(edited by rfdarko.4639)
Dungeon token stealth nerf?
I’m struggling to see how this was a nerf.
Therefore I may take some time replying to you.
It clearly is a nerf, now he only gets 90 tokens from 2 runs on 2 characters as opposed to the 120 he got before.
Ah sorry, I misread. Carry on.
Therefore I may take some time replying to you.
It clearly is a nerf, now he only gets 90 tokens from 2 runs on 2 characters as opposed to the 120 he got before.
But if you do another path, which is the whole point behind this change, you get after 2 runs 120 tokens.
Currently playing Heart of Thorns.
It clearly is a nerf, now he only gets 90 tokens from 2 runs on 2 characters as opposed to the 120 he got before.
That’s always been the case if you repeat a dungeon path too soon.
There were two types of dungeon DR pre-patch. The time sensitive one that usually only hit CoFP1 (30 tokens on an immediate second run on a different char), and the character based DR (20 tokens on second run on the same char).
I have ran the same path twice in a row on different characters before the patch and received full 120 tokens…
But I see why they did it, and I am actually in favor of it.
It was time sensitive. If you ran most dungeon paths consecutively on different characters you wouldn’t trigger it, as the paths were too long. If you ran CoFP1 twice in a row on different characters then you would notice it.
It’s hard too tell whether the OP has really encountered a stealth nerf without knowing more about which paths he actually ran. It may just be working as it always has.
DR kicks in if you run the same path too quickly, even on different toons.
But with this latest patch, you are awarded 20 tokens for completing the path and a bonus 40 tokens with teh daily gold reward chest. Doing the same path again with a different toon will yield you 20 tokens and NOT the additional 40 tokens that they moved to the bonus daily chest.
This was a stealth nerf and there really is no reason for it.
DR kicks in if you run the same path too quickly, even on different toons.
But with this latest patch, you are awarded 20 tokens for completing the path and a bonus 40 tokens with teh daily gold reward chest. Doing the same path again with a different toon will yield you 20 tokens and NOT the additional 40 tokens that they moved to the bonus daily chest.
This was a stealth nerf and there really is no reason for it.
Except it wasn’t stealth as it was announced and in the patch notes.
DR kicks in if you run the same path too quickly, even on different toons.
But with this latest patch, you are awarded 20 tokens for completing the path and a bonus 40 tokens with teh daily gold reward chest. Doing the same path again with a different toon will yield you 20 tokens and NOT the additional 40 tokens that they moved to the bonus daily chest.
This was a stealth nerf and there really is no reason for it.
Except it wasn’t stealth as it was announced and in the patch notes.
Care to show me anywhere, patch notes or ANYWHERE, that they have announced the change to dungeon tokens?
The patch notes include the dungeon reward update notes concerning gold. No mention of tokens. No mention of moving the 40 tokens to the dail account bound chest.
•All bosses no longer directly drop gold.
•All explorable dungeon paths now give out 1 to 3 gold based on the path. This is an account-based daily reward.
•All story dungeons now give out 50 silver upon completion. This is an account-based daily reward.
This is kind of annoying. One of the reasons I have multiple level 80 alts is so that I can repeat paths I enjoy most within a 24-hour period and still get a worthwhile token reward each time. I’m not talking about repeating only the easiest paths of the easiest dungeons, I would often do Arah several times per reset cycle as well.
Honestly, it is a bit frustrating that ANet makes changes like this 1 year into the game. I do understand that sometimes it’s better to change things that are hurting the game and risk upsetting some players than to just leave things broken and/or exploitable. But I don’t understand the need for this change, can anyone explain it for me?
Were too many dungeon tokens leading to too much salvaging or forging of dungeon items? I don’t see how this would be even close to a problem compared to the flood of rares available from world event boss chests and now all champion chests.
The only thing I can really see as ANet’s goal here is to spread out dungeon runs to the lesser run paths and dungeons throughout each 24-hour cycle, in which case this token change complements the other dungeon changes well. In which case this change just falls into the popular category of ‘let us show you how to play our game,’ I think. That kinda sucks, but tbh I still love the game whether path-repeating is worth my time or not, so I can’t really justify ranting about it any more than I already have.
This forum is a wretched hive of scum and villainy. ~DevilLordLaser
I always had this on my alts even before the patch, if i ran the same path on two alts the second got less, strangely my friends got max on their alts..
