Dungeon grouping fixes

Dungeon grouping fixes

in Guild Wars 2 Discussion

Posted by: Okuza.5210

Okuza.5210

There are a several quality-of-life fixes that have been required for a long time for Dungeon running in GW2 and they have not been made. I’m going to list several here in no particular order:

1. All dungeons need to be open for entry 100% of the time. The current practice of checking a website to find where it’s open and guesting over to enter is absurd. There are many creative ways to slightly alter the current “blocking” events in minor ways to maintain story immersion and leave dungeons available without guesting.

2. Dungeons should not collapse when the opener leaves the party. If the remainder are willing to continue, they should not have their efforts destroyed either deliberately or accidentally by the opener leaving — or if the opener was the problem child, by kicking the opener.

3. The party leader should have sole control over kicking. This is critical to promoting and supporting good leaders; ie. those people that want something from the game bad enough to gather people together into a team to achieve it.

This is something that I think seriously hurts this game. In all previous MMOs, I had no problem forming groups of total pugs and teaching anyone new how to fit into a constructive and successful team. That absolutely does not work here unless you bring at least one trusted friend along to second your kicks. This is a needless barrier to leading and creating groups.

4. Kicks should not be invisible. This is a corollary to the one-leader fix, but it works even without that fix. The name of the player kicked needs to be added to the party action log as do the names of who initiated the kick and who seconded. This should be done BEFORE the kick takes effect to ensure kickers and kicked have that information; eg. “Stackmez voted to kick Bowknocker, seconded by Zerkwar”. All three names in the log should be clickable for party actions, tells, etc — maybe it was a bugfix kick needing a quick reinvite, maybe Bowknocker doesn’t understand and wants to ask how to fix his play, or maybe Stackmez wants to look him up after the run to explain.

None of those positive actions are possible with the current invisible-kick and they’re all far more valuable and desirable than leaving the kickee wondering.