Arenanet please hear me out. I was thinking about this yesterday as I had nothing I really felt like doing in the game, so I just decided to go poke around in Caudecus Manor by myself in story mode. Now I’d just like to say I’ve been playing GW2 since it was released, I have 6 characters all level 80 and the Dungeon Master title, so I’ve played my fair share of the game, so don’t think I’m trying to make a complaint about dungeons being too hard or the fact that I don’t like social interaction. I’m simply asking for a second look at how the dungeons should work.
First off I love RPG’s, I’m a huge Elder Scrolls fan, and anyone that’s played them knows how detailed the environment is (picking up books, looting dressers that sort of the thing), and because of my experience in those types of games, I find myself craving a detailed level of interaction in my favorite MMO. So it’s not that there isn’t one there, but the way that the story mode in dungeons is set up right now can sort of limit you from that, unless you have a very specific group of friends who enjoy playing exactly like you, but not everyone has that luxury. So what will more than likely happen is you’ll get into a group, and then you feel this pressure to just get through it and not waste anyone else’s time, skip the cutscenes, skip the dialogue, not really know what’s going on, because let’s face it, 3/5 of those people probably just want to complete it so they can have explorable mode active on that character. If that’s all you want, then that’s fine, but I think a lot more people would be happy with the dungeon stories, if they felt a better connection to them, which I feel could be better achieved by making them soloable.
The story modes for the dungeons are sort of like branched stories to the personal story, right? But what always irritated me about them is that, if you’re in a group of people and you’re not the instance owner, you have some random goober you don’t know playing the main protagonist and filling in the cutscenes. I want MY character to be the one who’s helping out in this particular scenario and not just some tag along nobody, hence…soloable dungeon story’s. Now I’m not saying do away with being able to create a party for dungeon story’s but the option should be there in my opinion.
So what would be so bad about this idea? I would like to see there still be challenge to the story dungeons, maybe a regular story mode and a hard mode (still soloable) but much like in GW1, have your npc allies be useful! Oh! what a concept! Who knows maybe even let us control them in the same fashion as GW1 Heroes? That would be amazing. There’s a lot more good that could come of this as well. For example new daily achievement: Complete Dungeon story mode, Complete Dungeon story mode in hard mode? You could even make leaderboards and a scoring system for the competitive types out there, see which players can finish a dungeon the fastest and let them record a run, much like how in pvp you can have a spectating room.
The main reason for me personally though to be able to have Dungeon Story soloable is just so I can play through it, get rewards, and enjoy it AT MY OWN PACE. Sometimes I like to roleplay a bit and put my character into /walk mode and talk to every npc, I should be allowed to do that without being pressured by my teammates to hurry it along. Look we’ve got 3 paths to every dungeon in explorable mode if you want to gather with a party and beat a dungeon, which, on a side note I’d like to add I’ve never watched ANY of the cutscenes to any dungeon explorable in fear of simply being kicked from the group…honestly. Is that really what Arenanet had in mind when they designed the dungeons? Let the story mode be something a little different I say, and let those who want to enjoy the work that was put into the dialogue and cutscenes be enjoyed.
So if anyone agrees or would like to add anything please show your support to this topic.
Thanks all.