Each alt is more boring than the last

Each alt is more boring than the last

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Posted by: Khristophoros.7194

Khristophoros.7194

I have 4 level 80s now and I don’t know if I can do it anymore. The process of leveling characters just stopped being fun after my first 80. I slogged on and got 3 more characters to 80 but it gets worse every character. I even tried crafting. Sorting through what mats I need and going back and forth between the trader and the stations is just as bad as doing hearts or doing the personal story. Dungeons are too difficult on pre-80s, both to find groups for and to be effective in.

How about an experience boost for each level 80 character?

How about a daily per character experience reward for jumping puzzles?

How about buying commander tag = instant level 80?

Any other ideas?

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Posted by: Nappychappy.7046

Nappychappy.7046

Take a break, play something else.

Sounds like burnout to me.

You are using 21 of 100 infractions ermm, PMs.

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Posted by: Jordo.5913

Jordo.5913

Something like BoA gear in WoW would be nice….it’s basically just a 60% increase in XP across the board.

Double XP weekends could be another thing they could do. They used to have double Rep weekends in the first guild wars.

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Posted by: Flamenco.3894

Flamenco.3894

And it’s not even great to play low level characters after you have some lvl 80 characters.

All the fun stuff begins at lvl 80

Prince Rurik and Lady Althea. Anyone else see the incompatibilty here?

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Posted by: Vayne.8563

Vayne.8563

And it’s not even great to play low level characters after you have some lvl 80 characters.

All the fun stuff begins at lvl 80

For some people. There are also a whole lot of people who enjoy leveling alts. It’s a completely different playstyle.

To me, the fun doesn’t really begin at 80, but then I’m more “into” each character. I’m building a play style for each, weapons and armor I want them to wear, personal story choices…all sorts of stuff that some people don’t consider fun.

I agree that for certain types of players leveling is boring. For other types of players (even in other games) leveling is what’s fun.

And the fun DEFINITELY doesn’t begin at 80 for some of us.

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Posted by: Garambola.2461

Garambola.2461

Wow. And I am trying to hold back my 7th and 8th character, because I find the journey to be fun.

But if you hate levelling, invest some gold and craft them up.

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Posted by: Nappychappy.7046

Nappychappy.7046

And it’s not even great to play low level characters after you have some lvl 80 characters.

All the fun stuff begins at lvl 80

For some people. There are also a whole lot of people who enjoy leveling alts. It’s a completely different playstyle.

To me, the fun doesn’t really begin at 80, but then I’m more “into” each character. I’m building a play style for each, weapons and armor I want them to wear, personal story choices…all sorts of stuff that some people don’t consider fun.

I agree that for certain types of players leveling is boring. For other types of players (even in other games) leveling is what’s fun.

And the fun DEFINITELY doesn’t begin at 80 for some of us.

This game is so AMAZING! I spend all my time on the forums DEFENDING it, instead of PLAYING it.

Clearly no one ELSE can HAVE an OPINION, or even JOKE unless it’s PRAISE and done with RaNdOm caps to make sure YOU know it is serious business.

You are using 21 of 100 infractions ermm, PMs.

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Posted by: Kalocin.5982

Kalocin.5982

And it’s not even great to play low level characters after you have some lvl 80 characters.

All the fun stuff begins at lvl 80

For some people. There are also a whole lot of people who enjoy leveling alts. It’s a completely different playstyle.

To me, the fun doesn’t really begin at 80, but then I’m more “into” each character. I’m building a play style for each, weapons and armor I want them to wear, personal story choices…all sorts of stuff that some people don’t consider fun.

I agree that for certain types of players leveling is boring. For other types of players (even in other games) leveling is what’s fun.

And the fun DEFINITELY doesn’t begin at 80 for some of us.

I find that the fun begins around 40 when you have all of your skill slots, gear generally has two stats (precision+condition damage, power+precision etc), and you also have the second tier of traits to play with. From 60-80 there is not as much of a rush as there is from 1-30 simply because of the non-complete character unlocks.

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Posted by: Vayne.8563

Vayne.8563

And it’s not even great to play low level characters after you have some lvl 80 characters.

All the fun stuff begins at lvl 80

For some people. There are also a whole lot of people who enjoy leveling alts. It’s a completely different playstyle.

To me, the fun doesn’t really begin at 80, but then I’m more “into” each character. I’m building a play style for each, weapons and armor I want them to wear, personal story choices…all sorts of stuff that some people don’t consider fun.

I agree that for certain types of players leveling is boring. For other types of players (even in other games) leveling is what’s fun.

And the fun DEFINITELY doesn’t begin at 80 for some of us.

This game is so AMAZING! I spend all my time on the forums DEFENDING it, instead of PLAYING it.

Clearly no one ELSE can HAVE an OPINION, or even JOKE unless it’s PRAISE and done with RaNdOm caps to make sure YOU know it is serious business.

Actually what I’ve said before and I’ll repeat here, is that this is a good MMO with the potential to become a great one. You’ve never seen me say this game is amazing. I did say it’s fun. I’ve also said of all the MMOs out there this one is the best for my play style. It has a ways to go before it’s amazing. The difference is, I’m willing to give it time to mature.

There are plenty of jokes I don’t reply to. I reply to posts like yours which can’t really be construed as a joke, unless people are psychic. Me, I’m not psychic so I assume you’re not joking when you say the fun begins at 80. You might be. It’s possible you’re being sarcastic and if that’s the case, it doesn’t come off that way.

Saying I think this game is amazing, isn’t true, and remains not true. As for why I’m here on the forums, I tend to play when my American guild is one and take breaks when they’re not. It’s 10:13 PM in Australia most of my guild isn’t on, so between chores and tv and talking to the wife, I come onto the forums.

Yes I like the game. Yes, I defend it against people who wantonly attack it, mostly because their attacks use hyperbole, which I can’t stand. Or when people state opinions as fact.

I just want people to hear BOTH sides of the story.

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Posted by: Nappychappy.7046

Nappychappy.7046

And it’s not even great to play low level characters after you have some lvl 80 characters.

All the fun stuff begins at lvl 80

For some people. There are also a whole lot of people who enjoy leveling alts. It’s a completely different playstyle.

To me, the fun doesn’t really begin at 80, but then I’m more “into” each character. I’m building a play style for each, weapons and armor I want them to wear, personal story choices…all sorts of stuff that some people don’t consider fun.

I agree that for certain types of players leveling is boring. For other types of players (even in other games) leveling is what’s fun.

And the fun DEFINITELY doesn’t begin at 80 for some of us.

This game is so AMAZING! I spend all my time on the forums DEFENDING it, instead of PLAYING it.

Clearly no one ELSE can HAVE an OPINION, or even JOKE unless it’s PRAISE and done with RaNdOm caps to make sure YOU know it is serious business.

