(edited by Einlanzer.1627)
Dynamic Events
Yes but it might already happen in places. Yes. Yes but this would favor early morning players and work against prime time players.
Fixing events that players never do isn’t a high priority though. There are enough problems to be solved in the events that players are doing.
What you are seeing here is another clash between the developers intent and the nature of MMO players.
Arena.net envisioned players in every zone regardless of level, and many of their LS updates continue with that vision (note that a lot of the story has taken place in lower level zones).
But frankly, we come across the player-side problem, and this is entirely a player-side problem; MMO players who have been conditioned for years to grind as quick as possible to max level and highest level zones, because THAT is where the game REALLY begins.
And even with Arena.net’s repeated emphasis that this game does not follow that particular ideal; players refuse to break that conditioning, only going to where the LS takes them, all the while continuing to complain about the lack of “endgame content.” Meanwhile, all these other zones are sparsely populated because they aren’t supposed to be important. You’ve leveled past it after all.
I agree that the reward should scale depending on population. If I solo a champ, I should get the reward for such.
Likewise if a zerg kills a champ, they should be rewarded as such.
I don’t think this would hurt anyone but zerg players. Infact, it would work to spread the players out, which would be nice for people who play other zones.
Your first suggestion is somewhat already implemented in-game. There are many, many DEs seldom seen, as they only trigger when the area’s population is high enough. Though, population doesn’t affect persistent DEs, and maybe…as you suggest…it should for some.
I think we will see some changes coming in the next year or two. =)
I agree that the reward should scale depending on population. If I solo a champ, I should get the reward for such.
Likewise if a zerg kills a champ, they should be rewarded as such.
I don’t think this would hurt anyone but zerg players. Infact, it would work to spread the players out, which would be nice for people who play other zones.
The problem with this idea is you will start to see people trying to “claim” certain champs/places saying things like " move on noob this is my mob get your own!"
This is what Anet does not want.
Now maybe if we could only get one champ box per champ per day each or something now that could work to move people around……