EU and US playing together?
It is very unlikely to ever happen. This was asked for several times in the past, but the reply was pretty much that the account/character info is stored in two different locations and for that reason it is not possible.
This is why I have more than one account. (Well, and the have more characters.)
We had the ability in GW1 to select US or EU as we wanted, you could play with people across the world ( when GW1 was first launched it was the same as GW2, either NA or EU not both, it was later changed ) so yes it can be done, my guess is though they would have problem with WvW as they have 2 different reset times,
Maybe in a couple of years when numbers fall low enough that not even mega server can make a difference they will bring back this option,
Myself and other who played GW1 don’t know why they went back to the NA or EU only setup, it seemed like a step backwards from the GW1 system, but to each there own I guess.
Apparently it’s something to do with latency between the two server groups (which are in different real-world locations thousands of miles apart). There have been some pretty detailed answers on this in the past.
But the short answer is it’s highly unlikely to ever happen.
“Life’s a journey, not a destination.”
It is very unlikely to ever happen. This was asked for several times in the past, but the reply was pretty much that the account/character info is stored in two different locations and for that reason it is not possible.
This is why I have more than one account. (Well, and the have more characters.)
It seems so odd that basically ever function is shared across the board, yet that is not.
I’d rather not make a second account, but apparently I’ll have to at some point.
Won’t happen, NA and EU are two separate servers (Texas, USA and Frankfurt, Germany).
Guild Wars 1 didn’t have a separate EU server, Only an EU district on the NA server.
If they ever did do this though, They would scrap the EU server and have EU players all connect to the NA server, This would suck for a lot of EU players because of latency.
Came up recently in a conversation, and I further thought on it.
Ingame, I can already invite somebody to a party, mail them items or gold, whisper and chat with them, yet I cannot actually play with them. I think it would be great if that could be possible, at least in PVE.
ANet’s said that they’d love to make it happen (and have tried a few times).
However, it’s a technical limitation of time and space: there’s just too much latency to keep the EU and NA data centers synchronized.
That and there’s nothing like reading German in the map chat, and then when you speak English, somebody speaks up and tells you to get lost, because you didn’t speak German. Yeap, happened on another game.
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(edited by Loli Ruri.8307)
That and there’s nothing like reading German in the map chat, and then when you speak English, somebody speaks up and tells you to get lost, because you didn’t speak German. Yeap, happened on another game.
Why should the behavior of a few jerks determine whether ANet combines data centers? Besides, the EU megaservers are already set up to try to group people together based on language settings; whatever issues there might be already exist for the EU (and already have solutions & work-arounds).
That and there’s nothing like reading German in the map chat, and then when you speak English, somebody speaks up and tells you to get lost, because you didn’t speak German. Yeap, happened on another game.
can be fixed by having different chat groups, german/frence/english groups can be made so you can block out the ones you don’t like.
all we need is a yes from Anet…..
This would be the best – to play EU + US Servers together.
The sync issues is mostly for loots – let them back-sync.
IF there was a map where it was ‘international’ for open world – the latency of update for the individual player would go to either server. TBH there is not that much latency from US <→ EU to make it happen (you are looking at 120ms max) for syncronous replication.
WvW – can stay EU/US Split – makes sense.
PVP – can stay EU/US Split makes sense unless you choose ‘international’ for a map instance – get placed randomly on EU or US Servers so your latency would be higher but thats a price worth paying.
The question is what needs to be sycronised – its only loot – this is not that much information – that can still be sent to US or EU Servers and kept seperate.
That and there’s nothing like reading German in the map chat, and then when you speak English, somebody speaks up and tells you to get lost, because you didn’t speak German. Yeap, happened on another game.
I’ve never had that problem in GW2, and I’ve always played on the EU servers.
Sometimes map chat will be mainly one language and anything posted in another language will be ignored or people will respond in a different language and then things get confusing, especially if the OP isn’t bilingual.