Actually what I’ve said before and I’ll repeat here, is that this is a good MMO with the potential to become a great one. You’ve never seen me say this game is amazing. I did say it’s fun. I’ve also said of all the MMOs out there this one is the best for my play style. It has a ways to go before it’s amazing. The difference is, I’m willing to give it time to mature.

There are plenty of jokes I don’t reply to. I reply to posts like yours which can’t really be construed as a joke, unless people are psychic. Me, I’m not psychic so I assume you’re not joking when you say the fun begins at 80. You might be. It’s possible you’re being sarcastic and if that’s the case, it doesn’t come off that way.

Saying I think this game is amazing, isn’t true, and remains not true. As for why I’m here on the forums, I tend to play when my American guild is one and take breaks when they’re not. It’s 10:13 PM in Australia most of my guild isn’t on, so between chores and tv and talking to the wife, I come onto the forums.

Yes I like the game. Yes, I defend it against people who wantonly attack it, mostly because their attacks use hyperbole, which I can’t stand. Or when people state opinions as fact.

I just want people to hear BOTH sides of the story.

While on the topic of opinion and fact, you find that anti-farming policy yet?

Other than that, you can’t argue peoples opinions and that is what you continue to do, give it a rest already.

You are using 21 of 100 infractions ermm, PMs.

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Posted by: Alilinke.7690

Alilinke.7690

meh, it’s so easy to level in this game. You can literally craft an alt to lvl 80 in a few hours.

[nA] Professional Guild Hall Decorator

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Posted by: Vayne.8563

Vayne.8563

And it’s not even great to play low level characters after you have some lvl 80 characters.

All the fun stuff begins at lvl 80

For some people. There are also a whole lot of people who enjoy leveling alts. It’s a completely different playstyle.

To me, the fun doesn’t really begin at 80, but then I’m more “into” each character. I’m building a play style for each, weapons and armor I want them to wear, personal story choices…all sorts of stuff that some people don’t consider fun.

I agree that for certain types of players leveling is boring. For other types of players (even in other games) leveling is what’s fun.

And the fun DEFINITELY doesn’t begin at 80 for some of us.

This game is so AMAZING! I spend all my time on the forums DEFENDING it, instead of PLAYING it.

Clearly no one ELSE can HAVE an OPINION, or even JOKE unless it’s PRAISE and done with RaNdOm caps to make sure YOU know it is serious business.

Actually what I’ve said before and I’ll repeat here, is that this is a good MMO with the potential to become a great one. You’ve never seen me say this game is amazing. I did say it’s fun. I’ve also said of all the MMOs out there this one is the best for my play style. It has a ways to go before it’s amazing. The difference is, I’m willing to give it time to mature.

There are plenty of jokes I don’t reply to. I reply to posts like yours which can’t really be construed as a joke, unless people are psychic. Me, I’m not psychic so I assume you’re not joking when you say the fun begins at 80. You might be. It’s possible you’re being sarcastic and if that’s the case, it doesn’t come off that way.

Saying I think this game is amazing, isn’t true, and remains not true. As for why I’m here on the forums, I tend to play when my American guild is one and take breaks when they’re not. It’s 10:13 PM in Australia most of my guild isn’t on, so between chores and tv and talking to the wife, I come onto the forums.

Yes I like the game. Yes, I defend it against people who wantonly attack it, mostly because their attacks use hyperbole, which I can’t stand. Or when people state opinions as fact.

I just want people to hear BOTH sides of the story.

While on the topic of opinion and fact, you find that anti-farming policy yet?

Other than that, you can’t argue peoples opinions and that is what you continue to do, give it a rest already.

It’s as much a fact as your theory, young man, at least based on the experience of playing the first game for years. It’s as annecdotal as yours. I don’t have an answer a fantasy accusation with proof, since you’re the one making the accusation. Where’s the proof?

Those who have played Guild Wars 1 know well that amount of SPECULATION involved in the anti-farming policies in Guild Wars 1, and those same people will remember that Skeletons of Dhuum were added to the Underworld to prevent speed runs (ie the ability to obtain ectos quickly, because that’s why you want to the Underworld).

I can’t prove it, but I know it’s true, because I was there. Trying to find that info five years on isn’t worth my time. Why not prove your accusation, if you have evidence.

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Posted by: Vayne.8563

Vayne.8563

And it’s not even great to play low level characters after you have some lvl 80 characters.

All the fun stuff begins at lvl 80

For some people. There are also a whole lot of people who enjoy leveling alts. It’s a completely different playstyle.

To me, the fun doesn’t really begin at 80, but then I’m more “into” each character. I’m building a play style for each, weapons and armor I want them to wear, personal story choices…all sorts of stuff that some people don’t consider fun.

I agree that for certain types of players leveling is boring. For other types of players (even in other games) leveling is what’s fun.

And the fun DEFINITELY doesn’t begin at 80 for some of us.

This game is so AMAZING! I spend all my time on the forums DEFENDING it, instead of PLAYING it.

Clearly no one ELSE can HAVE an OPINION, or even JOKE unless it’s PRAISE and done with RaNdOm caps to make sure YOU know it is serious business.

Actually what I’ve said before and I’ll repeat here, is that this is a good MMO with the potential to become a great one. You’ve never seen me say this game is amazing. I did say it’s fun. I’ve also said of all the MMOs out there this one is the best for my play style. It has a ways to go before it’s amazing. The difference is, I’m willing to give it time to mature.

There are plenty of jokes I don’t reply to. I reply to posts like yours which can’t really be construed as a joke, unless people are psychic. Me, I’m not psychic so I assume you’re not joking when you say the fun begins at 80. You might be. It’s possible you’re being sarcastic and if that’s the case, it doesn’t come off that way.

Saying I think this game is amazing, isn’t true, and remains not true. As for why I’m here on the forums, I tend to play when my American guild is one and take breaks when they’re not. It’s 10:13 PM in Australia most of my guild isn’t on, so between chores and tv and talking to the wife, I come onto the forums.

Yes I like the game. Yes, I defend it against people who wantonly attack it, mostly because their attacks use hyperbole, which I can’t stand. Or when people state opinions as fact.

I just want people to hear BOTH sides of the story.

While on the topic of opinion and fact, you find that anti-farming policy yet?

Other than that, you can’t argue peoples opinions and that is what you continue to do, give it a rest already.

I didn’t find the anti-farming policy because obviously Anet doesn’t publish that, but I thought I’d take a quick look on the Guild Wars 1 wiki for anything about Skeletons of Dhuum, which I know was added to prevent speed clears and farming. Here’s the link.

http://wiki.guildwars.com/wiki/Skeleton_of_Dhuum

If you scroll to the bottom you’ll find this text (complete with source):

“Skeletons of Dhuum, with skills that penetrate all defenses, were introduced during Halloween 2009 to reduce Underworld speed clearing and solo farming. (Source)”

So Anet has changed things to slow down farmers in the past. There were no bots farming the underworld, I can assure you. This was to prevent players from farming.

