting, as important as it is, is not something we’re currently working on.”

I have to side with Colin (yes I know) new projects are infinitely more interesting to me than sitting or eating or drinking.

I dont think it would be too hard to add, both mugs and Belchers Bluff are already in the game! Just set it so that when a player double clicks on a drinking item, it changes to the mug in hand that you would get from the guild kegs. For the mini game, have it like costume brawl, where you press a hotkey showing you are available to be challenged by other players. Can’t be more work than maybe an hour or two tops.

How many people realistically do you think are going to do this? I’m not against it (just rather see other things)

At least one I hope. This is just a forum after all, but at least it might give the devs some ideas

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: CMM.6712

CMM.6712

I’d like to think they are keeping a huge list of all our best ideas and putting them all into GW3.

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

We need more Emotes, more animations, more immersive and RP stuff in general.
Make it gemstore stuff if you need, I don’t care.
I’ll much prefer having more emotes in the gemstore instead of those lame outfits they are shoving down our throats.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Drinking and Eating animations

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I sincerely hope it wont be a gem store item. Arenanet arn’t that desperate are they?

You misunderstood the comments above. It’s not about ANet profiteering from offering a ‘fun’ option, it’s about it being financially feasible. With limited resources, ANet has to pick & choose based on the cost of development & maintenance of a feature, the benefit to gameplay, and the number of people likely to enjoy the game more as a result.

Put another way, how do you expect ANet to pay for adding this niche-feature to the game? What other changes are you willing to forgo for this one?

An easy alternative is to ask those who care most about the feature to pay for it, thus making it more likely that it would be added.

John Smith: “you should kill monsters, because killing monsters is awesome.”