Dungeons

Dungeons

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Posted by: circuitnerd.5863

circuitnerd.5863

So it’s been a long time now since dungeon rewards got nerfed into the ground. They said they wanted to move away from dungeons and focus on fractals and raids. To this day I am still confused why they would abandon all that work they did designing the dungeons, placing monsters, testing difficulty, fixing bugs, etc etc. It essentially discourages players from playing that content since the rewards are so low now. I realize this topic is real old now but maybe someone can explain to me why they would totally abandon old content? It’s not like it’s bad content. To me If I was a game developer I’d want to make sure ALL aspects of the game still having stuff going on with them. Is it that they don’t have enough employees? I just don’t know.

Certified Gameaholic

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Posted by: zoomborg.9462

zoomborg.9462

The main reason if im right is that dungeon coding was a mess, mostly the npc’s bugging like there’s no tomorrow and it was way too hard and tedious to fix things.
Another reason is that, it was too hard for anet to expand the dungeons, create new ones and keep them fairly competitive after the HoT powercreep emerged.Practically they would have to rework every single dungeon in the game from scratch to make it remotely balanced with the new HoT specs.

Fractals on the other hand have a very healthy progression system and they are rather small, it is fairly easy to change the existing ones and add new ones without breaking anything. They can also work with instabilities, leg backpack, achievements,challenge motes etc.

The same will happen when the new exp gets released. A lot of the gameplay will have to be balanced depending on the powercreep it brings. Dungeons simply arent flexible enough to deal with these changes.

To top it off some of the dungeon paths are 70% skips with stealth. Whats the point of a path when u basically just stealth through it, ignoring everything until u reach boss?

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Posted by: nottsgman.8206

nottsgman.8206

if you did all 25 paths before the nerf it would net you 39.5g. if you do the same now it would net you 33.61g

also before you used to get 60 tokens per path (20 for complete, 40 bonus), now you get 100 (20 for complete, 80 bonus) + 150 in the bonus chest after 8 paths.

so really, it’s not nerfed into the ground as much anymore, it’s just more spread out. not sure why 6g would stop anyone from playing dungeons to be honest.

70 ‘mains’ and waiting for more slots
| 61 Asura | 5 Charr | 2 Norn | 1 Human | 1 Sylvari |

(edited by nottsgman.8206)

Dungeons

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Also, they ‘dropped’ Dungeons long before HoT released.

There are Dev responses on the issue, if you care to Google them. =)

Good luck.

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Posted by: cdnmouse.3406

cdnmouse.3406

I am fairly new to GW2, but have been enjoying Dungeons a lot. But i have to say I wasn’t here for the “pre” nerf.

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Posted by: Conner.4702

Conner.4702

Honestly they should just make the dungeons singleplayer with optional group play.

The reason I rarely do dungeons is still the bad attitude from players. The same reason I don’t do fractals or raids. It is not for the enjoyment of the content, but the fastest way to the shiny and anything that slows that down is met with hostility.

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Posted by: Linken.6345

Linken.6345

Yea the OP missed that they went back and buffed dungeons thanks for pointing it out nottsgman

You also got a chance to get recipies and lower level items that salvage into iron wool cotton etc depending on what dungeon you run.

And for the token you can buy some exotic weapons/armor that you then salvage for insignias/inscriptions to level your crafting cheaper.

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Posted by: Faaris.8013

Faaris.8013

To top it off some of the dungeon paths are 70% skips with stealth. Whats the point of a path when u basically just stealth through it, ignoring everything until u reach boss?

So true, and my female human staff thief doesn’t even have fighting animations while transformed into a ghost. The “bosses” went down in less than 15 seconds and looking for hives and hitting them again and again becomes stale quickly. Better rewards would not make me play dungeons, I think ArenaNet would like to remove them from the game, but that would create a kittenstorm from the few who play them.

Herleve – Ruins of Surmia

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Posted by: Redfeather.6401

Redfeather.6401

I would love a solo mode for dungeons.

Dungeons are quite a lot of content that I’ve barely seen. I did the story mode of catacombs, arah and manor many years ago. All the other dungeons, and their paths, is a lot of content I’ve never experienced.

I work night shifts and so on my time off I am playing between 12am-7am. Finding a group to play a particular dungeon or path I have never seen is a real headache.

I don’t even care about dungeon rewards, nor farming them. Just want to play something new to me to pass the time until the next expansion hits.

So a solo mode (maybe unlockable after finishing a story mode?) that buffs the character somehow to explore dungeon content without a group would give me a lot of ‘new’ content to do.

edit: In my first mmorpg, Everquest 2, they had an instance called Ark of the Harclave. What made it unique was that you’d get a buff called Spirit of Harclave that buffed your stats, but nerfed your xp gain. It allowed you to solo the ton of powerful enemies in the instance and was really entertaining. You felt like a hero in there.
Video of the dungeon.
https://www.youtube.com/watch?v=pFGqNUs4lQQ&t=23m45s

(edited by Redfeather.6401)