It’s in the wiki with a source. Now it’s your turn. Show me your evidence.

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Posted by: ophidic.1279

ophidic.1279

I have 4 level 80s now and I don’t know if I can do it anymore. The process of leveling characters just stopped being fun after my first 80. I slogged on and got 3 more characters to 80 but it gets worse every character. I even tried crafting. Sorting through what mats I need and going back and forth between the trader and the stations is just as bad as doing hearts or doing the personal story. Dungeons are too difficult on pre-80s, both to find groups for and to be effective in.

How about an experience boost for each level 80 character?

How about a daily per character experience reward for jumping puzzles?

How about buying commander tag = instant level 80?

Any other ideas?

Each post like this is more boring than the last.

Elyl Jrend

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Posted by: SHM.7628

SHM.7628

I have 4 level 80s now and I don’t know if I can do it anymore. The process of leveling characters just stopped being fun after my first 80. I slogged on and got 3 more characters to 80 but it gets worse every character. I even tried crafting. Sorting through what mats I need and going back and forth between the trader and the stations is just as bad as doing hearts or doing the personal story. Dungeons are too difficult on pre-80s, both to find groups for and to be effective in.

How about an experience boost for each level 80 character?

How about a daily per character experience reward for jumping puzzles?

How about buying commander tag = instant level 80?

Any other ideas?

Amazing to me that it took you this long to burn out. After leveling through the betas and my primary, I was burned out. I got 3 toons to 80 with exotic armor. the first 2 were painful with no karma jugs and Diminishing rewards.

Commander tag = pure genius. Forget Gems, If they offered it i would have paid cassh for it. I think they should put a restriction on it that you have to have at least leveled one toon to 80 on your account before using it. Fantastic suggestion.

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Posted by: gennyt.3428

gennyt.3428

I have 4 level 80s now and I don’t know if I can do it anymore. The process of leveling characters just stopped being fun after my first 80. I slogged on and got 3 more characters to 80 but it gets worse every character. I even tried crafting. Sorting through what mats I need and going back and forth between the trader and the stations is just as bad as doing hearts or doing the personal story. Dungeons are too difficult on pre-80s, both to find groups for and to be effective in.

How about an experience boost for each level 80 character?

How about a daily per character experience reward for jumping puzzles?

How about buying commander tag = instant level 80?

Any other ideas?

Each post like this is more boring than the last.

And what did this comment bring to the table exactly?


Anyway, I agree, 80 levels is excessive, especially at launch, it screams “busy work” and this was their chance to stay true to the “this isn’t your traditional MMO” line they kept spouting in the marketing campaign. I’ve explored the world on one character, the next character didn’t make it more exciting, after the 3rd it’s a real drag. Even worse if you want to jump into WvWvW and not consistently get raked over the coals for being upleveled.

Whispers with meat.

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Posted by: Oranisagu.3706

Oranisagu.3706

got all my 80s by now and I love most of them (the boring thief is only allowed to farm the jungle worm though). leveling was pretty much a chore after the first few. I knew the maps and events and hearts and dialogues etc.. I would’ve loved getting some kind of exp boost while leveling. like each 80 you have gives you an optional 20% exp boost on alts (stacking with other buffs)..

my main problem was, playing a character at lvl 80 with a decent build is so much fun, but during the leveling process you constantly have to get new equip, switch up your few measly trait points to get some benefit etc. most classes are not designed to be useful with only half their traits. warri might be the only exception with the many-sigil-pve build which is really powerful at low lvls but sucks at 80. so you play for 79 levels with only a part of your classes full potential.

the only benefit I see with the current system is how it encourages players to try different things out, all the weapons, different stats on their armor etc, as switch up your build costs only a few silver at low levels, while doing the same when you’re already 80 with full exotics is gonna cost a bit more.

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Posted by: Darkwolf.6291

Darkwolf.6291

I topped off my 5th 80 last night (so far, Ranger, Mesmer, Guardian, Elementalist, Engineer in that order). After the Ranger, all toons have done at least 20 levels from crafting – 30 in the case of the Engineer. Crafting up your 20 levels lets you push through the wall that most profs seem to experience at some point.

There are already HEAPS of XP bonuses you can get – XP boosters (superior and normal XP boosters stack!), food for XP bonuses, and crafting XP. There is no need for additional levelling mechanics. As it stands, you can get an 80 in a few hours if you want to go nuts on crafting and just level 1-80 from crafting alone. I don’t think that’s the best strategy though.

My Engineer did a number of levels (10-15 levels or so) from me just logging him in each day and finishing off the last step of the daily with him, and hitting Queensdale for a run through the group events for half an hour. Made the slog a lot easier.

My strategy with other toons has been to just level from 1-20 through hearts, 20-30 through events in Queensdale and Kessex Hills, 30-50 through crafting, then catch up on your story, which should get you to 70 or so. From there, run around and grab all the WPs to the major events, then start the run down to Cursed Shore. Between keeping up with your storyline, picking up WPs, and doing the random dynamic events you stumble across, you should be 75-78 by the time you hit Cursed Shore, then you can just hit dynamic events to top off. Done.

Doing that, you should hit 80 with your storyline reasonably current, have the WP’s to Cursed Shore and all the major events, and you haven’t banged your head against the wall doing renown hearts too much.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

My suggestion to level is to do the new multiple choice daily achievements on your low levels. They give quite a bit of XP.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: fellyn.5083

fellyn.5083

Before the game was released I thought I would be gung ho and have an alt of ever class at 80 within a month or two. But here I am now and I have 1 level 80 character and about 10 alts that never made it past 25.

I just haven’t felt a whole lot of need to have more than 1 character.

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Posted by: emikochan.8504

emikochan.8504

got all my 80s by now and I love most of them (the boring thief is only allowed to farm the jungle worm though). leveling was pretty much a chore after the first few. I knew the maps and events and hearts and dialogues etc.. I would’ve loved getting some kind of exp boost while leveling. like each 80 you have gives you an optional 20% exp boost on alts (stacking with other buffs)..

my main problem was, playing a character at lvl 80 with a decent build is so much fun, but during the leveling process you constantly have to get new equip, switch up your few measly trait points to get some benefit etc. most classes are not designed to be useful with only half their traits. warri might be the only exception with the many-sigil-pve build which is really powerful at low lvls but sucks at 80. so you play for 79 levels with only a part of your classes full potential.

the only benefit I see with the current system is how it encourages players to try different things out, all the weapons, different stats on their armor etc, as switch up your build costs only a few silver at low levels, while doing the same when you’re already 80 with full exotics is gonna cost a bit more.