Before the patch, if you ran the same path on an ALT right after running it on your main you had a chance of DR kicking in if you did it too fast.
If you waited long enough between runs, you would get full rewards.
Because time gating is the kitten right now at the ANet offices.
It’s THE choice way to virtually inflate content. It’s cheap, it’s easy, and it works!
To quote myself: How do you make a simple 5 step process that would normally take 5 minutes last a whole week? Make sure people can only do one step a day!
It’s asinine, disgusting, and cheap in the worse sense, but by god, it works!
After some further discussion In the dungeon sub forum, my theory is it was collateral damage from dungeon “end rewards” being account bound. I don’t think it was a dilberabte or considered change, just a side effect that anet probably thought wasnt a big deal.
I want to put in my 2 cents at least and say as someone with 4 level 80s, it is a big deal. Before the nerf, I use to run all 3 (note: not just one path over and over) COE paths to get my toons some dungeoning berserker gear. It already took upwards of 15-20 runs to get a full set of gear, there was a time gate on it already – the way it currently works has over nerfed one of the best ways to gear out alts, and I’m not sure there was much reason for it other than it was just simpler to make the the whole end dungeon reward account bound.
One of the bigger posts in the dungeon forums is on this very issue, please anet, take a look : https://forum-en.gw2archive.eu/forum/game/dungeons/Hard-Dungeon-Token-Nerf/first
(edited by rfdarko.4639)
I actually applaud this.
Nobody is keeping you from running your alts, just do it the next day.
Complaining about this is seriously shortsighted, because you locusts gobble up these dungeons in record time then complain after a week; “There´s nothing to do !”
Well, now it takes a couple of days longer to grind for that dungeon set.
(edited by HawkMeister.4758)
The next day, I might as well do it on my main. There’s no reason to run dungeons on anything but my main now because DR will kick I regardless. If I have alts I need more armor – the armor you get from dungeons is soul bound so in my mind it makes sense to have character based daily rewards.
I actually applaud this.
Nobody is keeping you from running your alts, just do it the next day.Complaining about this is seriously shortsighted, because you locusts gobble up these dungeons in record time then complain after a week; “There´s nothing to do !”
Well, now it takes a couple of days longer to grind for that dungeon set.
Not sure if serious, or just casual with one character.. The point of complaining is that people with time invested in multiple alternates feel cheated. The larger time invested in the game isn’t in the least bit rewarding after this patch; a person with 8 level 80s is rewarded in no way differently than a person with 1 level 80 and 7 other level 2s in terms of dungeon progression.
CONSPIRATIOSN< CONSPIARATION EVERYWHERE!!11!!11
Ah… I’m sure that all dev’s are alikely little demons that only want to see you suffer.
PS: Probably “Dev’s” mean Devils.
I can agree with the change. Even having six characters myself, this is fine to me. Why should I be able to exploit a path repeatedly just because I have more characters. Just by having more chars I already have more stuff just from playing than a person that doesn’t. However, as much as I like having gold and shinies, I don’t need to be miles ahead of the theortitical 1 or 2 char player. Honestly, if you want to do a dungeon path more than once, on other characters you should be doing it because you want to, not for the loot at the end, but hey just my opinion.
Of course…I don’t just work ‘only’ for a paycheck either, I actually enjoy my job. Its pretty much the same idea. “Do it because you love it, not because of the rewards it gives you”
Edit: Needed to rephrase.
(edited by LanfearShadowflame.3189)
Its better this way… It was way to easy to get dungeon armor before. Just a little harder now.
people want everything to be easy
CONSPIRATIOSN< CONSPIARATION EVERYWHERE!!11!!11
Ah… I’m sure that all dev’s are alikely little demons that only want to see you suffer.
PS: Probably “Dev’s” mean Devils.
I don’t think people here are claiming the devs had malicious intentions in making this change, they’re just saying the change has had a pretty big impact on how people play and added more time gating to achieving goals.
This forum is a wretched hive of scum and villainy. ~DevilLordLaser
I can agree with the change. Even having six characters myself, this is fine to me. Why should I be able to exploit a path repeatedly just because I have more characters. Just by having more chars I already have more stuff just from playing than a person that doesn’t. However, as much as I like having gold and shinies, I don’t need to be miles ahead of the theortitical 1 or 2 char player. Honestly, if you want to do a dungeon path more than once, on other characters you should be doing it because you want to, not for the loot at the end, but hey just my opinion.
