Dynamic Event Impacts

Dynamic Event Impacts

in Guild Wars 2 Discussion

Posted by: Evilmanta.2635

Evilmanta.2635

So after playing this game for 3 years now, I feel like the dynamic events are not as impactful as they used to be/could be.

For instance there’s a group event in Genderran fields where Centaurs take Nebo Terrace. This event is hard and is lost more often than not. But instead of letting the Centaurs just inhabit it for a while, there’s an event that immediately follows which lets you retake it.

I was always under the impression dynamic events were supposed to have some actual impact on the world if they were not succeeded.

Last night when Gavbeorn’s Landing was taken in Cursed Shore because we were just shy of killing all the undead within the allotted time, it was kind of a bummer that we lost the camp. But then about 20 seconds after we lost, another one appeared where you had to destroy the undead to retake the camp which was significantly easier than defense event. It made the whole 5-10 min of defense we did seem so pointless after we retook the camp in 2-3 min. I would’ve expected the Pact to need to retreat and regroup, then organize some kind of recapture mission. They do it kind of in Straits of Devastation which I’m a big fan of. The south and southeast waypoints are always contested cause no one does the events.

I guess my point is, I want the dynamic events to have more than 5 min of lasting impact. People should actually have to do some thematically fitting events to recapture lost points if no one bothered to defend the camps. I don’t think they should be as difficult as Nebo Terrace, but it would bring some more challenge to the core PvE areas.

Dynamic Event Impacts

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

Many of them have a more lasting impact. Temples for example. GW2 has by far the best event system I know in a game, but its not perfect, no. Some of them feel a little sloppy, but then again there are like thousands of them in the world. Its really just a matter of design and they arent going to change much now. I’m hoping HoT will bring really good event chains that feel like they are worth doing… and that hurt when you fail.

Dynamic Event Impacts

in Guild Wars 2 Discussion

Posted by: starlinvf.1358

starlinvf.1358

Its not practical, because events themselves are designed to draw attention. It also assumes groups sometimes take a while to congregate in order to hit critical mass for certain big events.

This concept is 2-fold in Orr, as prior to the champ trains, it was difficult to get enough players on the map in one area to work an event. Couple this with the fact that the events in Straits of Devastation and Malchor’s leap were long push/pull chains, it was exceptionally difficult to help new players progress through the areas once most players made it to, and started farming in, Cursed Shore. This later moved back to Straits with the Rally point Karma train, but has since been replaced with the Dry top chest train in popularity, and that later replaced with Champ trains and Silver wastes chest runs.

Ultimately, the event chains are designed to be won by groups, and intentionally fail back to their start point with the idea that a frequently cycling, or use of standby events as a way to gather group momentum for the later parts of the meta event. Graveborne is one such start point, as is Nebo Village.