Well you can spend a laurel on an xp booster, spend gold on gems for xp boosters. Having a main does give you access to stuff to make your levels go way faster :p

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: MistaMike.7356

MistaMike.7356

You’ve played too much. Take a break and come back. I got bored and left back in October, just came back now and am having a blast all over again!

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Posted by: Jack Daniels.9723

Jack Daniels.9723

I have to agree, there’s a limited amount of things to do in this game until you get to 80, and not having any way to fast-track it after you’ve experienced a majority of it, besides sitting there and hammering your kitten off, is kind of stupid.

It doesn’t help (in fact, I think this is a large cause of it) that the exp distribution is broken, such that doing some repetitive dynamic events in Queensdale is far superior in an exp vs time tradeoff to doing anything else in the game (hello deserted higher level zones where you basically have to solo every event and heart you come across, leading to somewhat boring experience). An alternate playstyle only goes so far to help, especially since most any characters you’ll make will still boil down to mashing this or this set of buttons for every single encounter…. and what you’re going to be doing is still exactly the same. You’re just going to put

Sure, there’s “variety”, but is it meaningful variety? Not in my eyes. It’s still better than MMORPGs where you have to FETCH 300 OF THESE AND BRING THEM TO HIM, AND THEN THAT GUY, AND THEN HIM! on every single character, but is it that much better? I’ll have to go with the negative on that. Exp gains need to be balanced out in this so that no matter which type of leveling you choose to do in this game, it will be as rewarding as the risk/time invested. That leads to true, fun, and rewarding diversity… and hell, it might actually make it so that MORE THAN kittenING QUEENSDALE is used by more of the <80 population.

I mean, in a game where everything else is based off a risk vs reward type of deal, why the hell is me going around killing level 60 mobs and soloing hordes of zombies…. just as rewarding as if I was in Queensdale helping some kitten farmers hold off a random small squads of bandits that have a fraction of the damage and life (and me having about 3-10 times the amount of help)? I’m sorry, there is no excuse for that. You can chalk it up to “you do what you want and get exp, it’s your choice”, but that’s a bullcrap moot blanket statement that doesn’t make any sense. Why even bother adding those other options if you’re going to make them blatantly inferior? Don’t even get me started on comparing that to sitting there and crafting. Now, I still enjoy playing this, but I hate seeing potential wasted like this. This game has diverse dynamic events, across huge sprawling zones, and plenty of types of activities that people can partake in, so why are these wasted like this? I honestly get angry just thinking about it. I think that leveling alts would be more fun if there was no optimal or shortest route there, so you essentially do whatever you want… which is what this game was promising in the first place, wasn’t it?

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Posted by: Vayne.8563

Vayne.8563

I mean, in a game where everything else is based off a risk vs reward type of deal, why the hell is me going around killing level 60 mobs and soloing hordes of zombies…. just as rewarding as if I was in Queensdale helping some kitten farmers hold off a random small squads of bandits that have a fraction of the damage and life (and me having about 3-10 times the amount of help)? I’m sorry, there is no excuse for that. You can chalk it up to “you do what you want and get exp, it’s your choice”, but that’s a bullcrap moot blanket statement that doesn’t make any sense. Why even bother adding those other options if you’re going to make them blatantly inferior? Don’t even get me started on comparing that to sitting there and crafting. Now, I still enjoy playing this, but I hate seeing potential wasted like this. This game has diverse dynamic events, across huge sprawling zones, and plenty of types of activities that people can partake in, so why are these wasted like this? I honestly get angry just thinking about it. I think that leveling alts would be more fun if there was no optimal or shortest route there, so you essentially do whatever you want… which is what this game was promising in the first place, wasn’t it?

Because if that were the case you’d never see anyone in any Zone but Orr, which is precisely what Anet doesn’t want.

And I don’t know about your server, but my server has people throughout all the zones. Maybe not tons, but enough to do events. I can go into any zone in my server at almost any time of day and find help for group events. Sometimes you just have to say something in map chat to make it happen. Doesn’t mean there aren’t people there.

The game has always been meant to have people roaming the open world and on some servers, it definitely works.

What you don’t get in Queensdale is the farming of higher level mats, which can be used as a source of income. I mean powerful blood at this time is worth more than an ecto.

Anyway, that’s why this design decision was made. I think it’s a kitten good one.

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Posted by: Jack Daniels.9723

Jack Daniels.9723

Because if that were the case you’d never see anyone in any Zone but Orr, which is precisely what Anet doesn’t want.

That would be for ~ level 80s, correct? Why does this concern the < 80 community? If they want to fix what capped players experience, be my guest. I’m only speaking of the leveling process.

If this is all it was meant to fix, they sure did a REALLY bad job with the solution.

And I don’t know about your server, but my server has people throughout all the zones. Maybe not tons, but enough to do events. I can go into any zone in my server at almost any time of day and find help for group events. Sometimes you just have to say something in map chat to make it happen. Doesn’t mean there aren’t people there.

Allow me to roll my eyes here. “some people” is about 10-20 (that upper boundary is stretching it by the way), sprawled across areas such as Lornar’s Pass. Do you know what the population density of that looks like? Probably not, or else you wouldn’t have made such a silly point. I remember I was on my way to one of the dragon fights and I decided to do some events on the way there. I was soloing every single one of the ones in the areas up until that dragon fight. And this was during the day, in the busy hours. Oh, and this was on a “Very High” population server. Explain that to me.

The game has always been meant to have people roaming the open world and on some servers, it definitely works.

Yeah, it works amazingly. </sarcasm>

What you don’t get in Queensdale is the farming of higher level mats, which can be used as a source of income. I mean powerful blood at this time is worth more than an ecto.

There’s mat farming and then there’s leveling. Sure, you can argue that doing that you can do both at the same time, but focusing on two activities at the same time is hardly the most efficient way to spend it.

Anyway, that’s why this design decision was made. I think it’s a kitten good one.

Why, because it stops near capped players from spending too much time in Orr? Allow me to roll my eyes again.

(edited by Jack Daniels.9723)

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Posted by: marnick.4305

marnick.4305

How people differ. I love alts in this game, I have a few at mid level and 1 at 80 without being full rare (just rare +MF for cursed shore farming)

At 80 I almost exclusively play my main engineer though.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Vayne.8563

Vayne.8563

Because if that were the case you’d never see anyone in any Zone but Orr, which is precisely what Anet doesn’t want.

That would be for ~ level 80s, correct? Why does this concern the < 80 community? If they want to fix what capped players experience, be my guest. I’m only speaking of the leveling process.

If this is all it was meant to fix, they sure did a REALLY bad job with the solution.