Of course…I don’t just work ‘only’ for a paycheck either, I actually enjoy my job. Its pretty much the same idea. “Do it because you love it, not because of the rewards it gives you”
Edit: Needed to rephrase.
The problem isn’t that you can’t get things faster by having alts…it’s that you actually get them MUCH slower.
If you have one 80, you will get your dungeon tokens in the standard time. But, if you have say 8 level 80s, it will take you 8 times as long to get your characters geared up. You can’t work on them all at the same time even though you may have plenty of time in your day.
You are, in this case, actually punished for having alternate characters. If I need tokens from one particular dungeon, I spend an hour or two and get them, and then…what now? Well my other characters need the same tokens. So…now I just log off for 22-23 hours and try again the next day? That is terrible design.
I can agree with the change. Even having six characters myself, this is fine to me. Why should I be able to exploit a path repeatedly just because I have more characters. Just by having more chars I already have more stuff just from playing than a person that doesn’t. However, as much as I like having gold and shinies, I don’t need to be miles ahead of the theortitical 1 or 2 char player. Honestly, if you want to do a dungeon path more than once, on other characters you should be doing it because you want to, not for the loot at the end, but hey just my opinion.
Of course…I don’t just work ‘only’ for a paycheck either, I actually enjoy my job. Its pretty much the same idea. “Do it because you love it, not because of the rewards it gives you”
Edit: Needed to rephrase.
The problem isn’t that you can’t get things faster by having alts…it’s that you actually get them MUCH slower.
If you have one 80, you will get your dungeon tokens in the standard time. But, if you have say 8 level 80s, it will take you 8 times as long to get your characters geared up. You can’t work on them all at the same time even though you may have plenty of time in your day.
You are, in this case, actually punished for having alternate characters. If I need tokens from one particular dungeon, I spend an hour or two and get them, and then…what now? Well my other characters need the same tokens. So…now I just log off for 22-23 hours and try again the next day? That is terrible design.
Yes and no…. I suppose. I guess I look at it differently. When I create my character, I take her to the pvp locker and select her armor ‘look’ so I know what I am working towards on her. In 6 chars, I have not repeated a look on them, and as such I have no need to ‘grind’ dungeon tokens like you are talking about. Now I guess if you have a couple dozen characters, you’ll repeat certain components on other chars, but you can easily gather those materials on a higher char while still leveling the lower one. (Where tokens char bound at some point and I missed it? I’ve only ever seen them as account bound, so I could use them on whoever I wanted)
The only time this is an issue, is in your example, where you’ve already maxed all of them out and you’re in a rush to get your armor. Which begs the question, why weren’t you working toward it already while you leveled that character? To me, selecting and working towards an armor is part of the end game, but we’ve already determined that I approach gaming very differently than most. If you already have an exotic set, are you seeking essentially just an additional look, which again, why the rush? So it takes you a few extra days, its not the end of the world.
Edit: Doing it my way, you don’t get things ‘slower.’ In fact, it helps gear up the the leveling characters faster for me. At least when it comes to exotics. Ascended will be interesting when we finally get it.
A person with 2 characters might have more stuff than a person with one, but he’s not really in any sense wealthier, because he’s paying to maintain and gear 2 characters instead of one. So on the old system, sure, I could get 60 more tokens a day, but I also have 12 armor slots to fill up instead of 6. Having more characters was never an advantage.
Don’t conflate this with an argument about “only wanting rewards” – its reasonable to discuss how account bound daily rewards effect players with alts, specifically when we are talking about the acquisition of soulbound gear, not gold.
A person playing 2 characters does not have more ‘stuff’ than a person playing 1 character for the same amount of time.
If a person is playing for 2 hours, regardless of whether it is 1 character or 2, he/she is still going to receive the same amount of loot.
You can’t miraculously cause loot to increase just because you are running on an ALT versus running your main.
A person playing 2 characters does not have more ‘stuff’ than a person playing 1 character for the same amount of time.
If a person is playing for 2 hours, regardless of whether it is 1 character or 2, he/she is still going to receive the same amount of loot.
