Dynamic Weather
I would love something like this but I have no clue if it’s possible in GW2.
I’ve come across rain and snow before. I can’t remember the exact locations though. You might need to tweak your graphics settings to get them.
It’s been recently too, since I’ve only been back playing for a couple of months now. I remember noticing the rain, and wondering when they added weather effects.
Afaik there has always been dynamic weather in the game.
It is sometimes snowing in the northern part of the borderlands for example.
[SPQR]
i love random weather (sort of like Climates of Tamriel for Skyrim. its a mod that does global and local weather effects incase people wonder). It would however put more strain on Anets servers seeing as such effects would need global effect for all players online, even if the change is local. Not to mention they would need dynamic skies aswell, so you could see the storm far away, possibly moving towards you or away from you.
Currently @ some T1 server in EU
It is totally possible. Look at Dry Top and the Sand Storm. It effects the entire zone for a set amount of time. All that needs doing is to change the graphics and make it a random amount of time.
Personally I’d like to see a more drastic difference between night and day. As well as weather that spanned over multiple zones. Like having a storm travel from Queensdale into Kessex and then move on through LA or Dredgehaunt.
Have to add a layer, so to speak, between the game and the user for the weather to travel through.
Weather patterns would be neat to see, but one of the major problems I see with that idea is that weather cycles are much more complex than day/night. Personally, I wouldn’t put dynamic weather in a game unless I could at least semi-accurately model real-world weather patterns based on time, location, and other factors. Granted I’m a bit of a perfectionist when it comes to creative things, and others could probably care less how accurate the weather is, but either way it’s completely infeasible for ANet to put that amount of effort into it, which would be enough for me to say screw it.
Weather patterns would be neat to see, but one of the major problems I see with that idea is that weather cycles are much more complex than day/night. Personally, I wouldn’t put dynamic weather in a game unless I could at least semi-accurately model real-world weather patterns based on time, location, and other factors. Granted I’m a bit of a perfectionist when it comes to creative things, and others could probably care less how accurate the weather is, but either way it’s completely infeasible for ANet to put that amount of effort into it, which would be enough for me to say screw it.
check out youtube videos about “Climates of Tamriel – Skyrim”.
That stuff will give you a clue about what a few people with time on their hands can do “in their mancaves”. Now, a company should be able to match that or even improve on it.
Currently @ some T1 server in EU
+1, would want globally dynamic weather in Tyria…
Imagine running across Queensdale, and then it suddenly turns cloudy..then dark..then thunderstorms!
Yes, I know that there is snow in some areas of the world from time to time, same with rain,
but I want a deeper system than “15 minutes of snow, and then 15 minutes of sunshine”.
Like somebody said before: At first, you have sunshine, but then some clouds show up, the skies darken, rain sets in, and all that turns into a full thunderstorm, with lightning striking down from the heavens, and so on.