And I don’t know about your server, but my server has people throughout all the zones. Maybe not tons, but enough to do events. I can go into any zone in my server at almost any time of day and find help for group events. Sometimes you just have to say something in map chat to make it happen. Doesn’t mean there aren’t people there.

Allow me to roll my eyes here. “some people” is about 10-20 (that upper boundary is stretching it by the way), sprawled across areas such as Lornar’s Pass. Do you know what the population density of that looks like? Probably not, or else you wouldn’t have made such a silly point. I remember I was on my way to one of the dragon fights and I decided to do some events on the way there. I was soloing every single one of the ones in the areas up until that dragon fight. And this was during the day, in the busy hours. Oh, and this was on a “Very High” population server. Explain that to me.

The game has always been meant to have people roaming the open world and on some servers, it definitely works.

Yeah, it works amazingly. </sarcasm>

What you don’t get in Queensdale is the farming of higher level mats, which can be used as a source of income. I mean powerful blood at this time is worth more than an ecto.

There’s mat farming and then there’s leveling. Sure, you can argue that doing that you can do both at the same time, but focusing on two activities at the same time is hardly the most efficient way to spend it.

Anyway, that’s why this design decision was made. I think it’s a kitten good one.

Why, because it stops near capped players from spending too much time in Orr? Allow me to roll my eyes again.

Since all you’ve done is dismiss perfectly valid points I’ll leave you with this. I’m not the only person who has stated they have busy servers. I’ve played at least ten other MMOs and usually, in fact almost always, it’s the end zones where all the people stack. Most zones are pretty dead in most MMOs. Guild Wars 2 is an improvement over them.

I don’t know about you but I do group events in the Harathi Hinterlands relatively often. I often start them in a few minutes later, there’s a group there.

I don’t need hundreds of people for that group, because the events are balanced for less. Normal events are balanced for up to 10 players, and group events for about 50. So you don’t need more players than that.

I’m not sure what MMO servers you’ve been on in the past, but this is far, far from the worst. And nothing you can say will change that.

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Posted by: Jack Daniels.9723

Jack Daniels.9723

Since all you’ve done is dismiss perfectly valid points I’ll leave you with this. I’m not the only person who has stated they have busy servers. I’ve played at least ten other MMOs and usually, in fact almost always, it’s the end zones where all the people stack. Most zones are pretty dead in most MMOs. Guild Wars 2 is an improvement over them.

1. It’s not called “dismissing”. It’s called countering. You stated points, I gave you counterarguments. Learn proper vocabulary.

2. This hasn’t really changed at all. Instead of stacking at endzones they’re stacking at PVP and dungeons. All you’ve done is change the location. The only reason you see so many endgame people elsewhere (which “elsewhere” generally only implies lower level zones such as Queensdale) is because of the global events such as SB and Shatterer. Or maybe they’re making a bit of easy karma at the low level events there, but most of the time they’re just stacked in the area where each of those bosses spawn.

3. And honestly what the hell is wrong with having people mostly in zones for their level? I’m not saying that we should just make low level zones worth trash for higher level people, I’m just saying that the risk they take at higher level zones should actually be worth a bit more. ie, it needs to be worth it.

I don’t know about you but I do group events in the Harathi Hinterlands relatively often. I often start them in a few minutes later, there’s a group there.

I can only tell you my experience… which is having to skip about 5-6 champions while traveling through a map because there is absolutely no one around to do them with.

I don’t need hundreds of people for that group, because the events are balanced for less. Normal events are balanced for up to 10 players, and group events for about 50. So you don’t need more players than that.

That assumes that everyone ikittenone can do every event. That’s a mathematical impossibility because not everyone ikittenone will be the same level, nor do they have the waypoint for where you’re at.

I’m not sure what MMO servers you’ve been on in the past, but this is far, far from the worst. And nothing you can say will change that.

I hope not. I wouldn’t be playing it if it was the worst. It wasn’t something I ever implied in the first place, so you effectively have said nothing with these two sentences.

(edited by Jack Daniels.9723)

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Posted by: Lexie.5894

Lexie.5894

It’s sad this post is go derailed and whinny.

“Dungeons are too difficult on pre-80s, both to find groups for and to be effective in.”

This should be the one and only point. Leveling in this game is horrible, even the first time, because all you do is hearts. Nothing breaks up the grind. If the game had quests that would work, or if the low level dungeons were possible to be run by LOW LEVEL PEOPLE NEW TO THE GAME then everything would be fine.

Any other game I play with friends I can ask "do you want to go do “x” tonight" where x is a quest, an instance, or a drop to camp, and that is motivating. In guild wars it’s “do you want to log on and do more hearts that are exactly like the hearts we did last time? And more jumping?”

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Posted by: Vayne.8563

Vayne.8563

@Jack Daniels

You want to know what’s wrong with having people in zone appropriate levels. If you have to ask the question, you miss the point. Level shouldn’t be "so important’.

In a world like WoW’s Azeroth, the world is HUGE. There’s a ton of time and commitment that it takes to make a huge world like that…most of it is sitting empty.

There are different types of players. There are dungeon runners and raiders, looking for an ‘end game’. Tons of them. It’s what they want. So they don’t see anything wrong with people all crowded together in one zone. It’s normal for them.

In case you haven’t noticed, there are a whole lot of people who don’t like MMOs. They dont’ like WoW. Some of those people., however, do like Skyrim. There really is no one place you have to be in Skyrim.

Do you really think there are people that don’t have favorite zones that they like to hang in (Hirathi Hinterlands is one of mine). Do you really think people all want the same thing?

What’s wrong with everyone huddling together in one small area is that the world becomes irrelevant. Small. For some people, boring.

I, for one, love the way you can go anywhere and do anything in this game. I’m not fussed about rewards. I’m not going to go out farming. I’m going to explore the world…and after I explored it ENJOY the world.

You probably think I’m in a very small minority. I think you’d be very surprised. We’re playing completely different games.

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Posted by: Jack Daniels.9723

Jack Daniels.9723

@Jack Daniels

You want to know what’s wrong with having people in zone appropriate levels. If you have to ask the question, you miss the point. Level shouldn’t be "so important’.

Stop shoving words in my mouth. At best, I said “most”. All I’m saying is that they should have more incentive for going to to those higher level places, not that they should all be there. I’m saying that if they want to do it, they should be more properly rewarded for it. I’m not saying that the people choosing to stay at lower level zones get such trash that it effectively doesn’t work and they need to move up. I’m saying they should get enough to make it more worth their while, if they choose to move up. As in, you get a bit more than you would at lower level zones. Not overwhelmingly more, but worth it. Enough to give more people an incentive to move up, while having some still staying around and doing lower level places if they want. I want more reward for you choosing the harder path. Which makes sense. You take a bit more risk, you get a bit more reward. It’s simple.

