Druid Build for raids?

Druid Build for raids?

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Posted by: Cozza.2836

Cozza.2836

So a build is doing the job it is designed for, as well as “good team coordination” helping it along, and that makes it OP. Okay then. Much clickbait.

Druid Build for raids?

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Posted by: Kraljevo.2801

Kraljevo.2801

I smell market manipulation.

Druid Build for raids?

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Posted by: Cyninja.2954

Cyninja.2954

Failed at the part where you mentioned your support was running clerics for raids…

Druid Build for raids?

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Posted by: Kraljevo.2801

Kraljevo.2801

Lel he deleted it. Busted.

Druid Build for raids?

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Posted by: Crux Marionn.7925

Crux Marionn.7925

The druid build used consists of

Weapons consists of staff & warhorn on off hand
Skirmishing (Trapper’s Expertise, Spotter & Quick Draw)
Nature Magic (Allies Aid, Windbourne notes, Nature’s vengence)
Druid (Cultivated Synergy, Natural Stride, Lingering Light)

Most cleric stats with some minstrel for boon duration (regen from trap heal mostly) & some soldier stats (for surivial – however it should be noted that the toughness may make you susceptible to the tank role instead of healer)

Healing: Trap Spring
Utilities: Stone spirit, signet of the wild and signet of the stone
Elite: Spirit of Nature

Runes: Superior Sigil of Water

I suppose a proper build entrance would be better than a misleading title, sorry for not making it clear, still kinda new to using forums

Druid Build for raids?

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Posted by: Linken.6345

Linken.6345

So no main hand only warhorn in second set?

Druid Build for raids?

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Posted by: Crux Marionn.7925

Crux Marionn.7925

Axe and warhorn, I dont think it matters to much. For example during certain boss fights the chilled from axe 3 may be helpful. Mainly want warhorn for the blast effect on warhorn 5 and the boons it gives which are quite handy (3 stacks of might, fury and swiftness)

If you gonna take on the tank role (e.g. vale guardian) may as well change your skirmishing traitline to beast mastery for “we heal as one” to make it a 16 sec CD skill with a 8.5k hp burst heal with 3-4K regen heal over 15 seconds dependin on your boon duration etc

The Quick draw trait is particularly helpful as it reduces CD of the skill used by 66% while that trait is active after weapon swap. Since the CD of staff 5 water field is 25 sec (quite a long time), with the trait it allows you to use it be ready to use quite quickly or staff 3 or warhorn 5’s blast combo for quicker area heal combos.

Of course team work, communication and co ordination needs to be there as well

In heavy condi situations pls feel free to change signet of wild to renewal and any other parts accordingly depending on your situation. This is just a basis (starting point if you will)

(edited by Crux Marionn.7925)