Dungeon Running - Explore Tokens

Dungeon Running - Explore Tokens

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Posted by: Orbys.4895

Orbys.4895

Anyone else feel like running dungeons is a bit of a pain, in fact almost redundant? I love the down scaling in the game, it keeps everything fresh and interesting no matter where I want to go, however when it comes to dungeons I really dislike it.

Dungeons just seem overly difficult at times, especially if your not running with a dedicated party. Several times now we have spent a good 2 hours tackling the dungeon, only to have some noob bail on us, or give up.

Plus at the end of the day you only get about 25 tokens per run. That seems like a small prize when the game requires hundreds, to thousands of tokens to attain a full set, weapons, and sigil sockets.

The fact that you really never get stronger is the problem. Sure you might get some better weapons and armor, but your still stuck at 35 when you run the dungeon, and its still going to be a really difficult, and its still going to take you a long time to do.

I guess I just wish dungeons worked differently then the rest of the game, either by removing level scaling, or by giving larger amounts of tokens.

Thoughts?

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Posted by: Tyrindor.5049

Tyrindor.5049

I stopped playing because of the token system to be honest. I’m not done playing all together, but I don’t see myself playing for awhile (probably pick it back up after I get bored of borderlands 2).

I’m already stat capped, and the cosmetic grind is pretty crazy at the moment. I want to feel like i’m progressing, and cosmetic gear doesn’t give me that feeling. I wouldn’t be afraid to start grinding cosmetic gear, if it didn’t take 50+ runs for 1 set.

The system will make people quit, when it intends to keep people playing for longer. My 2 RL friends also immediately stopped playing at 80 when they realized the grind required for cosmetics.

Please change it ANET, this system will turn PVE players away quickly… If i’m going to do a 50+ dungeon grind, I want to at least feel like i’m getting more powerful. Leave cosmetics to sPVP and give WvW a “max stat” cap if needed.

(edited by Tyrindor.5049)

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Posted by: exphryl.3857

exphryl.3857

Yeah. It is a bit frustrating you can never really feel “Powerful” on your character no matter how many top end items you have.

Unless you are running Arah or Cursed Shore in genreal, down scaling can be rather annoying at times.

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Posted by: Gank.4957

Gank.4957

I stopped playing because of the token system to be honest. I’m not done playing all together, but I don’t see myself playing for awhile (probably pick it back up after I get bored of borderlands 2).

I’m already stat capped, and the cosmetic grind is pretty crazy at the moment. I want to feel like i’m progressing, and cosmetic gear doesn’t give me that feeling. I wouldn’t be afraid to start grinding cosmetic gear, if it didn’t take 50+ runs for 1 set.

The system will make people quit, when it intends to keep people playing for longer. My 2 RL friends also immediately stopped playing at 80 when they realized the grind required for cosmetics.

Please change it ANET, this system will turn PVE players away quickly… If i’m going to do a 50+ dungeon grind, I want to at least feel like i’m getting more powerful. Leave cosmetics to sPVP and give WvW a “max stat” cap if needed.

I’m very surprised to hear people say this and is one of those things that you should have known when picking up this game. It’s one of the most important philosophies of Anet that you shouldn’t have to go on an endless gear treadmill to enjoy the game. You shouldn’t NEED ever increasing numbers to enjoy the game. Then game needs to be FUN. Stat increases are just a mere illusion of fun and is often related to subscription based MMO’s. Why do you think that GW1 has a stat cap that could be reached after a few hours? This isn’t WoW, or Diablo 3. This is GW2 and yes I WILL stop playing if they ever chose to implement the systems you are suggesting.

You don’t NEED to farm these token. If you enjoy the game you will get these items over time. You can stop whenever you want. You are not paying a sub. And that is what I’m planning to do.

(edited by Gank.4957)

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Posted by: wintermute.2047

wintermute.2047

Sometimes you just have to stop and think if grinding dungeon runs was ever fun to begin with.

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Posted by: Tyrindor.5049

Tyrindor.5049

I stopped playing because of the token system to be honest. I’m not done playing all together, but I don’t see myself playing for awhile (probably pick it back up after I get bored of borderlands 2).

I’m already stat capped, and the cosmetic grind is pretty crazy at the moment. I want to feel like i’m progressing, and cosmetic gear doesn’t give me that feeling. I wouldn’t be afraid to start grinding cosmetic gear, if it didn’t take 50+ runs for 1 set.

The system will make people quit, when it intends to keep people playing for longer. My 2 RL friends also immediately stopped playing at 80 when they realized the grind required for cosmetics.

Please change it ANET, this system will turn PVE players away quickly… If i’m going to do a 50+ dungeon grind, I want to at least feel like i’m getting more powerful. Leave cosmetics to sPVP and give WvW a “max stat” cap if needed.

I’m very surprised to hear people say this and is one of those things that you should have known when picking up this game. It’s one of the most important philosophies of Anet that you shouldn’t have to go on an endless gear treadmill to enjoy the game. You shouldn’t NEED ever increasing numbers to enjoy the game. Then game needs to be FUN. Stat increases are just a mere illusion of fun and is often related to subscription based MMO’s. Why do you think that GW1 has a stat cap that could be reached after a few hours? This isn’t WoW, or Diablo 3. This is GW2 and yes I WILL stop playing if they ever chose to implement the systems you are suggesting.

You don’t NEED to farm these token. If you enjoy the game you will get these items over time. You can stop whenever you want. You are not paying a sub. And that is what I’m planning to do.