In a world like WoW’s Azeroth, the world is HUGE. There’s a ton of time and commitment that it takes to make a huge world like that…most of it is sitting empty.

There are different types of players. There are dungeon runners and raiders, looking for an ‘end game’. Tons of them. It’s what they want. So they don’t see anything wrong with people all crowded together in one zone. It’s normal for them.

In case you haven’t noticed, there are a whole lot of people who don’t like MMOs. They dont’ like WoW. Some of those people., however, do like Skyrim. There really is no one place you have to be in Skyrim.

And I’m not saying you “have” to be somewhere, again. Geez. Get that through your head. All I’m saying is that I want for there to be more reward if you choose to actually do something that is more difficult, thus giving people a bit more incentive to actually spread out and use some of these higher level zones so that there will actually (gasp) maybe be enough people in a dang zone to do a friggin champion with.

Do you really think there are people that don’t have favorite zones that they like to hang in (Hirathi Hinterlands is one of mine). Do you really think people all want the same thing?

No, and that has never been the point. Stop getting off-track.

What’s wrong with everyone huddling together in one small area is that the world becomes irrelevant. Small. For some people, boring.

Exactly, and what I am suggesting, I am suggesting to fix that at levels <80.

I, for one, love the way you can go anywhere and do anything in this game. I’m not fussed about rewards. I’m not going to go out farming. I’m going to explore the world…and after I explored it ENJOY the world.

Yes, and I’m saying you should be more properly rewarded for that notion, so more people would actually GO OUT AND DO IT, not just ME ALONE.

You probably think I’m in a very small minority. I think you’d be very surprised. We’re playing completely different games.

No, I think you’re just avoiding actually comprehending what I’m saying, and quite frankly it’s annoying.

(edited by Jack Daniels.9723)

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Posted by: Vayne.8563

Vayne.8563

I’m not avoiding what you’re saying, Jack, you’re not getting what I’m saying. If you make higher level zones “more rewarding” then people will stay there. It’s human nature. The game you want is NOT this game, because this isn’t what the devs want the game to be. They want people in the open world…all over the open world.

Most games do reward you more for staying in your cramped little end zone and that’s fine. This is one game I don’t really believe will ever do that. I mean, people stayed in Orr and farmed Orr all day. So Anet introduced DR, and changed some of the events to make them harder. A lot harder. It’s harder for people to make money in Orr, so people stop coming to Orr. Do you think that’s accidental on Anet’s part.

Anet did this to get people out of Orr intentionally. Some people will still go there, for the challenge, but Anet wants to make a living breathing world. They’ve said it many times. That doesn’t mean a world with one or two active zones.

You’re looking for a reward based game. I don’t think this game is going to satisfy you in the long term. I really do understand what you want. I just think it’s not the game that Anet is making.

And since you have your pick of other games, I don’t see what your problem is. Why can’t players like me have at least one game for us?

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Posted by: Jack Daniels.9723

Jack Daniels.9723

I’m not avoiding what you’re saying, Jack, you’re not getting what I’m saying. If you make higher level zones “more rewarding” then people will stay there.

Wrong. You’re not understanding what I’m saying at all. I’m probably going to give up after this time, because you apparently lack the ability and/or willingness to understand, and I’m at work so I can’t be doing this all the time, as fast as I do type:

- First of all note that this is entirely from the level gaining standpoint.

- You use less time to complete events at lower level zones, so they give a good time invested vs experience reward investment… and I’m not saying that this should be nerfed… just that everything going up should be scaled properly.

- Higher level zones are more difficult, so why do they give exactly the same reward? So “people will spread out”? It’s not really happening. Instead I’m seeing the exact opposite problem arise.

- Karma aside, there’s no incentive for people above 16 to actually move to 16+ zones. They simply go to another starter area. That’s what happens to nearly everyone I’ve talked to. And why would they? There is no incentive.

- You put in more time to do the events, you have fewer people to do them with, and yet you still get pretty much the same amount of experience. I’m saying that this experience should be scaled such that doing lower level zones is not a superior choice, but that these choices are on equal grounds, in a time vs rewards analysis.

- Hence, in your “human nature” decision tree, there would not be a superior decision. Simply two options which are relatively equivalent.

I really have to get back to coding, so I’m going to put this off until later. Please actually give a proper response in that time.

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Posted by: Vayne.8563

Vayne.8563

I’m not avoiding what you’re saying, Jack, you’re not getting what I’m saying. If you make higher level zones “more rewarding” then people will stay there.

Wrong. You’re not understanding what I’m saying at all. I’m probably going to give up after this time, because you apparently lack the ability and/or willingness to understand, and I’m at work so I can’t be doing this all the time, as fast as I do type:

- First of all note that this is entirely from the level gaining standpoint.

- You use less time to complete events at lower level zones, so they give a good time invested vs experience reward investment… and I’m not saying that this should be nerfed… just that everything going up should be scaled properly.

- Higher level zones are more difficult, so why do they give exactly the same reward? So “people will spread out”? It’s not really happening. Instead I’m seeing the exact opposite problem arise.

- Karma aside, there’s no incentive for people above 16 to actually move to 16+ zones. They simply go to another starter area. That’s what happens to nearly everyone I’ve talked to. And why would they? There is no incentive.

- You put in more time to do the events, you have fewer people to do them with, and yet you still get pretty much the same amount of experience. I’m saying that this experience should be scaled such that doing lower level zones is not a superior choice, but that these choices are on equal grounds, in a time vs rewards analysis.

- Hence, in your “human nature” decision tree, there would not be a superior decision. Simply two options which are relatively equivalent.

I really have to get back to coding, so I’m going to put this off until later. Please actually give a proper response in that time.

People have called me condescending, but you take the cake. Here’s a proper response for you.

I think your logic is out of whack. In the beginning, Orr was the most rewarding place in the game and people were there. Anet is now making other places more rewarding, by making it so the reward is more spread out.

Some people WILL stay in the low zones, of course, that’s a given…until they get bored and find zones they like. As I said before, I like the Harathi Hinterlands so I’m there quite a bit. And guess what? Other people are there too.

You say that what Anet is doing is not working, but that’s not fact, that’s your singular opinion based on your observations, on your particular server. I guess when you’re smarter than everyone else, you know these things.

Me, on the other hand…I have a completely different set of observations, that don’t match yours.

Again, your arguments would be stronger without the personal attacks.

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Posted by: Atherakhia.4086

Atherakhia.4086

You know what’s sad about this post? I’m in the same boat. I just can’t stomache leveling another alt the traditional way. But when I look at the map completion, I think I have 40% on my main, 20% on my second 80, and about 15% on my main who is my third 80. Still not sure I’ve found the class I want to play either.

