Dynamic-events?
What?
Every event in the new maps are dynamic events …
(and the other 8 elite specs maxed too)
The smaller events that just happen, that have no relation to the meta is what I am talking about.
The smaller events that just happen, that have no relation to the meta is what I am talking about.
http://wiki.guildwars2.com/wiki/Dynamic_event
I think you’re missing the point of what dynamic events are supposed to be. They designed events to chain together and interact with each other. That’s how it’s been since launch.
The smaller events that just happen, that have no relation to the meta is what I am talking about.
I see lots of dynamic events in HoT…
Maybe I’m not seeing something you are? Or you’re not seeing something I am?
The majority of HoT’s events are on rails. Events have always been like this, it’s just that HoT makes it far more obvious. There’s no sense of randomness, however it makes it easier to play through as you’ll know where to go, rather than wondering what’s active. HoT simply lacks the smaller events/chains that have no real link to the meta and events that branch out or have variable outcomes.
For comparison, a lot of the old world was designed as a back and forth war. ArenaNet always used to use the centaurs as an example, where they would attack camps and capture villagers. Events to reclaim the camp and save the villagers would open, though if they were not completed, the centaurs would move on to attack another camp. If the attack was recaptured however, events to further push back the centaurs would open. These chains never really reset however, unlike HoT which simply resets entirely after the meta. In the past, ArenaNet usually tried to hide resets with an explanation. The problem with this style however is that in populated maps, these chains would always be stuck at the end of the success condition.