Effect LOD feedback

Effect LOD feedback

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Posted by: Aleth.9630

Aleth.9630

So since I haven’t found a topic for it, I made one myself. Post your feedback/opinion on it!

My feedback:
It’s a step in the right direction but it’s far from what I expected.
Biggest issue unresolved: enemies’ bodies (especially smaller ones) are still usually impossible to see , thus I can’t see which way they’re facing, or any of their animation cues.
Biggest offenders are:

  • guardian Virtue of Justice activated effect (blue flame), torch skills <no.1 causes of clutter
  • elementalist staff fire attack effects
  • explosions (grenades/bombs/cluster bomb/shatters) – again, if a player is in melee, these block out most if his/her screen
  • general on-target effects created by attacks (sword/greatsword/dagger autoattacks are the most annoying, though )
  • fire/air sigil proc effects

Then the other one is that (so far it seems) AOE fields basically just become invisible (you can only see their circles) with Effect LOD, which makes the whole combo system useless, players don’t know which field to combo with. Their visual effects should only be reduced in size and made semi-transparent – a good example of how is the Meteor Shower when viewed from afar.
Biggest offenders are:

  • Feedback’s bubble. makes things incredibly difficult to see, especially when in melee
  • Time Warp when zoomed out far. the screen distortion it causes, paired up with other effects is just way too much
  • Chaos Storm
  • Static Field

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Posted by: Hylgeriak.8250

Hylgeriak.8250

this + PLEASE PLEASE prevent ally NPC diologe boxes pop up during fights if pressed F…so annoying, still hoping this issue to be handled since the beginning :-( Could be pretty easy imo – they’re in fight: no interaction possible, out of fight: whatever they want.

Kyrgyz Manas – Gandara[EU]

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Posted by: Firstkri.9238

Firstkri.9238

+1

Message Body length must at least be 15.

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Posted by: Vayne.8563

Vayne.8563

this + PLEASE PLEASE prevent ally NPC diologe boxes pop up during fights if pressed F…so annoying, still hoping this issue to be handled since the beginning :-( Could be pretty easy imo – they’re in fight: no interaction possible, out of fight: whatever they want.

Just bind your AOE looting to a different key, and never hit F to loot again. Profit. lol

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Posted by: EnemyCrusher.7324

EnemyCrusher.7324

I agree with the OP that more needs to be done, but I disagree on which effects are the worst offenders.

  • I would put elementalist weapon skills as the worst offenders, followed by skills from engineer kits (grenades, bombs, flamethrower, etc).
  • Cleansing Flame has quite an impressive (and obscuring) effect, so I use it to scare enemies in WvW regularly (with great success). I would be sad but understanding if its effect was reduced.
  • The on-target effects from melee attacks disappear if you turn animations to the lowest setting, so I never even see them. I also haven’t noticed the Virtue of Justice flames in a while, so either I’ve gotten too used to playing guardian, or they disappear if you turn off post-processing effects or turn down animations.
  • I barely notice fire/air sigil effects now even when I’m using them and playing solo, so I don’t think they’re too much at all.
Light of Honor [Lite] – Founder / Warmaster
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson

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Posted by: Arky.1938

Arky.1938

Hey,

I’m bumping an old(ish) thread but limiting particles needs to be revisited. Bad.

Right now, it’s affecting our runs quite a bit as our melee members are getting screwed over by some serious flashiness that doesn’t need to be there. It’s impossible to watch for telegraphed attacks, and if you happen to have a Guardian/Ele/Engineer in your party well good luck. You’re gonna need it in melee.

Thing is, the effects are pretty and all but we need the option to disable/remove/tone them down further. What’s in there now does not work. At all.

Why can’t we just have a slider? High, medium, none or something. I mean, there’s gotta be a way to just turn them off altogether.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

You are totally right. The developpers have to see that as it seems they miss a lot like some bugs RECENTLY noticed but reported A YEAR AGO – (i.e. Guardian shouts bugs ‘Hold the Line’, group merging dungeon progression fail).

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Shirk.6421

Shirk.6421

Engineers explosions… godkitten , how I hate them in PvP/WvW, even in my team :<