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Posted by: Raine.1394

Raine.1394

As of last month I have all the professions at 80 as it’s something I wanted to do in the game. On the whole I’ve enjoyed the leveling experience in GW2. I would prefer to not have traditional leveling at all—but, given we have it, I feel they’ve done a good job of it overall (a quibble here, a quibble there).

That said, after you’ve leveled a number of characters the experience can wear thin and that’s why I’m happy they added crafting as a way to gain XP. My last profession to 80, my engi, was leveled through crafting. I think I had 1% map completion as I went out and did a few hearts after character creation. There is a site that takes a lot of the pain out of leveling through crafting, www.gw2crafts.net. It queries the TP prices hourly and gives you the highest XP route at the lowest cost and tells you exactly what to make. Very nicely done. It does take a bit of effort (and gold if you haven’t been accumulating mats), but nothing compared to the effort of traditional leveling. It’s nice to have as an option for those who have already leveled ‘enough’.

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Posted by: maddoctor.2738

maddoctor.2738

And it’s not even great to play low level characters after you have some lvl 80 characters.

All the fun stuff begins at lvl 80

Not true at all. If you try to actually enjoy leveling instead of rushing to the end then the leveling experience is as good with the 8th character as is with the first. But of course, if you just want the shinny rewards, so you can farm cof p1 with as many characters as possible, yes, low level characters and the leveling experience will be bad for you.

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Posted by: SHM.7628

SHM.7628

I think your logic is out of whack. In the beginning, Orr was the most rewarding place in the game and people were there. Anet is now making other places more rewarding, by making it so the reward is more spread out.

[/quote]

Not to interject myself into your argument but I feel that their effort to uncluster people on the map has not worked as planned . It seems they just moved the clusters around a bit. The maps are 98% empty with clusters at certain events.

Ex- you mentioned Hairathi Hinterlands. I’m there a lot too. You know why? There’s people there for the chest. After I’ve done the event chain a 100+ times, I’d like to do something else. There’s a ton of empty events.

If their aim was to get people out of Orr then they were sucessful. The events are virtually undoable now. The problem still exists, they’ve just shifted it a little. I love the chests and loot, but I think it may be part of the problem now.

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Posted by: Jack Daniels.9723

Jack Daniels.9723

I think your logic is out of whack. In the beginning, Orr was the most rewarding place in the game and people were there. Anet is now making other places more rewarding, by making it so the reward is more spread out.

Not to interject myself into your argument but I feel that their effort to uncluster people on the map has not worked as planned . It seems they just moved the clusters around a bit. The maps are 98% empty with clusters at certain events.

Ex- you mentioned Hairathi Hinterlands. I’m there a lot too. You know why? There’s people there for the chest. After I’ve done the event chain a 100+ times, I’d like to do something else. There’s a ton of empty events.

If their aim was to get people out of Orr then they were sucessful. The events are virtually undoable now. The problem still exists, they’ve just shifted it a little. I love the chests and loot, but I think it may be part of the problem now.

Yep, exactly. I forgot to mention the chests, but yes that’s another one of those things that you see people piling up at, but virtually nowhere else.

Vayne, I didn’t mean to sound so condescending, and I will give a curt apology: sorry. It just gets very annoying when I have to try to explain the same thing in several essay-sized posts. To me that’s a sign that you didn’t try to understand at all. You simply BS’d it. I understand what you’re afraid of, but I’m telling you that it’s already happened… just in a different way.

Here, Vayne:
Seriously. Get a character. Come to somewhere like Stormbluff Isle. Now just go into an area like Lornar’s pass, or any map that is large, and preferably one that does not have an event chest. Now, explore a bit. Tell me how many champions you encounter that sit around for ages without anyone killing them. FYI, this generally only gets worse as you go to higher level zones. Try tracing the route you would go to get to the second dragon (forgot his name) for the first time. Tell me how many zones you go through where you could go almost half the map without hardly encountering anyone, or how many champions you see just sitting around, with no one to fight them. I have done the same on my warrior, and I will tell you that my list is huge. I encountered no less than four to five champion events, probably in the same map, that had absolutely no one fighting them.

The problem is that people gather people, and that’s causing people to gravitate to certain locations where there are (gasp) a lot of people! Go to Queensdale, and tell me how many champions go unfought. I don’t know about you, but I see the troll getting his kitten handed to him on about 30-40 occasions per hour, usually as soon as he spawns. I have also hardly seen any events really go empty, and I see plenty of higher-level people (30-40+) still running around the zone just obviously grinding on dynamics. Why would they be anywhere else (aside from event chests) when that’s the safest and fastest way to go? Sure, you could argue that they could explore if they wanted to, but going by the “human nature” analysis, why would they do that when there is another path of obviously less resistance? The more people in the zone, the safer it is to do. So I essentially see three types of places get a large population, and every other zone get effectively nothing:

1. Places near event chests.
2. Areas with a high population (Queensdale, Norn, and all places in #1).
3. Dungeons, all that other stuff.

You should quickly be able to see that the issue here is that issue #2 CAUSES issue #2, and without any reason for people to drain from areas that have issue #2, issue #2 just keeps getting worse and worse, aside from the few oddballs that are either going for a legendary weapon or actually care about exploring enough to hinder their progress in the game.

(edited by Jack Daniels.9723)

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Posted by: clay.7849

clay.7849

Alts are boring for two reasons:

1. As there are very few defined roles, by design, for each alt, there is little to differentiate them and make them feel unique and fun to play.

2. Leveling just takes too long. It could stop at 40 and everyone would be much happier.

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Posted by: Gehenna.3625

Gehenna.3625

Alts are boring for two reasons:

1. As there are very few defined roles, by design, for each alt, there is little to differentiate them and make them feel unique and fun to play.

2. Leveling just takes too long. It could stop at 40 and everyone would be much happier.

I have to agree here.

I am an altoholic in any game I played and GW2 is the first game where I couldn’t bear leveling an alt. It’s not burn out the OP has. He already got bored after the first character.

It’s a game forum. The truth is not to be found here.

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Posted by: Mimir.4690

Mimir.4690

I think your logic is out of whack. In the beginning, Orr was the most rewarding place in the game and people were there. Anet is now making other places more rewarding, by making it so the reward is more spread out.

Not to interject myself into your argument but I feel that their effort to uncluster people on the map has not worked as planned . It seems they just moved the clusters around a bit. The maps are 98% empty with clusters at certain events.

Ex- you mentioned Hairathi Hinterlands. I’m there a lot too. You know why? There’s people there for the chest. After I’ve done the event chain a 100+ times, I’d like to do something else. There’s a ton of empty events.

If their aim was to get people out of Orr then they were sucessful. The events are virtually undoable now. The problem still exists, they’ve just shifted it a little. I love the chests and loot, but I think it may be part of the problem now.

