"Drop Cap"
Anti-farming code. Saves us from botters farming all day, every day. GW1 had it too. Sorry bud, it’s a feature.
If they say that I’m a God, THAT’S WHAT I AM!
IIRC, in Guild Wars there was a mechanic like this to prevent bots from farming just one area for hours at a time.
If we have something similar in GW2, I can’t say I like it. If I want to sit in one zone for hours on end just killing monsters I shouldn’t be punished with no drops at all.
If you’re still in the zone, try going to a different one (outside of Orr) and see if you start getting drops again. Then go back and see if it resets.
That is lame. I remember in SWTOR killing the same champ over and over again and after three times it didn’t even drop anything (was hoping for a blaster). Just another one of those “WHAT!?” moments, like finding out that mobs are magically invulnerable if they can’t reach you. These games have all sorts of lame features that we’d code out if they were single player.
Started getting items again after an hour or so (of leaving the event), didn’t try to leave the zone. So don’t know if that would have helped.
But I guess it’s true then, there is a cap how many items you can find in a certain time period. I guess I can’t kill mobs fast enough to run into it while solo at least. Group farming mobs or chain doing events and you’ll get no items.
(edited by Mikki.5370)