Dungeon specific classes

Dungeon specific classes

in Guild Wars 2 Discussion

Posted by: OliverT.9021

OliverT.9021

Seems like there are specific classes that are good for running certain dungeons efficiently and effectively. From the list I’ve made below, it seems, through the process of elimination, the ones that don’t belong anywhere are the rangers, the necros and the engineers.

1. Ascalonian Catacombs -
Elementalists – Ice bow clears the burrows fast and painless.
Guardians – For their major stability buffs to the entire party to stave off the knockdowns.

2. Twilight Arbor -
Guardians – For tons of stability and their wall of reflection, needed for the various paths, and Guardian’s staff #1 skill for clearing tons of flowers effectively and efficiently.

3. Citadel of Flame -
Warriors – For the buffs through For Great Justice, and their high burst damage via hundred blades.

Mesmers – For their timewarp, feedback, signet of inspiration, portal, and time warp.

4. Fractals of the Mists -
Guardians – Again for stability and wall of reflection.
Mesmers – For portal, feedback and the tons of reflective abilities
Thief – For dredge fractal

5. Caudecus Manor -
Guardians – Again for stability and wall of reflection.
Mesmers – For reflective abilities.

6. Arah -
Guardian – Regen, stability, wall of reflection, spirit shield
Mesmers – For reflective abilities and timewarp
Warriors – Damage buffs through banners and shouts

7. Crucible of Eternity -
Mesmers – For portal, time warp
Warriors – For banners and shouts

Dungeon specific classes

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

every dungeon:

Warrior because 100.000dmg 1HB is balanced and fair
Guardian because their support is fair and balanced, also can pull mobs in a spot for warriors to spam 1HB.

Your list wont Worth for “experienced players” mine instead is the possibly most accurate everybody knows….

Take for example the illusion that mesmer have a good reflect/absorb Uptime…..expecially in fotm.
It does not

2 guardian can almost keep perma reflect/absorb while doing other things.
3 mesmers cannot.

only thing i could agree on is thief for dredges.

If you want to be fair….ranger are almost a need in shaman fractal at higher levels.
Necro are not bad also….hey just cannot compare as anybody else to wars an guards.

P.S. to sum it up in case somebody does not know how to make everything easier..
Dungeons are about bursting in those few seconds that your skills gives you invul/reflection etc.
That is why its all about the duration of such defense skill and burst thus 2 classes have it all.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

Dungeon specific classes

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Posted by: Sovta.4719

Sovta.4719

every dungeon:

Warrior because 100.000dmg 1HB is balanced and fair
Guardian because their support is fair and balanced, also can pull mobs in a spot for warriors to spam 1HB.

This, sometimes mesmer can be helpful, but pretty much this.

Dungeon specific classes

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

He still has a great point. This is where balance shines the most. If people are actually asking only for these classes in dungeons the devs are not doing their job in maintaining balance honestly.

The three weakest classes in the game are excluded from dungeons more often then people would like to admit. Classism in game seems to be treated the same way racism is in RL, people don’t want to admit it’s there but it still harms the community anyway, the difference here is, they can do something about it.

Balance Team: Please Fix Mine Toolbelt Positioning!

Dungeon specific classes

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Posted by: Mirta.5029

Mirta.5029

I can instead make a post of why you would want to take a class to any dungeon.
Warrior:
Pros: best DPS in the game (counting both condition and pure damage here), can speck for shouts, or go for a build with constant condition removal using banners making it a good support.
Cons: known for being “baby’s first DPS” class. It’s so good compared to other classes that most people who just started playing this game and are not that good will probably roll a DPS Berserker warrior. Not saying that there’s no good berserker’s or warriors. Not saying that a person that rolled a different class can’t be bad, just saying that in comparison with how many warriors are out there and how many of them are starting players you are more likely to hit a dirtnapper.
Guardian:
Pros: very good support. Can remove conditions, can give boons, wall of reflection and sanctuary can make pretty much any dungeon so much easier. If a guardian is using a hammer he can help with crowd control too (example: in CoE the boss that puts jormag’s scales up until you force him to charge into a heater – a guardian with a hammer can knock him back, prolonging the period of time in which he has no scales on. A tough guardian can also hold aggro pretty well and essentially tank for the DPSers.
Cons: From my experience though guardians are about average on DPS, therefore looking for pure DPS a warrior is a better choice.
Thief:
Pros: Invisibility makes any skipping/ hacking easy for the whole group. Very High DPS class. If you see a thief with a piston in main hand you can ask them to spam their second ability keeping constant stacks of vulnerability on the boss. In time of need they can block projectiles with their smoke screen. A guardian with his wall is better for this job, but thief’s smoke screen will at least remove some projectiles if needed. They can help the party greatly by reviving downed teammates in their shadow refuge.
Cons: normally a squishy. Not very good at being support.
Mesmer:
Pros: always useful for their abilities. Can do a guardian’s job by using feedback. Can increase everyone’s DPS by using time warp. Can kite with portals. Can remove conditions from allies and boons from enemies using null field. Can use plenty of block for tanking.
Cons: mesmer is a glitched class. Sometimes they can press their ability, nothing would happen, but the cooldown for it would go to a full cooldown. Sometimes null field can refuse to work.
Elementalist:
Pros: great DPS with their summoned weapons. Can spec for healing and help a whole party out. Can tank.
Cons: Most elementalists will not spec for tanking, so they will mostly be squishy. A warrior can still provide a higher DPS.
Necromancer:
Pros: great support. Can remove conditions, convert boons into conditions, use various crowd control effects (like slow), they have a very useful revive signet (take note that guardians do too though), if specked for vitality or toughness will most likely be the last person standing due to their death shroud giving them extra survivability.
Cons: no matter how you look at it they’re bellow average on damage. A necro specked for DPS will still have lesser burst damage than any other class specked for DPS.
Didn’t play enough of ranger and engineer to give my opinion there, sorry.

(edited by Mirta.5029)