You can’t miraculously cause loot to increase just because you are running on an ALT versus running your main.
The general thought here is that people with more alts typically have more time to play, or invest more time into the game than someone with fewer.
You are correct that in a 1 to 1 scenario, you don’t get ‘more’ than another person. 1 hour of play on a main is essentially equal to one hour of play on an alt. However, a person that only has a few hours a week to play (and therefore doesnt necessarily invest as much in alts) has, just by the lack of hours, less than someone that plays 8 hours a day.
The issue that here though is more for dungeons. Why should player ‘a’ (who has 12 characters) have the right to make 12g off a single dungeon path, while player ‘b’ (who is already penalized simply by not having the playing time of person a) can only get 2g (because he only has 2 characters). You should automatically make more just because you have more chars? The alts are nothing more than cash cows?
People argue that “well i spent the time, i should get more” however, you already have more just by spending the time to begin with. If you opt to run the dungeon again, you still get loot, you just dont get the gold, which is the same if person b opts to run it again. There is nothing wrong with this in my opinion, although I’m sure most here disagree.
This is a small equalizer. Miniscule in the grand scheme of the game. They could have made it so that people with fewer chars made more. At which point, then we could argue that it was pointless to have alts.
Not many here are arguing that the gold bonus should be character bound. I agree that the daily gold bonus for a dungeon path should be account bound. ALTs should NOT get the full daily gold bonus.
There is no real harm in a person running the same path on an ALT getting full dungeon token rewards (for the first run on an ALT). That is the real topic of conversation here.
And the time people have to play shouldn’t be a factor. If one player only has 2 hours to play while another has 8 hours to play, than person A is going to have less stuff. Plain and simple. Doesn’t matter how many ALTs you are running. That argument really doesn’t hold much weight here, from my point of view.
The issue that here though is more for dungeons. Why should player ‘a’ (who has 12 characters) have the right to make 12g off a single dungeon path, while player ‘b’ (who is already penalized simply by not having the playing time of person a) can only get 2g (because he only has 2 characters). You should automatically make more just because you have more chars? The alts are nothing more than cash cows?
.
Again, this isn’t about gold, its about dungeon tokens. That is fundamental. Honestly, you are missing the point entirely. Dungeon tokens are a very specific currency used to buy soulbound armor, and also are not interchangeable between different dungeons. It is NOT in any way equivalent to a gold reward. Please, stop derailing the discussion.
(edited by rfdarko.4639)
Again, this isn’t about gold, its about dungeon tokens. That is fundamental. Honestly, you are missing the point entirely. Dungeon tokens are a very specific currency used to buy soulbound armor, and also are not interchangeable between different dungeons. It is NOT in any way equivalent to a gold reward. Please, stop derailing the discussion.
And yet you can farm the tokens on your main, to use on an alt to get the alt’s soulbound armor. Because while the armor is soulbound, the tokens are account bound. If you know when you make the char that you are going to want a specific dungeon armor on it, you can start working toward that long before the char is leveled enough to need it. So the fact that you cant get the full 60 tokens on every character each day is sort of moot in this case.
Yes, before the patch you could get the full token on each alt every day, the first run of the path. Obviously they felt they made this too easy to obtain them, or it could be an oversight, since I didn’t see info on it one way or the other. I didnt think being able to continually get the max tokens, no matter how many chars you ran was in line with the other reward limiting they had done. Now it is simply more in line with it. Still, not a huge deal.
Just because I used ‘gold’ as my example shiny, doesnt mean the same cannot be applied to other currencies, and tokens are just that, another currency.
Also, since when has ‘soul bound’ stopped anyone from transmuting it to a white to be passed to another character? Because its exotic? Ha. From my understand, people dont want the majority of the dungeon armor stats anyway, as they arent ‘zerker’ so they’re just getting the ‘look’ to be transmuted anyway….
(edited by LanfearShadowflame.3189)
Anet is starting to use more and more timegates because they can’t come up with any captivating content instead.
Dungeon armor isn’t all about the look, I use dungeons as a way to gear up my 3 other 80s with various stat sets for pve and wvw. Trying to get multiple stat combinations for multiple level 80 characters is very different then trying to get a COE chestpiece for the skin for your ele alt. And the fact is, I couldnt grind tokens with my main because dr would kick in. Instead, I would use dungeons on my alt to get tokens for that character. Then when I was on my main, I did dungeons to get tokens for her. It’s not equivalent to gold or karma or even wvw badges because you have so many different ways to get those currencies. The only close equivalent is laurels, which suffers from the same problem.