Here, Vayne:
Seriously. Get a character. Come to somewhere like Stormbluff Isle. Now just go into an area like Lornar’s pass, or any map that is large, and preferably one that does not have an event chest. Now, explore a bit. Tell me how many champions you encounter that sit around for ages without anyone killing them. FYI, this generally only gets worse as you go to higher level zones. Try tracing the route you would go to get to the second dragon (forgot his name) for the first time. Tell me how many zones you go through where you could go almost half the map without hardly encountering anyone, or how many champions you see just sitting around, with no one to fight them. I have done the same on my warrior, and I will tell you that my list is huge. I encountered no less than four to five champion events, probably in the same map, that had absolutely no one fighting them.

The problem is that people gather people, and that’s causing people to gravitate to certain locations where there are (gasp) a lot of people! Go to Queensdale, and tell me how many champions go unfought. I don’t know about you, but I see the troll getting his kitten handed to him on about 30-40 occasions per hour, usually as soon as he spawns. I have also hardly seen any events really go empty, and I see plenty of higher-level people (30-40+) still running around the zone just obviously grinding on dynamics. Why would they be anywhere else (aside from event chests) when that’s the safest and fastest way to go? Sure, you could argue that they could explore if they wanted to, but going by the “human nature” analysis, why would they do that when there is another path of obviously less resistance? The more people in the zone, the safer it is to do. So I essentially see three types of places get a large population, and every other zone get effectively nothing:

1. Places near event chests.
2. Areas with a high population (Queensdale, Norn, and all places in #1).
3. Dungeons, all that other stuff.

You should quickly be able to see that the issue here is that issue #2 CAUSES issue #2, and without any reason for people to drain from areas that have issue #2, issue #2 just keeps getting worse and worse, aside from the few oddballs that are either going for a legendary weapon or actually care about exploring enough to hinder their progress in the game.

Lornar’s Pass is a perfect example. It’s such an incredibly beautiful map, but so empty. And while I was pushing my Norn through there, I had used the map to ask for help in defeating champions… And on a “Very High” population server I usually did not see a response. Not because I was being ignored, but because people weren’t there.

On my higher level characters, I go to the first area zones to complete the daily achievement events. People are always going to go back to the beginner zones for this reason, and offering higher rewards in higher zones won’t change this. During the week, I don’t have the time to do those so even if the reward is weaker, I just want to get my dailies done in the beginner zones.

Also, something important to remember about the low reward for the higher zones is the cost of WPs. WP cost increases the higher level you get, and the rewards you receive in the high-end zones do not compensate the costs of travel. If you read any WP complaint threads, people talk about this. They are discouraged from hanging around away from major cities, grouping up to go to a higher-level area, etc. because the WP cost is just too much and the reward does not balance out.

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Posted by: Decked.8274

Decked.8274

Yup, leveling alts is the most boring thing in this game, i prefer to farm cof p1 until i get 100g and craft them

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Posted by: ophidic.1279

ophidic.1279

And what did this comment bring to the table exactly?

About as much as each and every one of these “bored at level 80 posts.”

How can people seriously not know what to do?

Elyl Jrend

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Posted by: Darkwolf.6291

Darkwolf.6291

1. Places near event chests.
2. Areas with a high population (Queensdale, Norn, and all places in #1).
3. Dungeons, all that other stuff.

This is very true. The reason why somewhere like Lornar’s Pass is abandoned is there’s nothing there that keeps drawing people back once they are done with their renown hearts. Zones that have dragon chests or other event chests tend to keep their high population, and people who are kicking around waiting for the chest to roll around will often run around the zone and wreak havoc.

There are multiple choices of maps for most level ranges. Pick the maps which have event chests in them if you really want to have company.

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Posted by: Raege.1069

Raege.1069

I definitely agree with the OP.

Leveling my first character was awesome fun, the world was new and the personal story was amazing up untill the final battle.

After a few months I got bored of my first character and rolled another one. I found doing the same hearts quite boring but hey, at least I had a completely different personal story to experience. Then came the Claw Island mission and after realizing the personal story was going to be indentical for every alt I made from that point forward I said kitten it and crafted my way through 40-78.

A month or so forward, I decided to roll another alt. I already knew I hated the super repetitve PvE so I just went straight ahead and crafted it. About month after that I got burned out with the game and took a nice one and half month break without logging on once.

So after my break I found playing my level 80 characters fun again. But since my favourite happened to be one of the less fortunate classes I felt like I needed to reroll. I really tried enjoying the leveling process again. I really tried. But even after months I still remembered all the hearts and dialogs in the world and found repeating them extremely boring. So, I ended up mostly crafting this character too.

Three days ago I decided I wanted to try playing guardian. I spend a day crafting and never even concidered doing maps or personal story (altho I will propably do that later up until Claw Island).

I am now completely positive that I will never level through PvE again. Even on my first character I found the heart quests boring after about 3 days. I still find it a shame Anet decided to add them instead of just having a lot of DEs like the Orr maps do.

Imho, leveling should be made a LOT faster in WvW and upleveled characters stronger. I also think for every lvl 80 you have, personal story quests should give more experience, so that by the time you’re at your 8th character you can level up by only doing those. I also think sPvP matches should give experience and you should be able to level up by just doing that too,

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Posted by: gennyt.3428

gennyt.3428

And what did this comment bring to the table exactly?

About as much as each and every one of these “bored at level 80 posts.”

How can people seriously not know what to do?

Please at least read what the OP was saying. Getting to level 80 has become boring not after, that’s the point of the post.

Whispers with meat.

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Posted by: Khristophoros.7194

Khristophoros.7194

I totally forgot I posted this thread.

Didn’t read all the responses yet, but it’s not burnout. I’m having fun doing content (dungeons, fractals, wvw) on my level 80 characters. What is extremely unfun is the process of leveling new alts.

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Posted by: Drew.1865

Drew.1865

The classes aren’t boring IMO but the loot, combat system, dungeons, class imbalance, gambling, DR are extremely unrewarding which makes the game boring.

Is GW2 a game or a virtual casino?

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Posted by: Vayne.8563

Vayne.8563

Different people will enjoy leveling alts. I do. I enjoy it a lot more than some of the level 80 content. For example, I don’t enjoy the dungeons in the game, pretty much at all. I do enjoy Fractals, however.

I’ve leveled 6 character to 80 and I’m taking a break before I start on my 7th. I’m not alone. There are plenty of people who enjoy the open world, instead of “traditional” end game content.

People say stuff like the personal story is the same from level 30 onwards. Except that there are options that you can choose, quite a few, where you’d get different things that happen based on choices you make. Even the biggest fear question you get from the Pale Tree introduces new choices into the game. There are several story instances were you can choose one or the other.

I’ve been through the personal story completely on five characters and the very last time I saw instances I never saw before, and didn’t know existed.

But I prefer the open world stuff. I’m always finding something new.