Each Profession's support possibilities.
I like to give my character roles other than DPS. It’s not like I’m not attacking the enemies when in parties, but I’m equally focused on supporting with heals and boons.
I would like to know what you think is your Profession’s strong points when it comes to support.
Let me start with my Engineer:
I believe that the Engineers are the closest thing to a true Healer!
Almost all of it’s healing skills can support allies one way or another (with the Elixir H being the most selfish, giving only a random defensive boon when thrown).
The Med kit drops bandages that can be picked by anyone, and comes with a weak heal for me in the tool belt.
The Healing Turret heals me half of a normal healing skill when deployed, cast regeneration to a gigantic radius, and when overcharged it gives everyone half a heal while removing 1 condition. When picked up, it has only 15 sec cooldown, and I can cast regeneration around me.
The Elixir gun has a small healing skill by it self, and it’s belt skill cast regeneration around me, despite not being considered a healing skill.
Finally my Elite supply drop comes with a healing turret and bandages.Engineers also have other cool support skills like setting barriers, removing conditions, and giving the occasional boon, but none of them is as strong as our heal.
______
What’s your profession’s strong support points?
I’m an engie too and the healing turret overcharge now cures 2 conditions. We also have a trait to make our bombs heal.
As a thief I know one thing good and that’s to “spam”. You know what? I can spam your combo fields too. Enjoy your 2k aoe heal spams when you drop your water field next time.