For a long time i have been working on obtaining all armor and weapons that are acquired with no real incentives other than a dungeon specific ascended accessory and a trade-able exotic weapon at random.
But what is at the end of the tunnel.
Upon completing all dungeons armors and weapons there is no real significant reward other than the achievements and collections.
With that being said i think to inspire people to actively play the game and earn those rewards has little reward at the end of the tunnel.
I have been working and designing a back piece that incorporates all 8 dungeons in one design that will help inspire dungeon play beyond daily runs.
(idea of the design being worked on) A rotating circle where the circle is divided into 8 sections representing each dungeon based on the look of their weapons and armor. the circle will have 3 swords mounted in the top left right and center of this back piece. For each dungeon lets say Ascalonian Catacombs there is the Blue glow at night time. This glow would be applied into the circle and arah would show the same thing. Crucible of Eternity would represent a stone like portion of this circle that has red electricity pulsating through this particular stone.
Anyways i will post the concept design in the forums once i have completed with the idea of a back piece that would further encourage gameplay of dungeons in the game rather than just an ascended accessory and and a random chance at a rare exotic weapon.
-Thank you and what are your thoughts since this is a forum?