Dynamic Level Adjustment
I don’t agree.
If you want to make content able to be revisited without complete lack of interest, making ALL content challenging is a must.
Next, they should add lvl 80 drop tables for people downscaled from 80 to whatever.
Bam! No more Orr farming culling rage induced rage quits.
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There was a guy a week or two ago who posted that the point of an MMO is get see how strong you’ve made your character by going back to the lowest level zone and seeing how much damage you can hit the level 1 creatures for. I hope you’re not ascribing to that ridiculous (literally worthy of ridicule) way of thinking.
I believe the dynamic level adjustment is a great idea. It has certainly made the game more interesting to play my elementalist on all maps fun and interesting as intended…. However, It’s also been quite frustrating. If you are killed in a low level zone during, say, a dynamic event in which you get repeatedly ganked by hordes of enemies or fighting champions even, you still take lvl 80s worth in repairs. You may rack up 10 or more silver in repairs, only to be rewarded with a grand total of 4 to 5 silver throughout the hours that you’ve spent in the zone. The gear you get randomly isn’t up to snuff either. A challenge is good, but a challenge that puts your character in debt is not so fun. With dynamic level adjustments the loot table and rewards should be scaled to 80, so that is still rewarding. The low level zones are just as challenging as the level 80 zones, so the loot and rewards should match.
My point of view:
-Higher level player should be able to keep their “edge” as in stronger.
ANet disagrees.
/end argument
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
Challenging content = increase hp?
Haha, no.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It is embarrassing to go to a lower level area and not have any advantage at all. Those fancy armors and items I spent all my time getting are completely useless and purely cosmetic as soon as I get scaled. Not to mention the fact that the “high level” areas are a pointless zombie fest. I just wasted my time leveling when I could have made a bunch of level ones with the same stats as my level 80. You may as well play a Facebook game, at least then you’ll feel like you’ve accomplished something.
I just wasted my time leveling when I could have made a bunch of level ones with the same stats as my level 80. You may as well play a Facebook game, at least then you’ll feel like you’ve accomplished something.
Hardly. The more levels your characters have, the more the world (and its content) opens up to them, regardless of getting scaled down to the area or not. Your level 1 characters wouldn’t be going very far from a city before becoming utterly useless and likely dead. Leveling in GW2 allows you to see what’s beyond that next hill and challenge it. “Challenge” being the key word there.
+1 @ furryangel
Here is the thing with scaling though:
Again as I mention earlier, if my friend is asking me for help in a scenario … let say … getting an SP. He/she cannot get it due to the difficulty, hence asking for help but when you brought your level 80 character fully geared with no benefits whatsoever and can’t lend a hand, then what is the point asking for help?
My personal experience had been during my low level, when I can’t get a SP or POI due to heavy guarded mob, I literally have to camp around the area until few other explorer to come challenge the same SP so I can get it the same time.
Challenging is a good thing but when you spend tremendous amount of time and golds to setup your character, the least I want is dropped to the same identical strength as a person that just started.
+1 @ furryangel
Here is the thing with scaling though:
Again as I mention earlier, if my friend is asking me for help in a scenario … let say … getting an SP. He/she cannot get it due to the difficulty, hence asking for help but when you brought your level 80 character fully geared with no benefits whatsoever and can’t lend a hand, then what is the point asking for help?
My personal experience had been during my low level, when I can’t get a SP or POI due to heavy guarded mob, I literally have to camp around the area until few other explorer to come challenge the same SP so I can get it the same time.Challenging is a good thing but when you spend tremendous amount of time and golds to setup your character, the least I want is dropped to the same identical strength as a person that just started.
UM, this might just be me, but when I take my 80’s back to lower zones, I have ZERO issues helping out a friend, or even soloing just about every SP and getting every POI (minus a few in Malchor’s Leap). I’ve even gone back to clear zones and they seemed rather easy with a fully exotic geared 80. The only issues I have is taking out champs, but most of those are group events anyways.
in my opinion it should be optional to adjust ur lvl i for one want to keep my lvl and just play overpowered i hate when im forced into something
in my opinion it should be optional to adjust ur lvl i for one want to keep my lvl and just play overpowered i hate when im forced into something
So you can destroy the experience for the people in that zone, like high level characters did in Rift. No thank you.
It’s great that you want to prance around a zone showing how powerful you are, but if you can one shot everything, no one in any event that’s supposed to be there has a chance to participate. A group of ten guys could completely destroy the experience for those who are actually at level in that zone.
Anet did the right thing by not giving players that choice.
