Dynamic Content Leveling - What do you think?
The benefits of this system are somewhat obvious but my primary concern is this, does the fact that you are down-leveled diminish how we feel about our hero’s progression?
Nope.
“Progression” in MMORPGs is a joke. You go from dealing 1 damage to a 10 HP monster to dealing 1.000 damage to a 10.000 HP monster. It’s meaningless, and only there to give people an illusion of growth.
The level scalling system at least allows us to play in the entire world, if we want. I know I would die if the only place where I could find something similar to a challenge were in Orr.
If anything, level scalling is still keeping our characters too powerful, a level 80 character can very easily solo a champion in Queensdale. The system should be changed so we are less powerful at lower level areas.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
Maybe progression is a joke to you, but not to me!
Progression I.e. your skill and char progress by fighting harder and harder mobs over time and tiers of difficulty. QG sound familiar?
Progression moving forward, moving up, getting better, elevating standards.
Sounds terrible right!
Progression moving forward, moving up, getting better, elevating standards.
Sounds terrible right!
So you miss that in MMOs? How you progress and leave behind or demolish earlier content? You feel that your character ie your loot progression is diminished in Guild Wars 2 because of this system?
Progression I.e. your skill and char progress by fighting harder and harder mobs over time and tiers of difficulty.
Your skill doesn’t rise as your character becomes more powerful. In fact, your skill would rise more if your character kept his power level and then faced more powerful enemies. Otherwise, you can just outlevel the things you are fighting. This is, in fact, a rather common strategy in MMORPGs – if something is giving you trouble, just grind more levels until you can mindlessly stomp it.
Likewise, those “harder and harder” mobs don’t really exist. As mentioned in my example, killing the 10.000 HP monster when you do 1.000 damage isn’t any harder than killing the 10 HP monster when you do 1 damage.
“Progression” in a MMORPG is a time sink. It’s there to artificially inflate a game’s longevity as people grind levels, gear or both. Like many time sinks in MMOs, people have been deceived into thinking it’s actually a feature, but it’s not. It doesn’t really add anything to the game, not when compared to what it takes away.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
I’m talking about difficulty, not gear…..
I.e. FotM
Should have worded it better, when I say skill I mean you skill lvl as a player.