I ran all three of my 80’s through CoF1 daily (back to back) and never ran into diminishing returns, always the full 60 plus the 9 from loot bags. It definitely was not in the patch notes, they only mentioned the gold change.
Regardless, I don’t really care. I’ll do something else with that time. Maybe I’ll actually be able to find people wanting to run Arah for once.
is it still considered stealth if they announce previously to the patch that they are going to do this?
Join the Rainbow Pride
is it still considered stealth if they announce previously to the patch that they are going to do this?
Where did you see any announcement about a change to dungeon tokens?
Not a nerf. Tokens were originally account-wide per day. They changed them to per character. Now they changed them back.
They also announced that this was coming.
I actually applaud this.
Nobody is keeping you from running your alts, just do it the next day.Complaining about this is seriously shortsighted, because you locusts gobble up these dungeons in record time then complain after a week; “There´s nothing to do !”
Well, now it takes a couple of days longer to grind for that dungeon set.
Yes. Please keep telling me how I should have to play the game. You know, the old way didn’t effect you in anyway nor does the new way (or if it does – you just don’t care). So why do you have an opinion on it? I don’t get this mentality of people saying “you can’t do it this way because it has no bearing on me whatsoever”
what?
is it still considered stealth if they announce previously to the patch that they are going to do this?
Where did you see any announcement about a change to dungeon tokens?
here
https://www.guildwars2.com/en/news/dungeon-rewards/
and here
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
Join the Rainbow Pride
Not a nerf. Tokens were originally account-wide per day. They changed them to per character. Now they changed them back.
They also announced that this was coming.
I didn’t see any mention of a change to dungeon tokens – gold, yes, but not tokens, though I’m perfectly willing to be wrong if you can link me to one.
is it still considered stealth if they announce previously to the patch that they are going to do this?
Where did you see any announcement about a change to dungeon tokens?
here
https://www.guildwars2.com/en/news/dungeon-rewards/and here
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
Neither of those make any mention of changing dungeon tokens from character to account bound rewards.
In fact, the second one you linked implies the opposite –
“To encourage players to participate in a wider array of dungeon content, we’ve designed the system so if you complete the same dungeon path twice in one day, you’ll receive the normal reward for completion, but won’t receive the bonus gold reward again during that day.
(edited by rfdarko.4639)
To encourage players to participate in a wider array of dungeon content, we’ve designed the system so if you complete the same dungeon path twice in one day, you’ll receive the normal reward for completion, but won’t receive the bonus gold reward again during that day.
Is this still the normal reward for completion? No.
Hehe maby it is actually a bug since they got account shared, that’s why it did get posted in the update but also “they” want it this way hence no change.
Don’t take everything as a ‘stealth nerf’ or stupid ‘A-net who hates us’.
I personally think this isn’t WAI becouse there are some players who want for example the same gear for more than one character and thus this player has to play this dungeon twice as much, but with this so called “stealth nerf” it makes the player suffer for having two chars or more and want to gear them with the same armor.
But in another point of view it could be used to “farm” tokens for one single character just becouse you have more that one character, but IMO these tokens can’t be traded and you can’t trade what you exchange so they don’t unbalance anything by letting some farm their favorit gear or rune/sigil or whatever.
Also if they didn’t want you to farm the dungeons why did they put such a silly number of tokens to exchange to get a full armor set and weapons?
I mean how many times do you have to do the dungeons to get a full set?
My fiancee want the HotW armor so we did all three path for fun (we have never done them), she can now afford her Leggings “Yay!”
Guild Leader of Alpha Sgc [ASGC]
This crap is dumb. If I want to sit and play through a dungeon on all of my alts to get however many tokens I need because I put in my own effort to do it, I should be appropriately rewarded. But no, it’s just more time gating crap to virtually inflate content, as was mentioned above. This game is really going downhill with this sort of thing. A little bit I can tolerate but it seems like lately everything is going this direction. It’s just sad.
I actually applaud this.