I have absolutely no problem taking my level 80s into lower level zones. They are many, many times stronger than any level-appropriate character. I can’t believe you have trouble, we must be playing different games. It’s pretty much a face-roll, and I have very little exotic armor, mostly rares, and even some blues, still. I remember trying to do the Fire Elemental when I started….what a disaster….now all the down-leveled 80s take it on, and it lasts a minute or two. Same with every other low-level boss. If anything, we as 80s are TOO strong for low levels.
I have absolutely no problem taking my level 80s into lower level zones. They are many, many times stronger than any level-appropriate character. I can’t believe you have trouble, we must be playing different games. It’s pretty much a face-roll, and I have very little exotic armor, mostly rares, and even some blues, still. I remember trying to do the Fire Elemental when I started….what a disaster….now all the down-leveled 80s take it on, and it lasts a minute or two. Same with every other low-level boss. If anything, we as 80s are TOO strong for low levels.
We are strong but I do not think we are TOO strong. =P If we were too strong, we would be able to face-roll everything but that is not the case.
However I would agree that a LV80 can go to low level areas without much trouble. ANet should not change that =P Many of us are fully equipped and we should get to enjoy it.
I’d say current setting is done very well.
I thought I’d be on the same boat as op wanting to go back and face roll lvl 1 content but I’m actually loving this level adjustment. It means I can go back and enjoy earlier content and still feel as though I’m accomplishing something ( i.e. get xp). I’m only lvl25 though. Can’t say how I’d feel at lvl 80.
The flaw in the OP and Furryangel’s line of thinking is the assumption that at level 80 you are no stroner in a level 20 zone than you were at level 20, when that is simply untrue – the effect is simply lessened by the downscaling, which is very good for the game.
You are substantially stronger when downleved vs. being at that actual level, and it’s obvious if you go farm dynamic events and such in low level zones. You just aren’t so ridiculously OP that you can gather hordes of mobs around you and kill them with one skill press, which is conceptually stupid and ruins the immersion factor/enjoyability of the zone for appropriate leveled characters. I don’t understand why anybody would ever argue that’s how it should be.
That, along with the fact that downscaling means that content is only ever gated forward, not backward (leaving the whole world open to you), is why dynamic level scaling is very good for the game and why it’s an innovation that should stay around in any game that is level based.
(edited by Einlanzer.1627)
in my opinion it should be optional to adjust ur lvl i for one want to keep my lvl and just play overpowered i hate when im forced into something
(3 months ago — thread necro)
Being in downscaled zone still give huge boost to the higher level — remember, zones are balanced based on real levels and character’s access to traits, utilities and stats, just that fact alone gives big advantage to the high level players.
Also, as much I hate to drag that in, this is one of times where L2P is appropriate.
BTW, I’m more in favor of more agressive scaling as I do find downscaled content too easy.
I want to add something concerning “help” for lower lvl players. I experienced this kind of situations in several other games as the low-lvl who gets helped as well as helper and I have to say that it never was much fun.
Beeing lower mostly ment that someone was onehitting everything in front of me while I was following him/her as a useless lootpet. I have enjoyed the comany of a friend ofc but I mostly felt stupid because I couldn’t contribute anything to the fight.
Beeing higherlvl ment that I helped someone but the fun I gained was only from the feeling to help someone or that I enjoyed the company of that person, but it was not really fun to hang out in an area where the gameplay was boring.
In fact it was not really playing together. In GW2 I really enjoy that I can play in another area and don’t have to think about the lvl of someone I play with.
Years of seeing empty zones in WoW, and yet full zones in City of Heroes, makes me strongly disagree with the OP.
City of Heroes was a much smaller game. 100k people split across 8 servers, yet every zone on every server was almost always populated with enough people to form 2 to 10 groups…
And they did…
Because it had level scaling, albeit by choice.
And people chose to.
It made everything stay relevant.
GW2 perfects the formula.
The scaling is automatic, keeps all content relevant for all players, and gives everyone “loot” fitting for their level.
And the result is that on my server at least, I can go anywhere and find people doing stuff.
While it might be nice to make it a choice like in City of Heroes – that required people to hunt down lowbies to bring along if they wanted to do old content.
This method will keep the zones alive for years, even when we hit the days when lowbies become scarce.
By contrast WoW’s leveling zones were dead until about a year ago when they added cross server phasing.
But this is a horrible way to solve the issue. It dynamically turns on and off depending on the current number of people in a zone, and its constantly changing up to keep balance, but shift people in and out as their distance from you alters. You walk a few feet from someone and they go poof, yet some ‘map chat hero’ half a zone away sticks with you for hours…
- and as soon as you out level the zone, you never have a reason to go back, so you still speed through and miss 90% of WoW’s content on the path to some “magical endgame” that is, frankly, lacking in plot…
- Because you missed all the plot on the way up due to too many methods to keep people from getting “stuck” in empty zones …
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