But I’ve never seen anyone get angry (and I know enough French and German to spot that, maybe not if it was Spanish but I rarely run into Spanish players).
Other times it can be really cool. I remember once doing the Battle of LA on a map with an even mix of English, French and German players and a French commander, after a few people volunteered to translate it worked well. And some things didn’t even need translating, like “Allez BLEU!” (If you never played Battle for LA one of the bosses was a big blue robot.)
The only problem I’ve had regularly is that because my main is called Danielle Aurorel some people assume I’m French and whisper me in French, then I can’t understand them and they can’t understand me saying I don’t understand.)
I’m actually surprised the NA servers don’t have French and Spanish options. I can imagine there’s less demand for German but Canada is bilingual English/French and the USA has bilingual English/Spanish signs, cash machines, even telephone services.
“Life’s a journey, not a destination.”
It is very unlikely to ever happen. This was asked for several times in the past, but the reply was pretty much that the account/character info is stored in two different locations and for that reason it is not possible.
This is why I have more than one account. (Well, and the have more characters.)
During the first few weeks it was possible to select a US server and move freely back and forth, although doing so did log you out of game. This was stopped to an extent when they introduced payments for moving world. Note that you can still transfer to the EU from US and back – if you pay.
With the Megaservers the only reason to keep it as is being WvW ‘balance’. WvW balance isn’t exactly good at the moment.
They could easily combine the login servers and still keep servers in EU and US. The only issue would be WvW and they can put a marker on each account identifying which world it belonged to.
During the first few weeks it was possible to select a US server and move freely back and forth, although doing so did log you out of game. This was stopped to an extent when they introduced payments for moving world. Note that you can still transfer to the EU from US and back – if you pay.
Not exactly: they made unlimited transfers available because guesting didn’t work at launch — this was the only way that friends could play together in the open world. Once guesting was enabled, they went back to the original plan: no free transfers.
They could easily combine the login servers and still keep servers in EU and US. The only issue would be WvW and they can put a marker on each account identifying which world it belonged to.
No, they can’t “easily combine” the login servers and just let people play together. The issue is more complex than just logging in and maintaining loot. The distance between Bavaria (the location of the EU data servers) and Texas (for the NA servers) doesn’t shrink because everyone logs in using a Newfoundland data center.
Once players are ‘logged in’ – it doesnt matter.
Its funny as you’re already logged into whichever data centre you registered on – regardless of which server you play on.
EU Players on NA Servers – still have the EU Server as there login server.
The opposite is also true for NA.
This would be the best – to play EU + US Servers together.
The sync issues is mostly for loots – let them back-sync.IF there was a map where it was ‘international’ for open world – the latency of update for the individual player would go to either server. TBH there is not that much latency from US <-> EU to make it happen (you are looking at 120ms max) for syncronous replication.
WvW – can stay EU/US Split – makes sense.
PVP – can stay EU/US Split makes sense unless you choose ‘international’ for a map instance – get placed randomly on EU or US Servers so your latency would be higher but thats a price worth paying.The question is what needs to be sycronised – its only loot – this is not that much information – that can still be sent to US or EU Servers and kept seperate.
So, like a new realm server that’s linked to both? I wouldn’t mind that depends how it works with megaserver.
I faithfully await the day we get to play both with US and EU friends somehow.
I can’t see what stops us from having one homeworld per EU/US, since these homeworlds couldn’t compete in WvW anyway. Networking-wise on the other hand, I have no clue what kind of problems come up. .-.
Tbh I don’t feel like seeing map chat swarmed with words in a language I don’t understand, like Russian or French
gaem not made for mi
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Tbh I don’t feel like seeing map chat swarmed with words in a language I don’t understand, like Russian or French
Huh, that reminds me. Whatever happened to the Chat Language Option? I mean, I can’t find a way to enable or disable that option, but I also can’t find any updates regarding this being changed. I don’t notice people speaking in other languages than the ones I know (German/English), so there seems to be some kind of system in place, I guess?