Economy 5 AND 6 !?
This just kinda goes along with the idea guild missions should start at lower levels and the higher versions requiring higher tiers.
Im not sure why guild trek is behind two economics upgrades.
Influence sink, I´m not liking this much either.
Just view it as a common goal your guild has to strive for.
I get the higher tier, I really do but there should be SOMETHING in tier 5.
I also get the influence sink and I agree with it, however it shouldn’t be in the first week. It ruins any progression for those without hundreds of thousands of influence, since we can’t leave guild trek until later, it has to be second.
It’s a place holder. They also probably didn’t want it to be unfair throughout the lines, since every other guild mission (except bounties) is tier 6. If the economy guild mission was tier 5, and gated by guild missions in Art of War, you would have even a further outcry by everyone since “if there are two missions in tier 5 all guild missions should be in tier 5!” type of thinking.
Also, just be happy that you are doing the guild missions. Some people won’t be doing them for months, since their guilds have to unlock all of Art of War and don’t have 100,000s of influence stocked up to speed up development or even research.
First, thank you OP for posting this. It is exactly the situation my guild faces.
Today we all grouped up for our first guild mission, bounty. So after figuring it all out and organising people we did it, got the reward and had fun. Everyone loved it, and we all wanted to just do more.
So I tell them it is a week to unlock the next type of mission, when a guild corrects me and tells me that we in fact have to wait 17 days. A week for economy 5 and then 10 days for economy 6.
I was gutted as I am sure many are about this, but my biggest problem is not that it would take a week to get the next type of mission: because we sort of knew that, but that then there is another after that which is even longer! I mean why?
All this does is stop our guild from doing them, a small to medium sized guild, that can not afford to spend influence on speeding it up. Now instead of enjoying this content slowy but at a releasable pace, we get to spend 17 days doing normal stuff.
My guild gets about 30 to 50 people online on a weekend, most are busy so we have a small window on which to organise this and now everyone is disappointed. Also at that rate it is going to take us months to get to Guild Puzzles, the one most of us want.
Please remove one of them, it is pointless and strengths the argument that this is content aimed only at large guilds. Until now I thought it was just aimed at normal sized ones but I am rethinking my position.
I also have another fear and that is that new members might seek a even bigger guild to do them, one who can wast thousands of influence getting them fast.
I understand the price to research them, but not the time. It is pointless.
From a happy GW2 player, with a active medium sized guild.
The Forgotten Vanguard [TFV], a 18+ great guild. On the Gandara server.
Join. http://forgottenvanguard.enjin.com/