Nobody is keeping you from running your alts, just do it the next day.Yes. Please keep telling me how I should have to play the game. You know, the old way didn’t effect you in anyway nor does the new way (or if it does – you just don’t care).
Of course the old way affected me, as you guys with the gazillion alts constantly exploiting these dungeons are the same guys crying for “Zerker ONLY!” in LFG.
Thus influencing everybody to “suit up”, making your oh so efficient “gameplay” the norm.
So now you can´t run these Dungeons like a production line anymore.
But instead of waking up from the grind-stupor, you´re actually complaining that you may have to take a slight break from this moronic quasi-robotic gaming style.
Well, you´re going to start rethinking your exploity playstyle and drop the Zerker gear for a while. Maybe even start playing with the dreaded casuals, until you´ve found the many exploits in the other dungeons of course.
But enjoy them while they last, because it´s on the record that this is just the start of ANet´s long overdue Dungeons revamp.
I actually applaud this.
Nobody is keeping you from running your alts, just do it the next day.Yes. Please keep telling me how I should have to play the game. You know, the old way didn’t effect you in anyway nor does the new way (or if it does – you just don’t care).
Of course the old way affected me, as you guys with the gazillion alts constantly exploiting these dungeons are the same guys crying for “Zerker ONLY!” in LFG.
Thus influencing everybody to “suit up”, making your oh so efficient “gameplay” the norm.So now you can´t run these Dungeons like a production line anymore.
But instead of waking up from the grind-stupor, you´re actually complaining that you may have to take a slight break from this moronic quasi-robotic gaming style.
Well, you´re going to start rethinking your exploity playstyle and drop the Zerker gear for a while. Maybe even start playing with the dreaded casuals, until you´ve found the many exploits in the other dungeons of course.
But enjoy them while they last, because it´s on the record that this is just the start of ANet´s long overdue Dungeons revamp.
That came across as “Hah! I got my way. No longer will you get more stuff than me, you will play my way. You’re still a jerk though and I am sure you will cheat, but they will fix you in the end mister, just you wait and see!”
Really kind of uncalled for.
If they made dungeon armor unsalvagable then I would argue to remove account bound daily tokens.
Repeating a dungeon path on an alt still earns you:
- Any loot dropped by whatever trash mobs your group chooses to kill.
- Any loot bags dropped by champions your group chooses to kill.
- 20 additional dungeon tokens.
Protip: there are a lot of champions roaming around the Ascalonian Catacombs. More so than a lot of other dungeons.
-BnooMaGoo.5690
If they made dungeon armor unsalvagable then I would argue to remove account bound daily tokens.
I wouldn’t. You can still toss exotic dungeon weapons into the mystic toilet for a chance at a precursor.
And if you really wanted to, you can still flush those rare armors for a guaranteed rare armor which you can salvage. Plus a chance at an exotic.
-BnooMaGoo.5690
I actually applaud this.
Nobody is keeping you from running your alts, just do it the next day.Yes. Please keep telling me how I should have to play the game. You know, the old way didn’t effect you in anyway nor does the new way (or if it does – you just don’t care).
Of course the old way affected me, as you guys with the gazillion alts constantly exploiting these dungeons are the same guys crying for “Zerker ONLY!” in LFG.
Thus influencing everybody to “suit up”, making your oh so efficient “gameplay” the norm.So now you can´t run these Dungeons like a production line anymore.
But instead of waking up from the grind-stupor, you´re actually complaining that you may have to take a slight break from this moronic quasi-robotic gaming style.
Well, you´re going to start rethinking your exploity playstyle and drop the Zerker gear for a while. Maybe even start playing with the dreaded casuals, until you´ve found the many exploits in the other dungeons of course.
But enjoy them while they last, because it´s on the record that this is just the start of ANet´s long overdue Dungeons revamp.
I like how your entire post is about zerking your way through these runs, and yet my
guild doesn’t do zerker runs. Nice presumptions. Also, this change does nothing to zerker runs. Trying thinking next time.
And exploiting? I don’t think that word means what you think it means. They changed the dungeon rewards from account based to character base months ago. If they didn’t want people to be able to run alts through a dungeon a bunch, they probably shouldn’t have made that change. Arenanet is doing nothing more than time locking content because all they can churn out at the moment are 2 week living story content that can be completed in 6-7 hours.
(edited by Sorin.4310)