Dye Ad Infinitum

Dye Ad Infinitum

in Guild Wars 2 Discussion

Posted by: Vacheron.9870

Vacheron.9870

Sorry if this has been brought up before.

Is it possible that we get the option to dye ad inifinitum (Legendary backpack)?

Thanks

Dye Ad Infinitum

in Guild Wars 2 Discussion

Posted by: Garambola.2461

Garambola.2461

I really, really wish they will add the option to dye all backpacks, so everyone gets to enjoy it.

Dye Ad Infinitum

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Sorry if this has been brought up before.

Is it possible that we get the option to dye ad inifinitum (Legendary backpack)?

Thanks

Short story: no.

Longer story
(the notes below mention “weapons” and backpacks use the same system, for the purpose of coloration)

And response from a former dev

…the decision to dye armor but not weapons was a design one (in the sense we chose to do it, not that there were insurmountable technical issues), and made pretty early. * We wanted a much richer dye system for GW2 than we had in GW1.

  • This would require some changes to the way that the source art was authored, which increased the complexity (and thus time) of doing so.
  • That additional complexity pays off best for armor, which is more visible on-screen than weapons generally are,
  • and so (I think) it was decided that we wouldn’t bother authoring dye support into the weapon art.
  • Eventually this decision would have led to code changes or optimization relying on that assumption, and we arrive at where we are today.

As with all things, it could be made possible to dye weapons with sufficient code and art resources sunk into it. But it would be a nontrivial undertaking (and probably a non-trivial patch download!) to re-author all the existing source art with appropriate metadata for dye channels.

(emphasis and bullet points are mine)

tl;dr It’s only “possible” in a theoretical sense

  • They decided long before launch that there wasn’t enough bang for the buck (effort|time) to dye weapons (or backpacks).
  • The existing game depends on that decision, so changing it would mean re-rendering every single weapon in the game (whether dyeable or not), plus additional QA to make sure weapons work properly with extra ‘metadata’.
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