And you wouldn’t NEED to farm gear that has 5% better stats than your current gear. Nothing in the game requires good gear. Just saying, there’s 2 sides to this story.

I fail to see how someone wouldn’t want to grind for cosmetics AND stats at the same time instead of just cosmetics anyway. It’s a win/win and I never got the whole argument that grinding for cosmetics is somehow magically better than grinding for stats and cosmetics at the same time. They don’t need to make the content so hard that it requires the last tier of gear, even with dungeon gear having better stats, it wouldn’t make it impossible for brand new 80s to do them.

I knew this is how the game was going to be when I bought it, I don’t regret my purchase. I do feel that 50+ runs for a single cosmetic set is a bit steep though. If it was more like 10 runs I would be willing to do it.

(edited by Tyrindor.5049)

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Posted by: Gank.4957

Gank.4957

I stopped playing because of the token system to be honest. I’m not done playing all together, but I don’t see myself playing for awhile (probably pick it back up after I get bored of borderlands 2).

I’m already stat capped, and the cosmetic grind is pretty crazy at the moment. I want to feel like i’m progressing, and cosmetic gear doesn’t give me that feeling. I wouldn’t be afraid to start grinding cosmetic gear, if it didn’t take 50+ runs for 1 set.

The system will make people quit, when it intends to keep people playing for longer. My 2 RL friends also immediately stopped playing at 80 when they realized the grind required for cosmetics.

Please change it ANET, this system will turn PVE players away quickly… If i’m going to do a 50+ dungeon grind, I want to at least feel like i’m getting more powerful. Leave cosmetics to sPVP and give WvW a “max stat” cap if needed.

I’m very surprised to hear people say this and is one of those things that you should have known when picking up this game. It’s one of the most important philosophies of Anet that you shouldn’t have to go on an endless gear treadmill to enjoy the game. You shouldn’t NEED ever increasing numbers to enjoy the game. Then game needs to be FUN. Stat increases are just a mere illusion of fun and is often related to subscription based MMO’s. Why do you think that GW1 has a stat cap that could be reached after a few hours? This isn’t WoW, or Diablo 3. This is GW2 and yes I WILL stop playing if they ever chose to implement the systems you are suggesting.

You don’t NEED to farm these token. If you enjoy the game you will get these items over time. You can stop whenever you want. You are not paying a sub. And that is what I’m planning to do.

And you wouldn’t NEED to farm gear that has 5% better stats than your current gear. Nothing in the game requires good gear. Just saying, there’s 2 sides to this story.

I fail to see how someone wouldn’t want to grind for cosmetics AND stats at the same time instead of just cosmetics anyway. It’s a win/win and I never got the whole argument that grinding for cosmetics is somehow magically better than grinding for stats and cosmetics at the same time. They don’t need to make the content so hard that it requires the last tier of gear, even with dungeon gear having better stats, it wouldn’t make it impossible for brand new 80s to do them.

I knew this is how the game was going to be when I bought it, I don’t regret my purchase. I do feel that 50+ runs for a single cosmetic set is a bit steep though. If it was more like 10 runs I would be willing to do it.

But why farm for stats if you know there isn’t any content created specifically for that higher gear level. Why is stat progression so addicting in games like WoW? I believe it’s because you always know you are progressing through content and gaining higher gear will get you access to new content, also making exciting content obsolete and easy over time.

A 100% cosmetic endgame progression has 1 simple advantage over stat based endgame progression. You are not forced to play content created for your current item level, making previous content obsolete.

I will agree that the grind is pretty big but they need to give hardcore players who play more then hundreds of hours something to do. And that is what these explorable dungeons are for. Difficult and long-term goals for those players that want to invest a lot of time.

Edit: Actually a slight nerf in cost would be reasonable.

(edited by Gank.4957)

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Posted by: theli.3542

theli.3542

I stopped playing because of the token system to be honest. I’m not done playing all together, but I don’t see myself playing for awhile (probably pick it back up after I get bored of borderlands 2).

I’m already stat capped, and the cosmetic grind is pretty crazy at the moment. I want to feel like i’m progressing, and cosmetic gear doesn’t give me that feeling. I wouldn’t be afraid to start grinding cosmetic gear, if it didn’t take 50+ runs for 1 set.

The system will make people quit, when it intends to keep people playing for longer. My 2 RL friends also immediately stopped playing at 80 when they realized the grind required for cosmetics.

Please change it ANET, this system will turn PVE players away quickly… If i’m going to do a 50+ dungeon grind, I want to at least feel like i’m getting more powerful. Leave cosmetics to sPVP and give WvW a “max stat” cap if needed.

I’m very surprised to hear people say this and is one of those things that you should have known when picking up this game. It’s one of the most important philosophies of Anet that you shouldn’t have to go on an endless gear treadmill to enjoy the game. You shouldn’t NEED ever increasing numbers to enjoy the game. Then game needs to be FUN. Stat increases are just a mere illusion of fun and is often related to subscription based MMO’s. Why do you think that GW1 has a stat cap that could be reached after a few hours? This isn’t WoW, or Diablo 3. This is GW2 and yes I WILL stop playing if they ever chose to implement the systems you are suggesting.

You don’t NEED to farm these token. If you enjoy the game you will get these items over time. You can stop whenever you want. You are not paying a sub. And that is what I’m planning to do.

I agree totaly.i think downscaling is very good application cause i dont see any fun in killing a 20 level lower mob with one shot to feel powerful.I also support any design decision which makes the game less gear depended and prevents it from having faceroll farm runs.

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