Dynamic Event bonus rewards

Dynamic Event bonus rewards

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

What is Dynamic event bonus rewards?

  • Dynamic Event Bonus Rewards(DEBR) are extra rewards to the player when the player complete the dynamic event successfully with a gold reward.

How to do this:

  • You can only get the bonus reward once a week. If a player completes a dynamic event, he will have to wait another week to get the bonus rewards again. But, he can do another DE to get another bonus reward.
  • Regular events reward 2x the reward(3.74s. Total = 5.61 silver at level 80) while group events reward 3x the reward(5.61s. Total = 7.48s at level 80). These rewards add up over time. Although, Numbers can change. This isn’t here to eliminate Champ farming or Dungeon running. It is here to offer another viable rewarding endgame.

Expected result

  • Open world PvE becomes an endgame that is open to any kind of style. Alone, Roaming, Zerging.
  • It will populate Open world PvE all over the PvE world just like at launch. To maintain that, it requires constant Dynamic event creation.

Why?

  • To encourage exploring out in the PvE world without supporting farming.
  • A populated open world PvE will make newer players feel welcomed. Then they will be here to stay. More people = more money.
  • This will give ANet a big reason to expand DE. Players aren’t going out into the world because it isn’t rewarding.
  • A real and living world- Players no longer have to be spoonfed from Living story. Instead, players can experience the world themselves. ANet can remove dynamic events or add them at will. Players will go back to these events and find how much the world has change.
  • Less contested waypoints- All through player’s efforts.
  • Easy to implement- Compare to the actual creation of the PvE world, this suggestion is nothing. This suggestion will make use from the 5 years of the beautiful world without forcing a carrot in a single zone. Instead, everywhere has a carrot.
  • Will actually make use of older zones. Even if ANet adds a hundred new zones, the older zones will still have some population because it is rewarding.
  • Gets away with the Living Story grind. ArenaNet can focus on actual issues. If ANet wants to introduce new story content, they can create new zones and put quality dynamic events in it. Each zone will tell a story.

The probable downsides?

  • Economy issues, maybe.
  • Gem shop items maybe. But then, ANet can just make items that are not about Living story.
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