Dynamic leveling - the reality

Dynamic leveling - the reality

in Guild Wars 2 Discussion

Posted by: MaRko.3165

MaRko.3165

Here’s two of my toons standing in the same place. The top two images are of them NAKED with absolutely nothing equipped, the bottom two in the standard gear I have for them. (left toon white/blue/green gear, right toon all Exotic gear)

[img]http://farm9.staticflickr.com/8241/8451619252_b1859eedd7.jpg[/img]

Only a “slight advantage” ? ROTFLMAO!

“I was playing Farmville and a kitten MMO GW2 broke out of it…”
I cut my gaming teeth on Adventure&ZorkI,II,III.
i7-2600K/8G/GTX570SLI/WIN7/Stereoscopic_3D

(edited by MaRko.3165)

Dynamic leveling - the reality

in Guild Wars 2 Discussion

Posted by: critickitten.1498

critickitten.1498

Er, so what are you trying to argue?

That a player who is Lvl 80 and scaled down to a Lvl 15 region shouldn’t still have some advantage over a normal Lvl 15 player? Because I’d seriously disagree with that argument if so.

Even with the advantage you’ve demonstrated here, the scaling has still reduced said player to a level at which he can’t OHKO everything in sight, making it rather hard for high levels to grief low levels in that fashion (which does, in fact, happen in other games).

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.

Dynamic leveling - the reality

in Guild Wars 2 Discussion

Posted by: Martin Kerstein.3071

Martin Kerstein.3071

Head of Global Community

Critickiiten has basically given the perfect answer. So I guess this has been answered.