Dungeons
Nice idea but they’d have to actually have someone work on a part of the game they’ve abandoned, disassembled the team for and scattered the members to other teams and let the top dungeon guy go. At this point all they’re up to on dungeon reworking is (maybe) bug fixing. Fractals are the gw2 dungeons and gets all the love.
ANet may give it to you.
Fractals are the gw2 dungeons and gets all the love.
Raids get all the love. Fractals are tolerated and from time to time get yelled at – ‘Why can’t you be more like your brother?!’. Dungeons are the family embarrassment that lives under the staircase and they never take anywhere.
Fractals are the gw2 dungeons and gets all the love.
Raids get all the love. Fractals are tolerated and from time to time get yelled at – ‘Why can’t you be more like your brother?!’. Dungeons are the family embarrassment that lives under the staircase and they never take anywhere.
Problem with fractals is it lacks any incentive to play once your done the dalies. Also lacks variety but eventualy that wont be the case.
Dungeons can be completed fairly easily without skipping everything, the tricky part is finding a group – most players who are capable of fighting all the mobs without dying too often are also aware that skipping is faster and so choose to do that.
But if you really want to do them that way you can. Your best bet is to either find a guild with members who feel the same way, or make a very clear LFG and make sure all the group members understand what you want to do before you start.
“Life’s a journey, not a destination.”
Dungeons are fairly rewarding already; every 8 unique paths you get 5 gold and some tokens via a repeatable achievement. Plus the loot and reward for completing the path.
Dungeons are so absurdly easy because they’re obsolete, and are rewarding, so why not just skip to the reward so you can buy things for modes that aren’t abandoned content? Like to buy new WvW gear or raid gear, etc. It’s just free money for some nostalgic fun.
Edit: Ironically I list WvW as not abandoned content…
(edited by Fluffball.8307)
Personally I enjoy dungeons very much. Whether I breeze through, skipping stuff left, right, and center, or stroll through casually while smelling the flowers (and killing the mobs) on the way totally depends on mood as well as who I’m with.
Last week for example I played through Arah path 1 with a group of guildies, none of which had ever set a foot into that path before. We even found out half-way through that one of them had never been in any dungeon in this game before. Of course we didn’t skip a lot, as especially the early skips on that path require a good bit of practice, but were enjoying ourselves all of the way.
As for rewards I’m with the poster above me. Dungeons actually do give a fair bit of reward, from tokens that allow you to trade for free rares (of different level ranges) and exotics (with salvageable inscriptions and insignias), to coin rewards for finishing paths (33 silver to 1 gold per path plus 5 gold per 8 individual paths), to the dungeon loot itself.
Twilight Arbor and Sorrow’s embrace are great sources of t4 cloth and leather. The rare dungeon jewellery that drops quite frequently is worth a good bit of silver or even gold. Masterwork jewellery can be salvaged for orbs. Most dungeon paths also drop quite a few champ bags. It all adds up quickly while you’re having fun (or at least I am having fun ).
I’d rather they keep dungeons the way they are now, explorable off-path for those who feel like it, and rushable for those who are only in it for the loot. Coming from other MMOs it took a bit getting used to that dungeons aren’t just one-way tunnels where every mob is a barrier to advancement, but I’ve come to enjoy the fact that these dungeons are actually places that feel larger than the path you’re going through, with flavor mobs all over the place, and architecture you recognize again when you play through the other paths.
Dungeons aren’t as important in this game as they are in other, similar games. It’s not the be-all end-all endgame, but rather some activity among many, and accessible at different levels, not just at endgame. I feel they are in a decent place for this game, to fill the niche they have found over the years.
For me, it always felt like cheating, when my group was skipping encounters. So I started my own party stating something like “Fight like men! No skipping!” and had a blast of a time. Well, that was far long before fractals, but perhaps worth a try, even nowadays.
Fractals are the gw2 dungeons and gets all the love.
Raids get all the love. Fractals are tolerated and from time to time get yelled at – ‘Why can’t you be more like your brother?!’. Dungeons are the family embarrassment that lives under the staircase and they never take anywhere.
Poor Dungeons, still waiting for its [Snow Owl Mail Carrier] to come invite it to school.
:P
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Dungeons aren’t as important in this game as they are in other, similar games. It’s not the be-all end-all endgame, but rather some activity among many, and accessible at different levels, not just at endgame. I feel they are in a decent place for this game, to fill the niche they have found over the years.
They used to be, though. sniff.
Dungeon rewards are in a pretty good place overall, but I do feel like they need a little something more as an extra incentive. There’s very little reason to run them after you’ve collected all of the skins.
I’d suggest adding dungeons to the daily rotation, or some new items to the dungeon vendor (Transmutation charges would be just perfect)
Dungeons aren’t as important in this game as they are in other, similar games. It’s not the be-all end-all endgame, but rather some activity among many, and accessible at different levels, not just at endgame. I feel they are in a decent place for this game, to fill the niche they have found over the years.
They used to be, though. sniff.
Dungeon rewards are in a pretty good place overall, but I do feel like they need a little something more as an extra incentive. There’s very little reason to run them after you’ve collected all of the skins.
I’d suggest adding dungeons to the daily rotation, or some new items to the dungeon vendor (Transmutation charges would be just perfect)
They are on the daily rotation. I’ve gotten dragged to them by my guild leader on those days. :P
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Dungeon rewards are in a pretty good place overall, but I do feel like they need a little something more as an extra incentive. There’s very little reason to run them after you’ve collected all of the skins.
I’d suggest adding dungeons to the daily rotation, or some new items to the dungeon vendor (Transmutation charges would be just perfect)
They don’t want to give incentive to people to play outdated content that isn’t being updated. The only reason we got the decent gold reward back is because the community remembers dungeons so fondly. Doing AC explorable path 2 in beta was my all time favorite GW2 memory. I still try to run them about once every week or two.
I’ve heard this is basically abandoned content, but it seems to me that these could be enjoyable if they weren’t designed so poorly that players refuse to actually play through them!
Every dungeon I try is either a 10 minute affair of rushing past hordes of trash to reach the bosses or failing to do so because 1 or 2 players get killed along the way. I can see why they do it this way. First, because they can. But also, the rewards seem so poor that taking the time to clear all that trash simply isn’t worth it!
Wouldn’t it be better to just remove the mountain of trash and replace it with a few forced encounters along the way so that players can’t bypass it and actually play through? Then adjust the rewards so that this isn’t a complete waste of time?
That is more of an issue with people failing to adapt.
With the elite spec power creep and breakbar damage multiplier it is easy to steamroll the mobs as well. Just did this today in TA with 3 people. With 5 it would have gone even faster.
Fractals are the gw2 dungeons and gets all the love.
Raids get all the love. Fractals are tolerated and from time to time get yelled at – ‘Why can’t you be more like your brother?!’. Dungeons are the family embarrassment that lives under the staircase and they never take anywhere.
We’ve gotten 2 new fractals, a more difficult and rewarding version of one of those fractals (cm100) with new achievements to get in them as well. We’ve also gotten several fractals reworked to deal with some of the issues they’ve had. I don’t think you have any idea what you’re talking about.