Dye Channels
Or it’s a means to limit the color mapping on the texture to 2 bits per pixel while the rest of the texture identifies material type for light scattering and general tinting for detail.
Considering we can’t zoom in onto a piece while dyeing, having more than 4 would become A) tedious depending on the number of dyeing zones and clutter up the UI. And since the color info is sent to all players around you for them to see as well, it’s not like they would/could provide a free form coloration of your character (ie draw a unique pattern on it).
We are heroes. This is what we do!
RIP City of Heroes
RIP City of Heroes